Liamelian Faction Black
Home

The Branches of the Oak

Red

Orange

Yellow

Green

Blue

Indigo

Violet

Brown

White

Gray



When it comes to undead and negative energy, the Black Faction is it's greatest bane.  This faction practices the extensive craft of negative energy and mainly, how to disable it in the field.  When it comes to undead warlords or minions, this faction finds it's talents most useful.  The Black Faction also deals with the summoning of other-worldly beings such as demons.  They either summon such creatures in search of information, or fight such creatures that have been let lose on the Prime Material Plane.  Mostly Sun and Dark Elves populate this faction.  All elves hate undead beings because they are not of the natural order of nature, but Sun Elves hold the greatest distaste for and see them as a perversion and disease.  Their efforts are committed strongly against any undead and would destroy them without a second thought.  Dark Elves (due to their dark history with other-worldly beings) are quiet skilled in this faction, in terms of being able to handle, manipulate or control summoned beings.  They can often send a creature back home with little or no conflict.
Hit Dice: d6

Requirements
To qualify to become a member, a character must fulfill all the following criteria.

Alignment: Any non-evil
Race: Elf, Half-Elf, Dwarf, Halfling, Gnome
Base Attack Bonus: +6
Skills: Knowledge (arcana) +8, Knowledge (divine) +8
Feats: Extra Turning, Iron Will
Spellcasting: Ability to cast 4th-level arcane and divine spells.

Class Skills
The Black Faction's class skills (and the key ability for each skill) are Concentration (Con), Heal (Wis), Knowledge (arcana) (Int), Knowledge (religion) (Int), Search (Int), and Spot (Wis).

Skill Points at Each Level: 4 + Int modifier.

Class Features
All of the following are class features of the Black Faction prestige class.

Weapon and Armor Proficiency: Members are proficient with all simple and martial weapons, all types of armor, and shields.  Note that armor check penalties for armor heavier then leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble.

Spells per Day: As members continues their training in magic, they continue to gain new spells per day as if they had also gained a level in a spellcasting class they belonged to before they add this prestige class.  They do not, however, gain any other benefits a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on).  This essentially means they add the level of this prestige class to the level of some other spellcasting class the character has, then determines spells per day and caster level accordingly.  If a character has more then one spellcasting class before they became a member, they must decide to which class they add each level of prestige for purposes of determining spells per day when they add the new level.

Favored Enemy: At 1st level, members may select a favored enemy of any type, wither it be an organization, or creature type.  This ability works exactly like the favored enemy ability of the ranger class.  If a member with ranger levels chooses a favored enemy that she already has chosen as a ranger, the bonuses stack.  The bonuses are determined by the member's prestige level [see Table 1-10: Liamelian Faction Black & Table 2-10: Silver Scouts of Liamelia (Black) below.]

Armored Training: At 1st level, a member has learned to use armor while casting arcane spells.  He no longer suffers an arcane spell failure chance as long as he sticks to light armor and light shields.  At 11th level, this ability increases to include medium armor.

See Ethereal: At 1st level or greater, a member can see into the Ethereal Plane for a number of rounds equal to his prestige class level.  He can see ethereal creatures up to 60 feet away, although they appear gray and insubstantial (as objects on the Material Plane appear to ethereal creatures).  This does not give her any additional ability to attack ethereal creatures, but he can utilize spells and effects that affect ethereal creatures (such as force effects and abjurations) normally, so he could cast a magic missile at an ethereal creature.  A member can do this 6 times per day.

Blessing of the Seldarine: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses.  There are 10 'blessings' that can be bestowed on a member as he continues his training and as his spirituality grows.

Arvandor's Blessing: +15 to Move Silently
Liamelia's Blessing: +2 dodge to AC
Corellon's Blessing: True Strike 3/day
Moradin's Blessing: +20 hit points
Garl's Blessing: +2 insight vs. illusion
Yondalla's Blessing: +5 luck bonus to all skills
Bahamut's Blessing: +15 to any Knowledge
Eilistraee's Blessing: Protection from Evil 3/day
Mielikki's Blessing: +15 Spot
Silvanus' Blessing: +15 Hide

Each 'blessing' can only be taken once and can be taken in any order.  The member gains the blessings based on his prestige level [see Table 1-10: Liamelian Faction Black & Table 2-10: Silver Scouts of Liamelia (Black) below.]

