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When
ever a magical item or artifact makes it's way into Liamelia or is
discovered, the Gray Faction takes over. This faction is highly
trained in dealing with situations that deal with strong magics.
They handle and deal with any item of magical nature, and give aid to
magical issues. Often this faction acts as scryers for the
surrounding region or look into situation brewing elsewhere in the realms.
Through scrying, they keep Liamelia up-to-date with activities and events
around their home. Also, in the case that a specific spell or type
of magic is required to over come and obstacle or problem, this faction
will answer it's call. Lastly, the Gray Faction acts as analysts for
items of great magical power. They either remake lost relics or
artifacts, repair damaged magic or destroy items of terrible evil or
intent. All elves are welcomed to join this faction, but they must
have a high skill in magic and arcane knowledge
in order to be a safe and productive member of the team.
Requirements
Alignment: Any non-evil
Class Skills Skill Points at Each Level: 6 + Int modifier.
Class Features Weapon and Armor Proficiency: Members are proficient with all simple and martial weapons, all types of armor, and shields. Note that armor check penalties for armor heavier then leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Spells per Day: As members continues their training in magic, they continue to gain new spells per day as if they had also gained a level in a spellcasting class they belonged to before they add this prestige class. They do not, however, gain any other benefits a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on). This essentially means they add the level of this prestige class to the level of some other spellcasting class the character has, then determines spells per day and caster level accordingly. If a character has more then one spellcasting class before they became a member, they must decide to which class they add each level of prestige for purposes of determining spells per day when they add the new level. Favored Enemy: At 1st level, members may select a favored enemy of any type, wither it be an organization, or creature type. This ability works exactly like the favored enemy ability of the ranger class. If a member with ranger levels chooses a favored enemy that she already has chosen as a ranger, the bonuses stack. The bonuses are determined by the member's prestige level [see Table 1-11: Liamelian Faction Gray & Table 2-11: Silver Scouts of Liamelia (Gray) below.] Armored Training: At 1st level, a member has learned to use armor while casting arcane spells. He no longer suffers an arcane spell failure chance as long as he sticks to light armor and light shields. At 11th level, this ability increases to include medium armor. Bonus Feat: At 1st level, a member gains a bonus Item Creation Feat, even if he does not meet the prerequisites for it. The member gains the bonus feats based on his prestige level [see Table 1-11: Liamelian Faction Gray & Table 2-11: Silver Scouts of Liamelia (Gray) below.] Blessing of the Seldarine: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. There are 10 'blessings' that can be bestowed on a member as be continues his training and as his spirituality grows.
Arvandor's Blessing: +15 to Move Silently Each 'blessing' can only be taken once and can be taken in any order. The member gains the blessings based on his prestige level [see Table 1-11: Liamelian Faction Gray & Table 2-11: Silver Scouts of Liamelia (Gray) below.] Arcane Insight: Through constant use, a member's understanding of his most basic skills is so acute, that they become second nature to him. At 9th level, members gains the Skill Focus feats for the Decipher Script, Knowledge (any) and Spellcraft skills. Epic Bonus Feat: At 11th level, a member gains a bonus Epic Item Creation Feat for one of the Item Creation Feats previously taken. The member gains the bonus feats based on his prestige level [see Table 1-11: Liamelian Faction Gray & Table 2-11: Silver Scouts of Liamelia (Gray) below.] Mystic Insight: Through constant use, a member's understanding of his most basic skills unravel fully within his mind. At 19th level, members gain the Epic Skill Focus feats for the Decipher Script, Knowledge (any) and Spellcraft skills. Seldarine's Grace: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. At 10th level, a member feels his spirituality flow through him, making him quicker on his feet. With seldarine's grace, a character adds half their prestige class level (rounded down) to their AC. Seldarine's Wrath: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. At 20th level, a member is so spirituality connected to the gods his cause serves, that his is able to call upon the appropriate god and wield it's favored weapon against his foes. Once per day, members using seldarine's wrath magical transform their current weapon into that of their worshipped deity's weapon. If the member has no specific worshipped deity, then they gain the weapon of their racial god (Elves, for example, would wield Corellon's favored weapon, while dwarves would wield Moradin's favored weapon.) The transformed weapon gains all the properties of the original weapon and member are fully proficient in the weapon's use, even if they do not meet the requirements for it. Members also gains Weapon Specialization and Greater Weapon Specialization in the newly transformed weapon. The transformation lasts for 5 rounds plus the character's Cha modifier. A member may end the transformation voluntarily prior to this limit. At the end, the member is physical and mentally drained and suffers a -5 penalty to Strength and Wisdom for the duration of that encounter.
Table
1-11: Liamelian Faction Gray
Table 2-11: Silver Scouts of Liamelia (Gray)
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