GENERAL COMMENTS on DILIMAN
Share your thoughts too! Here are comments on the comic before the guestbook got up and running. Evidently, I like the idea they're kinda like letters to a published comic, so here they are for all to read (with my replies when appropriate.)
��� A message from Mr. Wetworks himself ���
Hey, Started from issue one and got to the funeral when geocities wouldn't let me go on...then I "read" your other comic "forgotten"...
Your stuff really intrigues me. What intrigues me is that you are a
writer or shall I say a person who thinks why...many people do that but you
a Filipino thinks and wonders about being a Filipino and why things happen around you in the Philippines...that, many people don't do. In my opinion too many Filipino writers think about life in other places than where they call home. I would like to explore drawing something you write. Years ago when I came to the Philippines I came to "find the Filipino in me" corny no? I found a vast history and culture that was hidden from me, if you understand? Your story Diliman gave me a peek into what I sensed all those years ago. And this is what I saw...I was more interested in a story with your main character being our tour guide into the past. Taking us from the chosen few of today to the days in the past where there were many and how they bravely fought off evil and saved us all. Your hints at those events of the past were far more intrigueing to me. It would be great (if you don't mind my two cents) if they (of the past)
had to band together all their powers to ward off evil and win the day but
the consequence was that their power would be exhausted and the next
generations would soon forget all we use to know about the magic arts, which of course leads you nicely to today where the evil is again growing and the few of us that remember must make more of us remember for the coming battle... Now directly about your story. I sensed so much back story that it sort of "oozed" out of every scene. Almost to the point of being too much at times. This was the same problem we had with Wetworks too much story to tell at one time...you really have to tell everything one step at a time. Only telling the reader what he needs to know about the actual storyline at that moment. Also instead of just naming off all these creatures of the night it would be more impact if you gave one line descriptions of these creatures...you know how your main character thinks of these creatures. It also goes with your thing about words meaning so much to these creatures, so saying their names out loud should have meaning. I loved your group really well defined personalities. Being this story is on the web, meaning lots of non-filipino's can read this, it would really help to have an early scene during the introductions where you explain the Filipino ability to seperate out the "I work in advertising by day, have a wife and two kids and oh at night I hunt evil spirits and this is all normal" To alot of people spending any amount of time dealing with something like demons makes you crazy and therefore you don't deserve anything like a normal life. I guess with our history of being a conquered country we had to develope this sense of being able to accept lots of different things as normal and not get freaked out by it. You keep a nice sense of reality and darkness and still retain the filipino sense of everything, meaning this is definitely a filipino story about filipinos. In all my experiences having grown up in the US I cannot write a truly filipino story.
Hey, write back and let's do something... ...Whilce...
Trust me when I say I simply stared in SHOCK after reading this email. I guess for public posting, its enough to say THANK YOU SO MUCH for the words and... again THANK YOU SO MUCH for the words.... Its really a great thing to know my work has been entertaining for you enough to actually interest you on working on something together. Whilce and I have been trading e-mail for quite sometime and there's another story in the works, people! As to what and where and whether it'll see print or be free online, remains to be seen. Thanks again Whilce. Grabe... really really makes me feel happy.
��� Areas of improvement ���
Hello Tobie. I�m sorry if this took a while. Anyways, here
goes...
Better late than never, Carl. And always, I have highly valued your opinion.
David (Hontiveros) made it known to me the double-entendr� of
your title �Diliman,� referring to both the place as well as its
translation, �to darken.� Nice touch there. I like the logo,
too.
Jaw dropped. Sorry. David Hontiveros commented on my work! :-) I always considered him one of the big names in local comics! Glad to know you liked the word play as well as the logo. I dropped the white line art in favor for the simpler look the words emit.
I hope you don�t mind if I begin with the areas for improvement.
I�ll start with the art, since this is an area I�m relatively
more confident in critiquing.
Definitely not. Always helps (even if it hurts!) :-)
I don�t expect you to master anatomy early on in this game.
Anyway, your style fits well with your story, (the big heads
with small bodies are mostly effective) but there are a number
of panels where I felt a little more �research� could be made
anatomy-wise. The way they hold their cell phones is one, as
well as the �undershots,� where the camera is below the chin
pointing up. You�ve used these shots quite a number of times,
and I was thinking that perhaps you could study these.
Consistency of character appearance is also a concern. I
honestly didn�t recognize Bambi in those pages following Gabe�s
death. There are times when you�d draw her glasses with white
frames, others with dark frames. Some shots of Dyan also had me
confused.