Arvandor's Song: The natural beauty of Arvandor sings the a member's head and flows off his lips to further effect the perversion that is the undead.  The member gains a +2 caster level bonus when attempting Turn Checks against undead.  The bonuses are determined by the member's prestige level [see Table 1-10: Liamelian Faction Black & Table 2-10: Silver Scouts of Liamelia (Black) below.]

Send Away: Through rigorous research in summoning spells and spells directly against outsiders, members become intimately familiar with how they work and how to defeat it.  The member gains a +4 bonus to all dispel checks and caster level checks to harm, banish, or overcome the spell resistance of outsiders.  This includes dispel checks to dispel a summon monster spell.

Hardy Spirit: Through intense training in combat tactics against undead and summoned creatures, members build up a resistance to what would normally be devastating attacks.  At 15th level, the member becomes immune to death effects and energy drain attacks.

Seldarine's Grace: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses.  At 10th level, a member feels his spirituality flow through him, making him quicker on his feet.  With seldarine's grace, a character adds half their prestige class level (rounded down) to their AC.

Seldarine's Wrath: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses.  At 20th level, a member is so spirituality connected to the gods his cause serves, that his is able to call upon the appropriate god and wield it's favored weapon against his foes.  Once per day, members using seldarine's wrath magical transform their current weapon into that of their worshipped deity's weapon.  If the member has no specific worshipped deity, then they gain the weapon of their racial god (Elves, for example, would wield Corellon's favored weapon, while dwarves would wield Moradin's favored weapon.)  The transformed weapon gains all the properties of the original weapon and member are fully proficient in the weapon's use, even if they do not meet the requirements for it.  Members also gains Weapon Specialization and Greater Weapon Specialization in the newly transformed weapon.  The transformation lasts for 5 rounds plus the character's Cha modifier.  A member may end the transformation voluntarily prior to this limit.  At the end, the member is physical and mentally drained and suffers a -5 penalty to Strength and Wisdom for the duration of that encounter.

Table 1-10: Liamelian Faction Black
 

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1 +2 +2 +0 +2 Favored Enemy +1, See Ethereal (6/day) +1 level of existing class
2 +3 +3 +0 +3 Blessing of the Seldarine +1 level of existing class
3 +3 +3 +1 +3   +1 level of existing class
4 +4 +4 +1 +4 Blessing of the Seldarine +1 level of existing class
5 +4 +4 +1 +4 Favored Enemy +2, Arvandor's Song (+2) +1 level of existing class
6 +5 +5 +2 +5 Blessing of the Seldarine +1 level of existing class
7 +5 +5 +2 +5   +1 level of existing class
8 +6 +6 +2 +6 Blessing of the Seldarine +1 level of existing class
9 +6 +6 +3 +6 Send Away +1 level of existing class
10 +7 +7 +3 +7 Seldarine's Grace, Blessing of the Seldarine +1 level of existing class

Table 2-10: Silver Scouts of Liamelia (Black)
 

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
11 +11 +7 +3 +7 Favored Enemy +3, Arvandor's Song (+4) +1 level of existing class
12 +11 +8 +4 +8 Blessing of the Seldarine +1 level of existing class
13 +12 +8 +4 +8   +1 level of existing class
14 +12 +9 +5 +9 Blessing of the Seldarine +1 level of existing class
15 +13 +9 +5 +9 Favored Enemy +4, Hardy Spirit +1 level of existing class
16 +13 +10 +6 +10 Blessing of the Seldarine +1 level of existing class
17 +14 +10 +6 +10   +1 level of existing class
18 +14 +11 +7 +11 Blessing of the Seldarine +1 level of existing class
19 +15 +11 +7 +11 Arvandor's Song (+6) +1 level of existing class
20 +15 +12 +8 +12 Seldarine's Wrath, Blessing of the Seldarine +1 level of existing class
Hosted by www.Geocities.ws

1