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Home
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Liamelians don't always wait until a threat has reached it's forest lines.
When a threat is clear but outside the forest, the Brown Faction comes
into play. This faction is at home to the plains and fields outside
of Liamelia Forest. These elves act as scouts or recognizance in
these parts and often take the first strike against outside forces, with
other factions like Red stepping in afterwards. Wild or Wood Elves
often take to this faction, but other elves are know to join for the feel
of the open plain on their face.
Requirements
Alignment: Any non-evil
Class Skills Skill Points at Each Level: 4 + Int modifier.
Class Features Weapon and Armor Proficiency: Members are proficient with all simple and martial weapons, all types of armor, and shields. Note that armor check penalties for armor heavier then leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Spells per Day: As members continues their training in magic, they continue to gain new spells per day as if they had also gained a level in a spellcasting class they belonged to before they add this prestige class. They do not, however, gain any other benefits a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on). This essentially means they add the level of this prestige class to the level of some other spellcasting class the character has, then determines spells per day and caster level accordingly. If a character has more then one spellcasting class before they became a member, they must decide to which class they add each level of prestige for purposes of determining spells per day when they add the new level. Favored Enemy: At 1st level, members may select a favored enemy of any type, wither it be an organization, or creature type. This ability works exactly like the favored enemy ability of the ranger class. If a member with ranger levels chooses a favored enemy that she already has chosen as a ranger, the bonuses stack. The bonuses are determined by the member's prestige level [see Table 1-8: Liamelian Faction Brown & Table 2-8: Silver Scouts of Liamelia (Brown) below.] Home Turf: When in an area with which they are intimately familiar, members are even more capable. At 1st level, a member designates his home turf, an area no larger then one hundred square miles. While in this area, the member gains a +4 bonus on Animal Empathy, Hide, Intuit Direction, Move Silently, and Wilderness Lore checks. The expansion of the home turf area is determined by the member's prestige level [see Table 1-8: Liamelian Faction Brown & Table 2-8: Silver Scouts of Liamelia (Brown) below.] Blessing of the Seldarine: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. There are 10 'blessings' that can be bestowed on a member as he continues his training and as his spirituality grows.
Arvandor's Blessing: +15 to Move Silently Each 'blessing' can only be taken once and can be taken in any order. The member gains the blessings based on his prestige level [see Table 1-8: Liamelian Factions Brown & Table 2-8: Silver Scouts of Liamelia (Brown) below.] Improved Track: A member learns the art of tracking creatures accurately without sacrificing speed. This ability functions as the Track feat, except that the member does not incur any penalty to movement. In other words, a member can mover at his normal speed while tracking, and does not incur a penalty for moving more quickly then his base speed while tracking. Fast March: A member travels over diverse terrain and makes arduous journeys without benefit of luxuries, and speed is often of the essence. So well does a wild scout know the lay of the land within his home turf that his over land speed is 1 1/2 times his normal base movement (or his mount's base movement) and the terrain type. The member can lead a party of additional travelers, conferring this advantage on a number of additional creatures equal to his prestige class level x his Charisma modifier (if positive), or a minimum of one creature per prestige level. Nondetection: At 19th level, a member learns to tap into the nature of the wilderness itself in order to help him avoid attempts to divine his presence or actions. This spell-like ability functions exactly like the spell Nondetection, but only while the member is within his home turf and within an urban area. Seldarine's Grace: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. At 10th level, a member feels his spirituality flow through him, making him quicker on his feet. With seldarine's grace, a character adds half their prestige class level (rounded down) to their AC. Seldarine's Wrath: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. At 20th level, a member is so spirituality connected to the gods his cause serves, that his is able to call upon the appropriate god and wield it's favored weapon against his foes. Once per day, members using seldarine's wrath magical transform their current weapon into that of their worshipped deity's weapon. If the member has no specific worshipped deity, then they gain the weapon of their racial god (Elves, for example, would wield Corellon's favored weapon, while dwarves would wield Moradin's favored weapon.) The transformed weapon gains all the properties of the original weapon and member are fully proficient in the weapon's use, even if they do not meet the requirements for it. Members also gains Weapon Specialization and Greater Weapon Specialization in the newly transformed weapon. The transformation lasts for 5 rounds plus the character's Cha modifier. A member may end the transformation voluntarily prior to this limit. At the end, the member is physical and mentally drained and suffers a -5 penalty to Strength and Wisdom for the duration of that encounter.
Table
1-8: Liamelian Faction Brown
Table 2-8: Silver Scouts of Liamelia (Brown)
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