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Pointing at the spell book item brings up the magic menu. From here you can select spells to cast. This will bring up a screen of all spells available to you within the game. If the picture of a spell is darkened, it means that you do not yet have a high enough level to cast it or you do not have the runes in your inventory to do so. If a spell is lit up on this screen, then it means that you are a high enough level to cast it and you have enough runes in your inventory. For more information on a spell move your mouse cursor over the spell. A description of the spell and a list of which are runes are required is shown at the bottom of the window. Each required rune has 2 numbers shown below a picture of it. The 1st number indicates how many of that rune you have, and the 2 nd number indicates how many you require. The numbers will be drawn in red for runes which you do not have a sufficient number of to cast the spell. Runes can be obtained in a number of ways. Mages can make their own runes using the runecrafting skill. Other ways to get runes include buying them in magic shops in towns such as Varrock and Port Sarim or by killing monsters.
Staffs
If you want to cast many spells against opponents without clicking repeatedly, then you should use a staff. Staffs have a “recast” option as one of their combat styles. If you wield a staff and select the combat style menu (the crossed sword icon on the player interface) you will see a book in the bottom left corner. Clicking on that will allow you to chose any of the elemental spells you are able to cast and tie them to your staff. If you then select the “attack with” combat style on your staff you will automatically fight by casting that spell when you enter combat.
Notes about Magic
Heavy armour is very conductive of magic. Mages will often find themselves more effective against a hand to hand fighter in full armour than other enemies. You will notice enemies in full metal armour will be hit hard by spells, but also wearing heavy metal armour will affect your ability to cast spells successfully. The recommended equipment for Mages is light robes, to allow magical power to flow from you freely. Sometimes spells will fail to work. If a spell fails, you will still gain the experience from casting the spell, and you will still use the runes required to cast it, but you will see a ‘splash' effect on your opponent showing the failure of the spell. The higher level spells are more likely to fail, but as your magic ability improves you will cast spells successfully more of the time.
Ancient Magiks
Ancient magiks is a magic skill itself, and can only be used after completing the Desert Treasure Quest. Ancient Magiks is the most powerful type of magic in the game so far, and there are two types of spells- teleportation and combat, divided into four smaller types.
Types of Spells
| Spell Type | Description |
| Smoke | Poisons and damages |
| Ice | Freezes and damages |
| Blood | Drains hp to caster and damages |
| Shadow | Reduces attack and damages |
| Spell Type | Effect |
| Rush | High damage |
| Burst | High damage, hits multiple targets |
| Blitz | Very high damage |
| Barrage | Very high damage, hits multiple targets |
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Enchanting Jewellery
Players of the correct magic level will be able to enchant various items of jewellery that can be bought from shops or other players, or make them using the crafting skill.
Item name |
Level to Enchant |
Effect when equipped |
Number of uses |
Ring of Recoil * |
7 |
Will deal the enemy you are fighting 10% of any damage you receive |
Allows a total damage of 40 to be done |
Amulet of Magic |
7 |
Boosts magic by 10 |
Permanent. Works whenever it is equipped |
Ring of Duelling * |
27 |
Teleports to the Duel Arena or Castle Wars |
Each ring has 8 teleports when full. |
Amulet of defence |
27 |
boosts defence by 7 |
Permanent. |
Ring of Forging * |
49 |
While smelting Iron ore you will have a 100% success rate |
Allows 140 iron ores to be smelted in total |
Amulet of Strength |
49 |
While worn players strength is boosted by 10 |
Permanent. |
Ring of Life * |
57 |
If your hitpoints drop below 10% without killing you, you will be teleported to Lumbridge |
Only one teleport. |
Amulet of Power |
57 |
Boosts attack and defence by 6 |
Permanent. |
Ring of Wealth * |
68 |
While equipped the chance of getting rare items from monsters is increased |
Permanent. |
Amulet of Glory * |
68 |
Boosts attack by 10 and defence by 3 when worn, and increases the chance of gaining gems while mining. |
Permanent. |