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Home
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When it comes to high risk and explosive situations, the Orange Faction is
well at home. This faction is highly trained in dealing with issues
of mass destruction, such as artillery and barrages. In the heat of
battle, this faction acts as the defensive backbone, absorbing magic and
physical damage and redistributing it among enemy ranks. This
faction also deals with demolition operations on enemy strongholds and
positions. This faction has a mix of different elves, but all who
are pyrotechnics.
Requirements
Alignment: Any non-evil
Class Skills Skill Points at Each Level: 4 + Int modifier.
Class Features Weapon and Armor Proficiency: Members are proficient with all simple and martial weapons, all types of armor, and shields. Note that armor check penalties for armor heavier then leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Spells per Day: As members continues their training in magic, they continue to gain new spells per day as if they had also gained a level in a spellcasting class they belonged to before they add this prestige class. They do not, however, gain any other benefits a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on). This essentially means they add the level of this prestige class to the level of some other spellcasting class the character has, then determines spells per day and caster level accordingly. If a character has more then one spellcasting class before they became a member, they must decide to which class they add each level of prestige for purposes of determining spells per day when they add the new level. Favored Enemy: At 1st level, members may select a favored enemy of any type, wither it be an organization, or creature type. This ability works exactly like the favored enemy ability of the ranger class. If a member with ranger levels chooses a favored enemy that she already has chosen as a ranger, the bonuses stack. The bonuses are determined by the member's prestige level [see Table 1-2: Liamelian Faction Orange & Table 2-2: Silver Scouts of Liamelia (Orange) below.] Armored Training: At 1st level, a member has learned to use armor while casting arcane spells. He no longer suffers an arcane spell failure chance as long as he sticks to light armor and light shields. At 11th level, this ability increases to include medium armor. Empower Spell: Members are so familiar with enhancing their spells through metamagic feats, that the ability becomes second nature to them. Their continuing practice allows them to power a few of their spells each day and cast them as if it were under the effect of the Empower Spell feat without affecting the casting time or spell slot of the spell. The number of times a member can do this is determined by his prestige level [see Table 1-2: Liamelian Faction Orange & Table 2-2: Silver Scouts of Liamelia (Orange) below.] Blessing of the Seldarine: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. There are 10 'blessings' that can be bestowed on a member as be continues his training and as his spirituality grows.
Arvandor's Blessing: +15 to Move Silently Each 'blessing' can only be taken once and can be taken in any order. The member gains the blessings based on his prestige level [see Table 1-2: Liamelian Faction Orange & Table 2-2: Silver Scouts of Liamelia (Orange) below.] Maximize Spell: Members are so familiar with enhancing their spells through metamagic feats, that the ability becomes second nature to them. Their continuing practice allows them to power a few of their spells each day and cast them as if it were under the effect of the Maximize Spell feat without affecting the casting time or spell slot of the spell. The number of times a member can do this is determined by his prestige level [see Table 1-2: Liamelian Faction Orange & Table 2-2: Silver Scouts of Liamelia (Orange) below.] Power Storing: Members go through highly specialized training using force affects for both offensive and defensive purposes. They can concentrate their will to affect the very force around them, that can absorb kinetic energy from the slash of a sword or the swing of a club. Through this concentration, they can also redirect that kinetic energy back on their foes. Creating the force shielding takes but one round and lasts 3 rounds plus their Wisdom modifier. Once active, the force shield absorbs 10 damage from any attack made at the member. They can absorb and store up to 100 points of damage in this fashion; however, if the stored damage is not discharged prior to reaching the 150-point limit, the force shield automatically discharges, dealing the 100 points of damage onto the member. The damage absorbed on the force shield can be returned to foes through touch attacks. If successful, the member deals the target some or all (member's choice) of the points of damage they've stored. Members can absorb and discharge damage any number of times during the effect's duration. When the effect expires, any stored damage the member has not redirected is discharged on to the member. The number of times a member can use this is determined by his prestige level [see Table 1-2: Liamelian Faction Orange & Table 2-2: Silver Scouts of Liamelia (Orange) below.] Seldarine's Grace: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. At 10th level, a member feels his spirituality flow through him, making him quicker on his feet. With seldarine's grace, a character adds half their prestige class level (rounded down) to their AC. Seldarine's Wrath: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. At 20th level, a member is so spirituality connected to the gods his cause serves, that his is able to call upon the appropriate god and wield it's favored weapon against his foes. Once per day, members using seldarine's wrath magical transform their current weapon into that of their worshipped deity's weapon. If the member has no specific worshipped deity, then they gain the weapon of their racial god (Elves, for example, would wield Corellon's favored weapon, while dwarves would wield Moradin's favored weapon.) The transformed weapon gains all the properties of the original weapon and member are fully proficient in the weapon's use, even if they do not meet the requirements for it. Members also gains Weapon Specialization and Greater Weapon Specialization in the newly transformed weapon. The transformation lasts for 5 rounds plus the character's Cha modifier. A member may end the transformation voluntarily prior to this limit. At the end, the member is physical and mentally drained and suffers a -5 penalty to Strength and Wisdom for the duration of that encounter.
Table
1-2: Liamelian Faction Orange
Table 2-2: Silver
Scouts of Liamelia (Orange)
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