??? Why Do We
Walk???
The most commonly asked question is
"Why do tactical servers insist on walking?"
The simple answer is that we choose to try
to make tactical servers as much like real life as
possible. For this reason we have the no running rule
except when under fire or escaping granades.
Tactical servers try to recreate the
tactical environment which means that approaching a
target or defending a position is achieved by skill in
military tactics not by charging in guns blazing with
unlimited life. A real soldier is VERY aware that a
mistake means his life and possibly the lives of his
team mates.
Typically someone argues the point that
real soldiers do not walk all the time. While it is true
that soldiers do not always walk, they also definately
do not run head on into enemy fire or dash around
corners without regard to thier own life.
I was an infantry platoon leader,
graduate of Infantry Officers Basic Course in Fort
Benning GA. XO for a mechanized infantry company and
various other positions in an Infantry Batallion. US
Army infantry training with regards to running is as
follows:
Run when under direct fire to
nearest cover.
Run to escape injury. Artillary
for example.
Run to cross danger areas
in 3 second rushes. IE under fire.
Otherwise walk in most other
instances for the following reasons:
Soldiers cross large areas of
terrain, too much to run all the time.
Heat exhaustion, and fatigue due
to heavy gear.
Troops need to move into combat
positions quietly so the enemy is either unaware of them
or at least cannot discern troop strength and exact
position.
Attack by suprise is much more
effective than an announced charge.
The reasons for not running go
on, and of course the situation would determine when it
is ok to run. In the game trying to judge when it is or
is not ok to run would get too involved. So for
simplicity the game rules are condensed to
be:
Run
when under fire or granade attack
only!!!
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