The best way for you to self-police your art is to review your
work at least a week after you�ve done them. Determine those
panels you feel you could do better in and, if you have the
time, redraw them and paste them in with good ol� Photoshop. I
must tell you now that I had to redraw (pencil and ink) at least
15 pages worth of Zsazsa Zaturnnah because the first versions
looked like crap to me. Even now, when I look at One Night In
Purgatory, I feel I could�ve done better on some pages in terms
of anatomy and panel lay-out and composition.
Definitely big big help. I admit, i am a whore to "no anatomy". I promise to practice. and yes, i have been having trouble keeping faces. every now and then, urges to try a different look hit me. i tell you, its horrible. i will practice! promise! even bought a few art books to help me out.
(Speaking of Zsazsa, you bad baaaad boy, giving Dyan that
shirt...) :-)
(eek huli ako! fyi, that shirt actually reads, "Ako si Zsa Zsa Zaturnnah!" heheheh)
In terms of character (personality), the most distinguishable to
me is Dyan and, to some extent, Rich. Bambi and Gabe sound the
same (except for the fact that Gabe says �putsa naman.�). This
lent to my confusion after Gabe�s death, when Bambi took over
the narration. I had thought that it was still Gabe narrating
the story until later on. (Not overly familiar with the genre, I
thought that having Gabe narrate even after his death would have
been a nice touch really.) I hope the personality differences
would be more apparent as the story continues.
you guessed right on the narrative element passing through each character, although i hope the 6th issue surprises you nicely as to who does the talking. but yeah, i promise, we will get a feel of what makes Dyan tick as well. have to admit, i do have a soft spot for madonnas who seek to kill their exs.
There are some bumps in the story structure that caught me off
guard. There�s something off with the flow, almost hiccupy. The
kind that made me stop and go, �Whudda...?� I thought page 6 was
too early on and could have been less disruptive if it were
between pages 9 and 10. I think some of the pages where you did
a bit of exposition (Bernardo Carpio is another example) could
be placed somewhere else. To me, it became something like,
�Let�s pause for a while because we have a bit of explaining to
do.� In terms of flow, your recent issue was smoothest, save for
that bit recalling the fight between Rich and Dyan (which was a
bit unclear to me honestly).
as to the choppy story, i admit, some of the shifts were actually on the fly. i guess it really happens when the story takes control of you. and its tough at times writing a plot and fighting the urge to explain elements of the story that were not in the book but are persent in personal knowledge. damn, i am learning how tough it really can be to make this.
Let�s go now to the other side of the coin.
The plot is new to me. This is, of course, coming from a guy
who�s not remotely familiar with the genre. I�ve only recently
begun to read fiction seriously, and horror in particular is
alien territory. The closest I�ve ever come to seriously reading
horror was The Sandman. I don�t really know where you plan to
take this opus, but what you�ve shown so far has made me curious
enough to want to read more.
I like the fact that you killed Gabe off. A surprise to me, as I
saw him as THE protagonist, and that �ride me horsey� bit was
strangely erotic to me. I even drew a version of that little
orgy, but threw the sketch away because my version looked too
antiseptic.
After Gabe�s death, you shifted to Bambi�s POV, and I�m guessing
that we�ll soon see that of Rich, or maybe even the evil fag
Dyan. I personally would like to see Dyan�s perspective, what
makes him tick. I�ll reserve my other comments till you go
further with your story, as I see your current issues as
something like 20% of the entire run. It would be fun to see
where you�re taking this baby.
Then there�s the art.
There are pages where I loved the way you used black and white.
There�s Issue 2 page 20 and 21, Issue 3 page 26, Issue 4 page 40
and 49� I also liked the beginning pages of the �spirit of the
glass� thing. You�ve got some pretty pages going.
Dude, you can draw. That goes without saying. The mere fact that
you�ve gone this far shows that you really want to do this, and
I see bits of improvement as you progress through the issues.
Your collages are effective, and the quality of your line work
shows that you have a sense of atmosphere. The grit is there.
Though there were some panels where I felt you had to resort to
�shortcuts,� the overall art is consistent.
I will tell you now, without pulling your leg, that you�ve come
up with exciting work. The language is simple, accessible and
carries your message across quite well. You didn�t have to
resort to any fancy-schmancy Claremontesque School of Writing to
impress. Overall, I�m excited to see how your story turns out in
the end, and equally excited to see how your storytelling and
art style develops.
Umaarangkada na ang Tobie. Woohoo!
