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Building an airport is as easy as zoning some airport tiles and letting them grow like any other zone. But the SimFAA seems to have some rules. Read on.
An airport zone must be at least 3x5 tiles in size, all tiles being on flat, contiguous land, and having power and water. The 3x5 zone allows a runway to build; each runway has a taxiway parallel to it, one tile away, along with two tiles that connect the runway and taxiway at each end. In addition, terminal buildings will line the taxiway if there is room. The runway will range from about 5 tiles long to 10 tiles long depending on the configuration and building room. It seems that the shorter runways can only accomodate the smaller airplanes, while the longer runways will accomodate larger airplanes. Auxillary buildings will only build in a certain radius (about 4 squares away) around the runway squares. Also, as in SimCity 2000, it helps not to have any tall buildings in front of the runways.
The full checklist for airports is as follows:
Simple as can be
Now it's a real airport
Here are some other helpful notes about airports:
Authors: Wren Weburg, Matt Chambers
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