| As with all guilds we get primaries as assassins. In order to advance you need to put some experience points (XP) into the primaries starting from the lowest max and working up to the highest. For example, in order to advance pierce, first you need to spend some xp's on fighting ( about 10 levels) and then on combat, then melee and finally pierce. Its easy to work out, as you can see below, a line specifies which is first second and third. ======SKILLS=======Cur/Max==For Next================= Covert............. ???/ 50 mastered fighting........... ???/ 15 mastered | stealth.......... ???/ 50 mastered | combat........... ???/ 15 mastered | | inside......... ???/300 mastered | | melee.......... ???/ 15 mastered | | outside........ ???/300 mastered | | | pierce....... ???/300 mastered | hiding........... ???/ 50 mastered | | range.......... ???/ 15 mastered | | person......... ???/300 mastered | | | thrown....... ???/300 ?????? | lockpick......... ??/ 50 mastered | | | fired........ ???/300 ?????? | | doors.......... ???/300 ??????? | | dodging........ ???/ 15 mastered | | traps.......... ???/300 ???????? | | | melee........ ???/300 mastered | items............ ???/ 50 mastered other................................ | | poisons........ ???/300 ?????? | climbing........................... | | traps.......... ???/300 ??????? | | rock........... ???/300 ?????? | | weapons........ ???/300 ????? | | rope........... ???/300 ?????? | points........... ???/300 mastered =============> You have ???? points to spend <============ Primaries to GL 15 FIGHTING COMBAT MELEE RANGE DODGING Primaries to guild level 50 COVERT STEALTH HIDING LOCKPICK ITEMS Primaries to GL 300 (75 pre run) INSIDE OUTSIDE PERSON DOORS TRAPS (lockpick) POISON TRAPS (Items) WEAPONS POINTS PIERCE THROWN FIRED MELEE (Dodging) ROCK ROPE |
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| INTRODUCTION GUILD CHARTER HISTORY OF THE GUILD GETTING STARTED REARRANGE INFO STAT ITEMS PRIMARIES COMMANDS THE RUN PLAYER KILLING GUILD TITLES WEAPONS POISONS MISC |
| GUILD PRIMARIES |