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Members of the
Blue Faction respond to issues and problems around Liamelia's waterways
and rivers. They frequent in The Naga Flow and River Arran areas as
patrols for merchant ships. Since pirates are frequent in The Vilhon
Reach, which is the main access route for merchant ships, the Blue Faction
looks over not just the rivers, but the coast itself. It is not an
uncommon thing to see a pirate ship heavily damaged and left to float on
open waters. Because the water is part of their natural environment,
the Blue Faction is mostly made up of Sea Elves, although others like Moon
or Sun Elves take up positions within the faction to experience what life
is like as their ocean cousins.
Requirements
Alignment: Any non-evil
Class Skills Skill Points at Each Level: 4 + Int modifier.
Class Features Weapon and Armor Proficiency: Members are proficient with all simple and martial weapons, all types of armor, and shields. Note that armor check penalties for armor heavier then leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Spells per Day: As members continues their training in magic, they continue to gain new spells per day as if they had also gained a level in a spellcasting class they belonged to before they add this prestige class. They do not, however, gain any other benefits a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on). This essentially means they add the level of this prestige class to the level of some other spellcasting class the character has, then determines spells per day and caster level accordingly. If a character has more then one spellcasting class before they became a member, they must decide to which class they add each level of prestige for purposes of determining spells per day when they add the new level. Favored Enemy: At 1st level, members may select a favored enemy of any type, wither it be an organization, or creature type. This ability works exactly like the favored enemy ability of the ranger class. If a member with ranger levels chooses a favored enemy that she already has chosen as a ranger, the bonuses stack. The bonuses are determined by the member's prestige level [see Table 1-5: Liamelian Faction Blue & Table 2-5: Silver Scouts of Liamelia (Blue) below.] One with the Deep: Through intense training within water and with water-born spells, members develop special abilities that help them physical adapt to life under water. Their adaptation gives them the edge while in water, but they lose their connection to the land. While in the water, member gain the following benefits: -
Suffer no Swim Penalties while wearing light or medium armor While on land, members suffer the following penalties: -
Base movement when walking is halved Blessing of the Seldarine: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. There are 10 'blessings' that can be bestowed on a member as he continues his training and as his spirituality grows.
Arvandor's Blessing: +15 to Move Silently Each 'blessing' can only be taken once and can be taken in any order. The member gains the blessings based on his prestige level [see Table 1-5: Liamelian Faction Blue & Table 2-5: Silver Scouts of Liamelia (Blue) below.] Tough Skin: Through their new lifestyle underwater, members adapt to the lower temperatures of the water then what they are more used to on the surface. At the 5th level, they are able to shrug off minor cold and electrical effects while submerged. The resistance to cold and electricity is determined by the member's prestige level [see Table 1-5: Liamelian Faction Blue & Table 2-5: Silver Scouts of Liamelia (Blue) below.] Camouflage: Members train in the use of change self spells so intensely, that it becomes second nature to then. Their continuing practice allows them to use the ability a few times each day. The number of times a member can do this is determined by his prestige level [see Table 1-5: Liamelian Faction Blue & Table 2-5: Silver Scouts of Liamelia (Blue) below.] Seldarine's Grace: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. At 10th level, a member feels his spirituality flow through him, making him quicker on his feet. With seldarine's grace, a character adds half their prestige class level (rounded down) to their AC. Seldarine's Wrath: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. At 20th level, a member is so spirituality connected to the gods his cause serves, that his is able to call upon the appropriate god and wield it's favored weapon against his foes. Once per day, members using seldarine's wrath magical transform their current weapon into that of their worshipped deity's weapon. If the member has no specific worshipped deity, then they gain the weapon of their racial god (Elves, for example, would wield Corellon's favored weapon, while dwarves would wield Moradin's favored weapon.) The transformed weapon gains all the properties of the original weapon and member are fully proficient in the weapon's use, even if they do not meet the requirements for it. Members also gains Weapon Specialization and Greater Weapon Specialization in the newly transformed weapon. The transformation lasts for 5 rounds plus the character's Cha modifier. A member may end the transformation voluntarily prior to this limit. At the end, the member is physical and mentally drained and suffers a -5 penalty to Strength and Wisdom for the duration of that encounter.
Table
1-5: Liamelian Faction Blue
Table 2-5: Silver Scouts of Liamelia (Blue)
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