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See below for a History of the Myst series.
What is D'ni? What are Linking Books, or Ages? Read the Uru Story.

Myst Games

Click to find out more...

Myst (Original edition)
Myst Masterpiece Edition

Myst (1993)
Myst Masterpiece Edition (1999)
Riven Riven: The Sequel To Myst (1997)
realMyst realMyst (2000)
Click here for a comparison between Myst and realMyst.
Myst III: Exile Myst III: Exile (2001)
Myst 10th Anniversary DVD Edition

Myst 10th Anniversary DVD Edition (2003)
A collection of Myst, Riven and Myst III Exile

Uru: Ages Beyond Myst

Uru: Ages Beyond Myst (2003)
See Uru Single-Player

Uru: The Path of the Shell Uru Expansion Pack: The Path of the Shell (2004)
See Uru Single-Player
Uru: Complete Chronicles Uru: Complete Chronicles (2004)
A collection of Uru, Uru: To D'ni and Uru: The Path of the Shell
See Uru Single-Player
Myst IV: Revelation Myst IV: Revelation (2004)
Myst V: End of Ages Myst V: End of Ages (2005)

History of the Myst series

This is your standard "History of Myst" story - a key story in the history of computer gaming and multimedia.

Myst was a revolutionary title developed by Cyan Worlds in 1993. It was one of the original CD-ROM titles, and helped to bring the CD-ROM medium into the mainstream. It was also the best-selling game of all time for over eight years (until finally being beaten by The Sims in 2002). The game was designed by two brothers, Rand and Robyn Miller, who have since become known as "The Myst Brothers".

Myst Island
Myst Island

In 1997, Cyan released the long-awaited sequel Riven. Riven continued the Myst legacy, with a rich new story and history, and a massive new game to explore, around three times the size of the original game.

Following the success of Riven, Cyan decided to make one final world - an online adventure. A world that never had to end. Codenamed "Mudpie" it would take them five more years to see their dream realised. Unfortunately, Robyn Miller, one of the original designers of the game, decided to leave Cyan at this point and found a film studio. From this point on, Cyan was headed solely by Rand Miller.

As a test for Mudpie, Cyan recreated the original worlds of Myst in full real-time 3D. Named realMyst, it was the ultimate version of their best-selling product.

In the meantime, to keep fans happy while waiting for Mudpie, Cyan employed Presto Studios to create the third game, Myst III: Exile. Exile was the first Myst game to be released under Cyan's new publisher, Ubi Soft. Sporting new 360° free-look technology, Exile was perhaps the most immersive of all, telling a story which stemmed from the original game. However the game didn't sell as well as Myst or Riven, and most fans don't consider it to be as good as Riven.

Finally in 2003, Mudpie officially became Uru: Ages Beyond Myst, the game to which this site is devoted. Uru was released in November with a dramatically different style of play. In full real-time 3D, it gave the player an avatar, a virtual representation of themselves in the game, and allowed them to explore in third-person. Furthermore, Cyan's grand plan, Uru Live, was to have a huge multiplayer world everyone could explore together, and at the same time, to offer continual updates over a broadband connection. This was to be offered on top of the single-player game.

The single-player game was released, and Uru Live was in beta for some months, but unfortunately, it was cancelled due to lack of funds in February 2004. Instead, Cyan opted to create single-player expansion packs to give players the content they had created. To D'ni was released as a free download in March, and The Path of the Shell followed in June as a purchaseable product.

Finally, on August 5, 2004, the dream of Uru was finally realised. Cyan put together a package called Untěl Uru, a modified version of Uru Live, which allowed community sites and individuals to setup their own servers and allow Uru players to connect and play the original game together again.

While all this was going on, Ubi Soft had been secretly working on the next Myst game (for Uru was technically a spin-off, not actually a Myst game). Myst IV: Revelation was created in-house by Ubi Soft's Montreal studios. Revelation goes back to the 2D pre-rendered images, as used in Myst, Riven and Exile, but this time, Ubi Soft has added to Exile's free-look engine, a fully interactive, dynamic, alive world. Everything moves - creatures, trees, water and the sky. Does it live up to the Myst legacy? There are those who say "Riven will always be king," and others who remain skeptical about elements of the game, or its pre-rendered feel. But many will tell you this is the best Myst ever. However you feel about it, it is definitely worthy of the name "Myst".

Then, in 2005, came the announcement of Myst V: End of Ages. The announcement of the final Myst game ever. There would be no more books, no more Ages, no more Atrus after this. Rand Miller planned to go out with a bang. Powering-up the 3D engine used for Uru, Cyan stepped back into the developer's seat for the final goodbye.

On September 20th, 2005, almost exactly twelve years since they revolutionised the multimedia world with a magical little game called Myst, Cyan released its epic conclusion. Taking players back to the underground kingdom of D'ni, players would this time be faced with the monumental decision upon which the fate of the civilisation rested.

A quiet, peaceful, and alluring game as always, Myst V answered many questions left hanging from previous games, and tied the series to a close. After twelve years, six games, and tens of millions of copies sold, the ending has finally been written.

Ubisoft EntertainmentCyan Worlds, Inc
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