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Submitted by
W. W.
Winfield
Flanking fire in SAS has a simplified method
to eliminate the need to show unit facing. There
are long-lasting misconceptions on how it really
works. The main thing is if the target unit does
not fire then it is impossible to get a
flank/rear fire bonus on it. Only after the
target has fired will the flank/rear bonus be
checked for. Once the "target" unit has fired
its facing is set in that direction until it
fires in a different direction OR at the start
of a new turn.
For example:
- friendly unit A at
1-2 initiative 1000
- friendly unit B at
3-2 initiative 2000
- enemy unit C at 2-2
initiative 3000
Fire phase 1.
- Unit a fires at unit c. no modifier. Since
it is a new turn the target facing is not yet
set (1)
- unit b fires at unit c. still no modifier
(2)
- Unit c fires at unit a. (3)
- Unit c facing is now "set" at North
Fire Phase 2
- Unit a fires at
unit c. no modifier. Fire is towards the
target's face. (4)
- Unit b fires at
unit c. modifer finally kicks in
(5) as unit c is
facing north. damages +20%.
Phew was it worth it?
Yes. Just the fact of having multiple units
firing on a single unit really racks up the
casualties and fatigue and the extra 20% damage
is icing on the cake. Also each flank/rear fire
adds an extra 10 fatigue over the normal 8 per
shot. What is considered a flank/rear shot?
You have to fire from at least one cardinal
direction from where the target is facing.
Example. target fires directly north. If you
fire at the target now from the NE, N or NW,
this is not a flank/rear shot. Fire from any
other direction is a flank/rear shot.
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