I hope this helps a bit.
Carl
Creator of One Night In Purgatory, and Ang Kagila-gilalas na Pakikipagsapalaran ni ZsaZsa Zaturnnah
Alamat Comics and Quest Ventures
Black and white is turning out to offer a HUGE range of opportunities, i have to admit. i was blind to them at first (hence yes, i admit, the use of certain shortcuts. benedict called them "extreme close-up thingy") in his letter as well as repeating panels and changing minimal stuff. i admit it, i hate having to redraw everything. but i know, i know, i should. been working really hard on issue 6 (ask my housemate! he wonders at times why i'm drawing for hours while lying on the floor on my stomach when i could be amusing myself with the playstation or a rpg instead.) and the mapping out of issue 7. i wonder if you'll spot the influences of my work for those issues.
Again, THANK YOU VERY VERY VERY MUCH for this letter! It really shot my spirits upwards and helped me a LOT!
I'm anxious to unveil the next issue already!
��� Questions on Validity���
The series is good. Very good. Mind you, I might be too much of a novice
for you to take my comments seriously, but by the heavens if anyone says
your series sucks I'd look into their intellectual capacities.
Considering how much I detest violence, I will say thank you for your support. :-) but then again, maybe the term suck can be something more Dyan-ish in nature and even be appealing to certain people. One can hope?
True, your drawing style is simplistic. Some might say too simplistic and
in need of refinement, but the fact is that the reader is drawn better into
the story due to the art's simplicity: it's easier to see the tiny details
that make it a gem, like the handkerchief in the 4th episode, or the
bloodiness of the aswangs attack (or Dyans...err, "procreation" with the
kapre[?]), etc.
Dyan definitely crossed uncharted territory there, eh? :-)
But what I really like is the story, the meat and soul of the series itself.
A comics isnt just about eye candy and big damn boobs; its about life, or
a reflection of it, no matter how strange or dark it may be. And this is
where "Diliman" excels to the max, as usual.
:-) Thank you! ;-)
If there are any points that need to be improved on...maybe the art. Just
the art. Polish it up, refine your style, then add colors...you know the
drill.
Carl (the email before yours) gives a LOT of really good suggestions on things I should further develop and gain proficiency in. And all the points he raised are valid. As to colors... maybe.. we will see. I shy away from colors since the use of colors demands even more time and effort.. and I'm afraid I can't spare much more without causing each issue to be further delayed in production.
Otherwise, its damn good. Very damn good. Now, if you were to publish it
more often (wink wink grin)...
Hmm.. if I had more incentive to quit work and just do this more often considering i have bills to pay and the like... wink wink...
Questions:
1) How much of the occult stuff is for real?
Whether the occult stuff is real or not I leave for the individual to decide upon. But whether or not the details I share in the book have grains of truth, I would have to say this: Not everything I made in this story is made up. Some are based on experiences I have had. Others, on stories I have heard from reliable people . But in no way is DILIMAN intended to be a bible of truth about anything. It is first and foremost a comic book intended to entertain and make people think. Anything else after that is for the individual reader to decide and is no longer in my control.
2) When are you bringing Gabs (thats the guy who "died", right?) back?
Maybe. Or maybe he never left them. More on this in future issues and I don't think you want me to spoil it yet.
3) Will you bring in new characters, and when? Well, lots of "name cameos" that's for sure. I like finding ways to squeeze in friends and their works into my book as a token or homage to them for being great friends. So you never know if more people come in with names you might know. One thing is for sure, the coming seventh issue definitely answers some unsaid questions that were thrown in the first issue. In terms of characters really vital to the plot, there are three more (if I am not mistaken. One seems intent in commiting creative suicide before I get a chance to write him into the book.) soon to emerge. Here's a clue of one of them: the old man/tikbalang called him "Datu."
4) Can frequent readers nominate/create new characters?
I'm not so sure about that. Ever since the comic book fiasco that happened where ownership over characters erupted into legal affairs, I never really wanted to find myself in a similar case. You never know if a character I create might match a concept you suggest, making others wonder who thought of it first, right? But if, in the spirit of fun, you want to suggest a character or monster to show up somehow in the book, I'd love to hear it.
Oh, and just in case I forget: HAPPY BIRTHDAY MAN!
Yun lang.
John Yang
aka The Technocrat who asked for Paradox on a One-shot Game
THANK YOU again for writing in. And for the greeting, buddy!
Though know my birthday is not till the 25th of April. :-) Cheers!
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