
By Sam Parker
Published:
2/6/2002
It was just less than a year ago that the GeForce3 was announced. That generation started us talking about stuff, like vertex and pixel shaders, which still may seem a little abstract to some of us. The shader effects that the GeForce3's DirectX compliance make possible still haven't found their way into more than a few games. But in some ways, it's a short jump from the GeForce3 to the Nvidia graphics chip in the Xbox, and there have already been some impressive Xbox games that have been fully optimized for the new effects. There's no doubt that PC games are showing increasing support for the power of this new generation of cards.
The GeForce4 is the next step for Nvidia, and it's a big one. For the sake of convenience (and slick marketing), Nvidia is actually grouping two rather different chip and card designs with the GeForce4 name. Time will tell if this grouping is more confusing than convenient for end users. Listen up, because we'll lay out all the differences for you. And we've run two GeForce4 boards through our lab tests, so there are a number of performance graphs to check out too.
![]() |