
Wolfenstein's multiplayer game
Id Software's 1992 release of Wolfenstein 3D may have kicked off the success of first-person shooters, but it wasn't until Doom and later id games that multiplayer gaming--which some gamers consider to be far more important than single-player levels--became standard fare. To match how the action genre has evolved since the first game's release, the developers of Return to Castle Wolfenstein decided late in the game's design to add team-focused multiplayer to what was originally just a story-based single-player game. The multiplayer portion of Return to Castle Wolfenstein, created by former American McGee's Alice team Nerve Software in conjunction with Gray Matter and id, was first shown at QuakeCon last month, but this weekend a test version with one of the maps will be released for public consumption. Activision and the trio of developers recently gave us the chance to take an early look at the Return to Castle Wolfenstein multiplayer compatibility test that most of you will be playing throughout the coming weeks.
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