|
All units incur fatigue.
This
can be due to marching or moving, firing on
opponents or taking fire or being attacked by
enemy units. The first table below lists all
actions for which a unit incurs fatigue.
A fresh unit begins with a
fatigue value of 0, the best possible situation.
As it performs on the battle field this value
will rise and when reaching certain values, the
unit will experience disadvantages:
- A fatigue value of
100 or above will prohibit the unit from
firing or moving on the tactical map.
- With a value of 130
or above the unit will no longer be able to
march strategically.
- Finally, at a fatigue
value of 160 or higher, the unit will
surrender.
The example at the bottom
of this page shows a typical situation with the
increasing fatigue values while a unit advances
and takes fire from the opponent.
|