Outcomes
Issues Discuss
Issues that were brought
up by the presentation group of Workshop 3 are stated
below:-
Definition of Virtual Worlds
Virtual World vs. Virtual Reality
History
Avatars
Characteristics of Virtual Worlds
Different Applications of Virtual Worlds
Advantages and Disadvantages
What was Learnt
The presenter of the
presentation, Michael Yeldayo,
started off the presentation with the definitions of virtual worlds. He
defined virtual worlds by acknowledging us that it is a place where
imaginary meets the real with a few pictures supporting the fact. However, I
do not quite understand what the pictures are trying to say, as I think the
picture are quite vague to me, maybe this is because I am sure quite sure
what is
Aerosmith Virtual Worlds and the Blair Witch
Virtual Worlds.
Next,
we went to the differences between Virtual Worlds and Virtual Reality. The
explanation given between the 2 did gave us a bit of confusion, and I do not
quite agree with their explanation as I believe that both Virtual Worlds and
Virtual Reality involves human interaction with the machine. How would
Virtual World occur without human interaction with machine??? People using
computer to communicate online is still a human interaction with machine as
I personally believe that all virtual related things needs to be done with
both human and machine working together.
History of Virtual Worlds was discussed next, and I learnt that the virtual
worlds evolved from the 1969
-player version of MIT’s Space War. The first virtual
reality environment using avatars begins in 1985, and 10 years later, Worlds
Chat becomes the first avatars environment on the Internet. Ever since this
appear, you would be amaze how rapidly Virtual Worlds have been growing.
Finally, we discussed Avatars as there were a couple of students who are
quite anxious at asking questions about avatars earlier in the presentation.
As defined by the presenters, avatars is a 3D construct representing our
point of being in relation to the rest of the virtual world. Avatars could
be represented by anything that the user wish to be, it need not have to be
a human like form, it could be a dog or even a car. And later on, the
presenters amended their definition of the avatars as avatars does not have
to be in a 3d construct, but a 2D construct too.
The
characteristic of the Virtual Worlds was not really discussed in the
presentation by the presenters, maybe everyone was too excited over the
avatars, as a result, this topic was roughly browsed through.
Next,
different application of the virtual worlds are discussed, which covers
business, gaming, education, and chatting fields. The presenters told us
that avatars conferencing software could be use in business purposes, which
is not really agreed by most of the class. As most people does not really
agree with the fact that people would need to hide themselves while doing a
business another person. And, hiding the identity does not give business
people the confident of having a business transaction between each other.
The
next topic was on the gaming application of virtual worlds which excites
nearly everyone in the class, except me and a couple of 'non-game players'.
Most of the games that the class mentioned is not in my 'Things I Know'
list. This gave me a some hard time in cooping with what the class is really
talking about.
The
education and chatting application was discussed next. Our lecturer,
Valerie, asked us to choose between face-to-face and online lecture, which
most of the class chose face-to-face as most people said that online lecture
has too much distraction and more self-motivation is needed. Others who like
online lecture is for the flexibility and convenience that they could have.
And, the chatting application which was discussed could be in either text or
graphic based depends on the software used.
Lastly, the advantages and disadvantages of the virtual worlds is discussed.
Virtual worlds allow greater innovation and communication without physical
appearance. While different time zone and low bandwidth made virtual worlds
difficult to achieved at times.
Evaluation
This
presentation was conducted 20 minutes late, as the presenters wanted to
wait for more students to get in the virtual classroom. Being the third
online presentation in this subject, the whole class is getting the hang
of the online presentation. The presentation group is getting more
organized and the class is behaving
more appropriately while the group is presenting. This is a pretty good
sign for the presenters and the lecturer for the subject to achieve.
The preparations and
moderations of the presenters were
fairly good, and there is
still room for improvement as some of the points and explanation is not so
convincing yet. Overall, the presenters had done a
pretty
good job. The unforeseen circumstances that happened
in the presentation was some of the animations that the groups wanted to
show for illustration was not working after being uploaded to the
website. Well, that minor problem would not affect much of the student's
understanding of presentation, as most student seems to be pretty familiar
with the game that was used for illustration.