Liamelian Faction Green
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The Green Faction acts as recognizance and enforcers out in the forest areas.  They come to the call of the Tree Treantons or Ghostwise Halflings should any problems arise.  This faction often deals with poachers or loggers who try to harvest from the forest.  They also act as forward scouts to larger elven defences.  As trained rangers, these elves often use the element of surprise against their foes, that way conflicts end before they even really start.  Most elves of this faction are Wild or Wood Elves, who are more attuned to the forest settings.
Hit Dice: d10

Requirements
To qualify to become a member, a character must fulfill all the following criteria.

Alignment: Any non-evil
Race: Elf, Half-Elf, Dwarf, Halfling, Gnome
Base Attack Bonus: +6
Skills: Hide +4, Intuit Direction +4, Wilderness Lore +8
Feats: Endurance, Track
Spellcasting: Ability to cast 4th-level divine spells.

Class Skills
The Green Faction's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Handle Animal (Cha), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge (divine) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Spellcraft (Int), Spot (Wis), and Swim (Str).

Skill Points at Each Level: 4 + Int modifier.

Class Features
All of the following are class features of the Green Faction prestige class.

Weapon and Armor Proficiency: Members are proficient with all simple and martial weapons, all types of armor, and shields.  Note that armor check penalties for armor heavier then leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble.

Spells per Day: As members continues their training in magic, they continue to gain new spells per day as if they had also gained a level in a spellcasting class they belonged to before they add this prestige class.  They do not, however, gain any other benefits a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on).  This essentially means they add the level of this prestige class to the level of some other spellcasting class the character has, then determines spells per day and caster level accordingly.  If a character has more then one spellcasting class before they became a member, they must decide to which class they add each level of prestige for purposes of determining spells per day when they add the new level.

Favored Enemy: At 1st level, members may select a favored enemy of any type, wither it be an organization, or creature type.  This ability works exactly like the favored enemy ability of the ranger class.  If a member with ranger levels chooses a favored enemy that she already has chosen as a ranger, the bonuses stack.  The bonuses are determined by the member's prestige level [see Table 1-4: Liamelian Faction Green & Table 2-4: Silver Scouts of Liamelia (Green) below.]

Evasion: At 1st level, a rogue can avoid even magical and unusual attack with great agility.  If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon's fiery breath or a fireball), he instead takes no damage.  Evasion can be used only of the member is wearing light armor or no armor.  Members who are helpless (such as one who is unconscious or paralyzed) does not gain the benefit of evasion.

Blessing of the Seldarine: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses.  There are 10 'blessings' that can be bestowed on a member as be continues his training and as his spirituality grows.

Arvandor's Blessing: +15 to Move Silently
Liamelia's Blessing: +2 dodge to AC
Corellon's Blessing: True Strike 3/day
Moradin's Blessing: +20 hit points
Garl's Blessing: +2 insight vs. illusion
Yondalla's Blessing: +5 luck bonus to all skills
Bahamut's Blessing: +15 to any Knowledge
Eilistraee's Blessing: Protection from Evil 3/day
Mielikki's Blessing: +15 Spot
Silvanus' Blessing: +15 Hide

Each 'blessing' can only be taken once and can be taken in any order.  The member gains the blessings based on his prestige level [see Table 1-4: Liamelian Faction Green & Table 2-4: Silver Scouts of Liamelia (Green) below.]

Tree Jump: At 5th level, a member gains the ability to travel between trees as if by means of a dimension door spell.  The limitation is that the magical transport must begin and end in an area with trees.  The total amount in feet a member can jump is determined by his prestige level [see Table 1-4: Liamelian Faction Green & Table 2-4: Silver Scouts of Liamelia (Green) below.]  This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment.

Improved Evasion: This ability works like evasion, except that while the member still takes no damage on a successful Reflex saving throw against attacks such as a dragon's breath or a fireball, he takes only half damage on a failed save.  A helpless member (such as one who is unconscious or paralyzed) does not gain the benefit of improved evasion.

Hide in Plain Sight:  At 15th level, a member can use the Hide skill even while being observed.  As long as he is within 10 feet of some sort of shadow, a member can hid himself from view in the open without having anything to actually hide behind.  He cannot, however, hide in his own shadow.

Seldarine's Grace: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses.  At 10th level, a member feels his spirituality flow through him, making him quicker on his feet.  With seldarine's grace, a character adds half their prestige class level (rounded down) to their AC.

Seldarine's Wrath: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses.  At 20th level, a member is so spirituality connected to the gods his cause serves, that his is able to call upon the appropriate god and wield it's favored weapon against his foes.  Once per day, members using seldarine's wrath magical transform their current weapon into that of their worshipped deity's weapon.  If the member has no specific worshipped deity, then they gain the weapon of their racial god (Elves, for example, would wield Corellon's favored weapon, while dwarves would wield Moradin's favored weapon.)  The transformed weapon gains all the properties of the original weapon and member are fully proficient in the weapon's use, even if they do not meet the requirements for it.  Members also gains Weapon Specialization and Greater Weapon Specialization in the newly transformed weapon.  The transformation lasts for 5 rounds plus the character's Cha modifier.  A member may end the transformation voluntarily prior to this limit.  At the end, the member is physical and mentally drained and suffers a -5 penalty to Strength and Wisdom for the duration of that encounter.

Table 1-4: Liamelian Faction Green
 

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1 +1 +2 +0 +2 Favored Enemy +1, Evasion +! level of existing class
2 +2 +3 +0 +3 Blessing of the Seldarine +! level of existing class
3 +3 +3 +1 +3   +! level of existing class
4 +4 +4 +1 +4 Blessing of the Seldarine +! level of existing class
5 +5 +4 +1 +4 Favored Enemy +2, Tree Jump (40 ft.) +! level of existing class
6 +6 +5 +2 +5 Blessing of the Seldarine +! level of existing class
7 +7 +5 +2 +5   +! level of existing class
8 +8 +6 +2 +6 Blessing of the Seldarine +! level of existing class
9 +9 +6 +3 +6 Improved Evasion +! level of existing class
10 +10 +7 +3 +7 Seldarine's Grace, Blessing of the Seldarine +! level of existing class

Table 2-4: Silver Scouts of Liamelia (Green)
 

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
11 +11 +7 +3 +7 Favored Enemy +3, Tree Jump (80 ft.) +1 level of existing class
12 +11 +8 +4 +8 Blessing of the Seldarine +1 level of existing class
13 +12 +8 +4 +8   +1 level of existing class
14 +12 +9 +5 +9 Blessing of the Seldarine +1 level of existing class
15 +13 +9 +5 +9 Favored Enemy +4, Hide in Plain Sight +1 level of existing class
16 +13 +10 +6 +10 Blessing of the Seldarine +1 level of existing class
17 +14 +10 +6 +10   +1 level of existing class
18 +14 +11 +7 +11 Blessing of the Seldarine +1 level of existing class
19 +15 +11 +7 +11 Tree Jump (120 ft.) +1 level of existing class
20 +15 +12 +8 +12 Seldarine's Wrath, Blessing of the Seldarine +1 level of existing class
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