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During a conflict where there are warriors, the Violet Faction acts as a
support to the initial attackers or defenders. They often go about
healing the wounded so that they may rejoin the battle or fill part of a
defensive or offensive line with spells and swords. This faction
isn't meant to fight, or at least not for long. They are there to
provide timely assistance, to allow the regrouping of attackers or
defenders. Many elves who excel in helping during times of need
often populate this faction.
Requirements
Alignment: Any non-evil
Class Skills Skill Points at Each Level: 4 + Int modifier.
Class Features Weapon and Armor Proficiency: Members are proficient with all simple and martial weapons, all types of armor, and shields. Note that armor check penalties for armor heavier then leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Spells per Day: As members continues their training in magic, they continue to gain new spells per day as if they had also gained a level in a spellcasting class they belonged to before they add this prestige class. They do not, however, gain any other benefits a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on). This essentially means they add the level of this prestige class to the level of some other spellcasting class the character has, then determines spells per day and caster level accordingly. If a character has more then one spellcasting class before they became a member, they must decide to which class they add each level of prestige for purposes of determining spells per day when they add the new level. Favored Enemy: At 1st level, members may select a favored enemy of any type, wither it be an organization, or creature type. This ability works exactly like the favored enemy ability of the ranger class. If a member with ranger levels chooses a favored enemy that she already has chosen as a ranger, the bonuses stack. The bonuses are determined by the member's prestige level [see Table 1-7: Liamelian Faction Violet & Table 2-7: Silver Scouts of Liamelia (Violet) below.] Armored Training: At 1st level, a member has learned to use armor while casting arcane spells. He no longer suffers an arcane spell failure chance as long as he sticks to light armor and light shields. At 11th level, this ability increases to include medium armor. Aura of Brilliance: All allies within 20 feet of the member gain a +2 morale bonus on all Saving Throws, Attacks and Damage. Multiply aura effects in the same area do not stack. The aura with the highest bonus overwrites any lesser auras in the same area. The bonuses are determined by the member's prestige level [see Table 1-7: Liamelian Faction Violet & Table 2-7: Silver Scouts of Liamelia (Violet) below.] Blessing of the Seldarine: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. There are 10 'blessings' that can be bestowed on a member as he continues his training and as his spirituality grows.
Arvandor's Blessing: +15 to Move Silently Each 'blessing' can only be taken once and can be taken in any order. The member gains the blessings based on his prestige level [see Table 1-7: Liamelian Faction Violet & Table 2-7: Silver Scouts of Liamelia (Violet) below.] Maximize Spell: Members are so familiar with enhancing their spells through metamagic feats, that the ability becomes second nature to them. Their continuing practice allows them to power a few of their spells each day and cast them as if it were under the effect of the Maximize Spell feat without affecting the casting time or spell slot of the spell. A member can do this 6 times per day. Empower Spell: Members are so familiar with enhancing their spells through metamagic feats, that the ability becomes second nature to them. Their continuing practice allows them to power a few of their spells each day and cast them as if it were under the effect of the Empower Spell feat without affecting the casting time or spell slot of the spell. A member can do this 6 times per day. Supreme Spell (divine): Their continuing practice with metamagic feats allows members to mix the effects of different metamagic feats together. When a member casts a divine spell from the domain of Healing, that spell is affected as though by both the Empower Spell and the Maximize Spell feats without affecting the casting time or spell slot of the spell. A member can do this 6 times per day. Supreme Spell (arcane): Their continuing practice with metamagic feats allows members to mix the effects of different metamagic feats together. When a member casts an arcane spell from the school of Evocation, that spell is affected as though by both the Empower Spell and the Maximize Spell feats without affecting the casting time or spell slot of the spell. A member can do this 6 times per day. Seldarine's Grace: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. At 10th level, a member feels his spirituality flow through him, making him quicker on his feet. With seldarine's grace, a character adds half their prestige class level (rounded down) to their AC. Seldarine's Wrath: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. At 20th level, a member is so spirituality connected to the gods his cause serves, that his is able to call upon the appropriate god and wield it's favored weapon against his foes. Once per day, members using seldarine's wrath magical transform their current weapon into that of their worshipped deity's weapon. If the member has no specific worshipped deity, then they gain the weapon of their racial god (Elves, for example, would wield Corellon's favored weapon, while dwarves would wield Moradin's favored weapon.) The transformed weapon gains all the properties of the original weapon and member are fully proficient in the weapon's use, even if they do not meet the requirements for it. Members also gains Weapon Specialization and Greater Weapon Specialization in the newly transformed weapon. The transformation lasts for 5 rounds plus the character's Cha modifier. A member may end the transformation voluntarily prior to this limit. At the end, the member is physical and mentally drained and suffers a -5 penalty to Strength and Wisdom for the duration of that encounter.
Table
1-7: Liamelian Faction Violet
Table 2-7: Silver Scouts of Liamelia (Violet)
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