These are some examples of teams that may
be used, depending on the map and
1. Smg and 2 rifles…close in fighting of
smg for point man, with long range support of rifles.
Also added number of grenades. Very mobile unit for
search and destroy.
2. Sniper, smg, rifle…close in fighting of
smg for point man, protective covering fire of sniper as
point moves up. Rifle covers snipers back until they
move up to the covered position of the smg. Slower
units, layered fields of fire, move and wait sneaking
and creeping. Sniper takes out long range targets, smg
makes sure new “sniper nest” is clear.
3. Smg and 2 mg…heavy fire power of mg’s
for putting high volume of fire on longer ranged
targets, smg covers back’s of mg gunners. Fire and
maneuver team, for advancing on well defended areas with
open fields of fire.
4. Mg and 2 smg…smg’s are main killing
force with mg used as covering fire when crossing danger
zones. Fairly fast unit, smg’s get up close and personal
clearing the way, mg moves with pistol for speed and
pulls out the mg when needed to put long range fire on
defended position that is covering a danger zone /
avenue of approach.
smg…can we say “Stalingrad?”…good
for confined spaces moving room to room sweeping and
clearing. Note: two smg’s would be room clearing; one
smg would be protecting the
Whatever the makeup of the team, the team
leader should coordinate the use of the weapons. Using
the maximum effective range of each weapon, the team
leader can coordinate the team mobility and
maneuverability to effect overlapping fields of fire
with considerations for defense of the team and
aggression of the enemy.