Magic Guide

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Pointing at the spell book item brings up the magic menu. From here you can select spells to cast. This will bring up a screen of all spells available to you within the game. If the picture of a spell is darkened, it means that you do not yet have a high enough level to cast it or you do not have the runes in your inventory to do so. If a spell is lit up on this screen, then it means that you are a high enough level to cast it and you have enough runes in your inventory. For more information on a spell move your mouse cursor over the spell. A description of the spell and a list of which are runes are required is shown at the bottom of the window. Each required rune has 2 numbers shown below a picture of it. The 1st number indicates how many of that rune you have, and the 2 nd number indicates how many you require. The numbers will be drawn in red for runes which you do not have a sufficient number of to cast the spell. Runes can be obtained in a number of ways. Mages can make their own runes using the runecrafting skill. Other ways to get runes include buying them in magic shops in towns such as Varrock and Port Sarim or by killing monsters.

Staffs

If you want to cast many spells against opponents without clicking repeatedly, then you should use a staff. Staffs have a “recast” option as one of their combat styles. If you wield a staff and select the combat style menu (the crossed sword icon on the player interface) you will see a book in the bottom left corner. Clicking on that will allow you to chose any of the elemental spells you are able to cast and tie them to your staff. If you then select the “attack with” combat style on your staff you will automatically fight by casting that spell when you enter combat.

Notes about Magic
Heavy armour is very conductive of magic. Mages will often find themselves more effective against a hand to hand fighter in full armour than other enemies. You will notice enemies in full metal armour will be hit hard by spells, but also wearing heavy metal armour will affect your ability to cast spells successfully. The recommended equipment for Mages is light robes, to allow magical power to flow from you freely. Sometimes spells will fail to work. If a spell fails, you will still gain the experience from casting the spell, and you will still use the runes required to cast it, but you will see a ‘splash' effect on your opponent showing the failure of the spell. The higher level spells are more likely to fail, but as your magic ability improves you will cast spells successfully more of the time.

Ancient Magiks
Ancient magiks is a magic skill itself, and can only be used after completing the Desert Treasure Quest. Ancient Magiks is the most powerful type of magic in the game so far, and there are two types of spells- teleportation and combat, divided into four smaller types.

Types of Spells

Spell Type Description
Smoke Poisons and damages
Ice Freezes and damages
Blood Drains hp to caster and damages
Shadow Reduces attack and damages

Spell Type Effect
Rush High damage
Burst High damage, hits multiple targets
Blitz Very high damage
Barrage Very high damage, hits multiple targets

Ancient Magik Spells
  Lvl Name Runes needed to cast Description  
  50 Smoke Rush 2 chaos 2 death 1 fire 1 air Poisons and damages
  52 Shadow Rush 2 chaos 2 death 1 air 1 soul Lowers attack by 10% and damages
  54 Paddewa Teleport 2 law 1 fire 1 air Teleports to Edgeville dungeon
  56 Blood Rush 2 chaos 2 death 1 blood Drains 25% health of damage to the casters hits
  58 Ice Rush 2 chaos 2 death 1 water Binds for 5 seconds and damages
  60 Senntisten Teleport 2 law 1 soul Teleports to Digsite exam centre
  62 Smoke Burst 4 chaos 2 death 2 air 2 fire Poisons and damages
  64 Shadow Burst 4 chaos 2 death 2 air 2 soul Lowers attack by 10% and damages
  66 Kharyrll Teleport 2 law 1 blood Teleports to Canifis Bar
  68 Blood Burst 4 chaos 2 death 2 blood Drains 25% health of damge to the casters hits
  70 Ice Burst 4 chaos 2 death 4 water Binds for 10 seconds and damages
  72 Lassar Teleport 2 law 4 water Teleports to Ice Mountain
  74 Smoke Blitz 2 death 2 blood 2 fire 2 air Poisons and damages
  76 Shadow Blitz 2 death 2 blood 2 air 2 soul Lowers attack by 10% and damages
  78 Dareeyak Teleport 2 law 3 fire 2 air Teleports to lvl 23 wildy
  80 Blood Blitz 2 death 4 blood Drains 25% health of damage dealt to the casters hits
  82 Ice Blitz 2 death 2 blood 3 water Binds for 15 seconds
  84 Carrallangar Teleport 2 law 2 soul Teleports to lvl 19 wildy graveyard
  86 Smoke Barrage 4 death 2 blood 4 air 4 fire Poisons and damages
  88 Shadow Barrage 4 death 2 blood 4 air 3 soul Lowers attack (by 15%) and damages
  90 Annakarl Teleport 2 law 2 blood Teleports to lvl 47 wildly Demonic ruins
  92 Blood Barrage 4 blood 4 death 1 soul Drains 25% of damage dealt to the casters health hits
  94 Ice Barrage 4 death 2 blood 6 water Binds for 20 seconds and damages
  96 Ghorrock Teleport 2 law 8 water Teleports to lvl 45 wildy Ice Plateau

Enchanting Jewellery
Players of the correct magic level will be able to enchant various items of jewellery that can be bought from shops or other players, or make them using the crafting skill.

Item name

Level to Enchant

Effect when equipped

Number of uses

Ring of Recoil *

7

Will deal the enemy you are fighting 10% of any damage you receive

Allows a total damage of 40 to be done

Amulet of Magic

7

Boosts magic by 10

Permanent. Works whenever it is equipped

Ring of Duelling *

27

Teleports to the Duel Arena or Castle Wars

Each ring has 8 teleports when full.

Amulet of defence

27

boosts defence by 7

Permanent.
Works whenever it is equipped

Ring of Forging *

49

While smelting Iron ore you will have a 100% success rate

Allows 140 iron ores to be smelted in total

Amulet of Strength

49

While worn players strength is boosted by 10

Permanent.
Works whenever it is equipped

Ring of Life *

57

If your hitpoints drop below 10% without killing you, you will be teleported to Lumbridge

Only one teleport.

Amulet of Power

57

Boosts attack and defence by 6

Permanent.
Works whenever it is equipped

Ring of Wealth *

68

While equipped the chance of getting rare items from monsters is increased

Permanent.
Works whenever it is equipped

Amulet of Glory *

68

Boosts attack by 10 and defence by 3 when worn, and increases the chance of gaining gems while mining.

Permanent.
Works whenever it is equipped. Can also be charged in the Heroes Guild for teleports (4) teleports per charge.

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