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To start using the runecrafting skill you need to complete a quest. The Rune Mysteries Quest begins in the Castle of Lumbridge, where the Duke has found a mysterious object. Take it to the Wizard Tower south of Draynor Village. Enter the basement and talk to Sedridor the wizard. He'll tell you to take the talisman to the rune merchant Aubury in Varrock. Do so, and he'll ask you to go back to Sedridor. Speak to the wizard again, and you will complete the quest. Congratulations, you can now teleport to the Rune Essence by talking to Sedridor, Aubury, the wizard Cromperty in Ardougne, the gnome wizard Brimstail hiding in a cave in the south west corner of Gnome Stronghold, or the wizard Frumscone in the Magic Guild. Wield your pickaxe as a weapon to give you an extra slot in your inventory to carry Rune essence.
Getting Rune Essence
There are two ways to get essence:
1. Buy it. Essence prices vary from 30-40 each. The higher the amount, usually the higher the price.
2. Mine it. Take everything off when mining essence! Even with a full load of Essence and a rune pickaxe, wearing Boots of Lightness will get your weight to -2 kg. If you mine essence, there are two places to mine it, and all the other areas are just too far from a bank. Varrock Rune Shop is an excellent and popular place to mine essence, as it is right under a bank. However, if you have 66+ magic, the Magic Guild is the best place to mine essence. It is closer to a bank than the Varrock Rune Store, and you don't need to do any turning or go around any obstacles, it's a beeline from bank to guild. If you have any pouches bring them too!
Talismans
To craft runes, you will first need a talisman. In the quest, you receive an Air talisman for free; you'll have to obtain the others yourself. Luckily, I know where to get them, as they're mostly obtained by killing monsters:
| Air | Given by Sedridor when completing quest and dropped by goblins | |
| Mind | Dropped by Imps, Wizards, Yanille Tower Guards, Colonel Radick | |
| Water | Dropped by Wizards and Dark Wizards | |
| Earth | Dropped by Men and Women around Runescape, Al-Kharid Warriors, Farmers, and Rogues | |
| Fire | Dropped by Guards, Dark Wizards, Skeletons (lvl18) | |
| Body | Dropped by Guards and Giants | |
| Cosmic | Dropped by Lesser Demons, Ice Giants, Mysterious Old Man, Otherworldly Beings and Caskets (Big Net Fishing) | |
| Chaos | Dropped by Lesser Demons, Skeletons (lvl45), Giants, Chaos Druids, Moss Giants, Otherworldly Beings, given by the Mysterious Old Man Random Event, Chaos Dwarfs, Black Demons, Ice Warriors, Greater Demons, Baby Dragons, Hobgoblins, Fire Giants, Shadow Warriors and Mountain Dwarfs | |
| Nature | Dropped by Moss giants, Barbarians, Green Dragons (lvl 83; North of Hobgloblin Mine and South of Lava Maze), Red Dragons, Lesser Demons, Thieves, Greater Demons, Blue Dragons, Hobgoblins, Paladins, Black Knights, White Knights, Ice Warriors, Jogres and Mountain Trolls | |
| Law | Reward from Troll Stronghold Quest | |
| Death | ? | |
| Blood | Not Yet Available | |
| Soul | Not Yet Available |
| Air | Southwest of Falador's south gate |
| Mind | On the hill above Goblin Village, 3 steps from wildy |
| Water | Lumbridge swamp, southeast from the place where you start the Lost City quest |
| Earth | East-northeast of Varrock |
| Fire | Northeast of Al-Kharid, east of the mining chasm and just north of the duel arena |
| Body | North-west of the Barbarian Village |
| Cosmic* | Inside Zanaris (lost city), south of the cow pen, there's a long tunnel and at the end is the cosmic altar |
| Chaos* | In level 9 wilderness, north of Edgeville, there is a large maze inside, but don't get your hopes up about this one as it takes easily twice as long to make chaos runes than cosmic runes, and PKers tend to hang around the altar from time to time. |
| Nature* | Deep Karamja jungle, just north of Shilo Village |
| Law* | Northern side of Entrana, just over the bridge leading to the Unicorns and Firebird. |
| Death* | Down light tunnel |
| Blood* | Not yet available. |
| Soul* | Not Yet Available |
To enter the temple, use your talisman on the mysterious ruins. To craft the runes, just click the Craft-rune option at the altar inside the temple. This will automatically make all the essence you carry into the corresponding rune. Each temple represents their element in construction, so the Fire temple is a volcano, the Cosmic is deep space, and the Chaos is a maze, fit for panicking.
Mage of Zamorak*
It would be advised that if Runecrafting through the abyss you carry a dose of Prayer Potion on you at all times, this way if you get trapped by a PK'er while Runecrafting. You can simply take the dose of prayer potion and put on protect item prayer insuring you keep your precious glory amulet. Best take some tele runes with you as well. In the Abyssal space you can kill Abyssal leeches, Abyssal guardians, and Abyssal walkers for larger essence pouches, talismans, and the new elemental talisman . The Elemental talisman seems to give access to all of the four elemental temples: Air, Water, Earth, and Fire. Abyssal space also offers access to *all* of the existing altars . You need to use Thieving or Agility, or a Tinderbox or pickaxe or hatchet in order to overcome traps to reach the inner level where the rift portals to the altars are located.
Essence Pouches*
You can only have one of each size Rune pouch at a time. Pouches degrade over time and become "damaged". When damaged, the picture of the pouch turns a darker colour, and it holds fewer runes. You can get pouches repaired by talking to the Dark mage at the center of the abyss.
The four types of essence pouches are: