Specific Player killing tactics:

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Mage vs. Warrior

WARRIOR
The mage will likely attempt to “hold” the warrior as quickly as possible, retreat to a safe distance and unleash with some spells. Since all of the big amour (plate and chain) carries negative bonuses to magical defence, your best plan is to take off all your armor or change to more appropriate attire, such as Dragon hide or studded leather. Quick thrown weapons are a good way to distract your opponent, and to poison* him / her. This may give the warrior a few seconds to get in close and hit the mage with his primary weapon. The mage is not likely to be wearing any amor, so don't worry about which attack style you are using. Weapon poison* can be used on arrows, darts*, javelins*, spears*, and daggers. There are also extra and super weapon poisons*, which deal higher damage.

MAGE
The warrior is dangerous at close range and useless at any distance – the simple tactics are to hold the warrior using one of the bind spells and start firing in damaging spells, or weaken or confuse your opponent from distance.
If the player gets in close defend yourself using your staff and wait for another opportunity to hold them. If you're a particularly high level mage, you may be able to wear some armor while fending off the warriors advances and continue hitting him with your spells. Do remember that the armor will reduce your ability to cast magic.

Warrior vs. Ranger

WARRIOR
You have excellent defence vs. rangers if you're wearing your standard plate set, so you have little to worry about. Make sure you have a few antipoison potions* to stop the blighter from sticking you with a poisoned arrow and wade into him with your primary weapon. If he is using Dragon hide or leather armor, your best bet is to hack him down with stabbing or slashing weapons.

RANGER
This is your toughest fight. A warrior has excellent defence vs. your projectile attacks, and your armor is unlikely to stand up to the battering from a well placed blade. One available option is to run and get some distance between you and your target – hopefully put a forest between you so you can rain arrows down while he / she is picking her way through the forest. If the warrior gets close your in trouble. You could put on some chain mail instead as this offers better protection from the warrior, but offers no bonus to your ranged attack. Try to lead the warrior to a busier area; with any luck the warrior will get distracted and you can retreat to distance. Poisoning your projectiles is always useful as this can often distract the warrior for a few vital seconds.

Ranger vs mage

RANGER
Your leather armours give you the best defence vs spells, so you won't be getting hit that often by his magic. Fortunately for you, Robes offer no protection against your projectiles so stand back and turn him into a pin-cushion. At close ranges use throwing weapons and your shortbows, as they are quick and effective.
If the Mage tries to run you can pull out your longbow, with a much greater range than any other weapon he will have trouble getting out of your reach. Always use poisoned weapons if you can, as the extra damage really adds up.

MAGE
Rangers will give you the most trouble, as your hold spells won't affect their ability to attack you. In addition, they often have a very good defence vs magic due to their leather armour, particularly if they are wearing Dragonhide. Leather is also fairly strong against Crush attacks, so your staff won't be too much use up close either. Your best bet is to just blast away with your best damage spells and hope they hit; forget using your other spells as they won't help. You'll probably need some antipoison potions* , as arrows/daggers/darts*/and javelins* can all be poisoned* . If all else fails, you can always run to the lower wilderness and teleport out.

What to Bring Pking..?

Warrior:
If you are flat broke, and can't afford to lose anything at all, but you still need to pk, here is what i suggest you bring:

  1. A scimitar, or longsword. Battle-axe if you have a low strength level
  2. D'hide chaps, body, and vambraces
  3. A kite and helmet (Rune suggested)
  4. Teleport Runes (if you have the mage level)
  5. About 1 or 2 strength potions
  6. Leather gloves, boots, and a cape
  7. Rest lobsters or swordfish.

If you can afford to lose a little, here is what you should bring:

  1. A scimitar, or longsword. Battle-axe if you have a low strength level
  2. Rune kite, helm, and body
  3. D'hide chaps and vambraces
  4. Teleport runes
  5. About 1 or 2 strength or super strength potions
  6. Leather gloves, boots, and a cape
  7. Leave the rest swordfish, or sharks

When I pk, I like to bring:

Either full dharoks, or

  1. Full rune no plate or kite, with mystic or ghostly boots
  2. Granite shield
  3. Black d'hide body
  4. Dragon long and/or scimitar
  5. 2 strength or super strength pots
  6. Teleport runes (camelot to save room)
  7. Sharks, or manta rays
  8. Legends cape

Mage:
For those mages who are broke from buying runes training, I suggest you bring the following:

  1. A full set of blue wizard robes, or monk robes; platelegs if you have the defence level
  2. A elemental staff (air, earth, water, or fire)
  3. A dragonfire shield, a good kite if you have the defence level
  4. Leather gloves, boots, and a cape
  5. Teleport runes, and runes for the spell you are casting
  6. Leave the rest lobsters

If you have money to buy good supplies, bring these following items:

  1. A full set of blue wizard robes, mystic or ghostly for p2p
  2. If you did desert treasure, bring an ancient staff and your best spell OR
    If you did mage arena, bring your god spell and staff OR
    just bring a elemental staff (fire, water, earth, air, mud, or lava), mystic for p2p
  3. Teleport runes, and the runes necessary for the spell you are casting
  4. Rest swordfish or sharks

When I pk, I like to bring: (i only mage pk in members worlds)

  1. A mystic hat, gloves, boots, and bottom
  2. Black d'hide body
  3. A glory or magic amulet
  4. Ancient staff
  5. Holy book of Saradomin
  6. Super defence potion
  7. Teleport runes
  8. Sharks and manta rays
  9. Legend cape

Ranger:
If you are absolutely broke, just bring the following:

  1. Full d'hide set
  2. A bow (maple for f2p, yew or magic for p2p)
  3. boots, and cape
  4. About 200 arrows (steel for f2p, mith or addy for p2p)
  5. Teleport runes if you have the mage level
  6. Lobsters, swordfish, or tunas
  7. A leather cowl or coif

If you have the money to buy some extra, better supplies bring these following items:

  1. Full d'hide set
  2. A bow (maple for f2p, magic or crystal for p2p)
  3. Snakeskin boots or bandana
  4. About 200 addy (for f2p) or rune arrows (for p2p)
  5. Teleport runes if you have the mage level
  6. Swordfish for f2p and sharks for p2p
  7. Maybe 1-2 four dose range potions

When I pk, I like to bring:

  1. Full black d'hide
  2. Mystic hat, and boots
  3. Legends cape
  4. Magic or crystal bow
  5. Around 200-300 rune arrows, if i bring crystal bow, than no arrows
  6. Teleport runes (camelot to save space)
  7. 2 Range potions (4 dose)
  8. Rest sharks or manta rays
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