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ATTENTION ANALYSIS IN INTERACTIVE SOFTWARE FOR CHILDREN WITH AUTISM

         When reading over this article, you will be amazed by what can be developed to aid autistic children. By developing an interactive computer game, these children can be educated through personalized activities. Each game would be specific to each and their needs, but it can have many positive effects on them. For example, an autistic child who likes baseball can learn mathematics by counting the number of players on the field. If he would be discouraged, the program can play the famoug, "Take Me Out to the Ball Game" song to encourage them to keep trying. This can bring out the greatest in these children and help them become more capable of adapting to the world. Many autistic can not speak a single word. Not only are their games that can help a child learn how to speak, there are even games that let the children speak through the game, allowing them to communicate when simply not possible.

Response to "Attention Analysis in Interactive Software for Children with Autism" by Andrew Meduri
Response to "Attention Analysis in Interactive Software for Children with Autism" by Stanley Muzylowski

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Attention Analysis in Interactive Software for Children With Autism

VIDEO GAMES 'STIMULATE LEARNING'

         After reading this article, you can of course see that video games can have a positive influence on children. From the research conducted, documenting students that improved in mathematics, reading and spelling, who could ever think that video games can not have positive effects? A great example is the PC computer game, "The Sims." In this game, you create characters and have them live in a real world that you can oversee. This can teach children how to handle money, pay bills, and help take care of a household all through a computer game. Other examples of games that can help stimulate learning are "Mario Teaches Typing," Math Blasters," and "Brain Age." These games can help children reach a level of greatness through interactivity and become better students as a whole all while have fun in front of their television or computer screen.

Response to "Video Games 'Stimulate Learning'" by Andrew Meduri
Response to "Video Games 'Stimulate Learning'" by Stanley Muzylowski

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Video Games 'Stimulate Learning'

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