Game-Date: Novemebr 30th, 1861 Issue 9 World-Date: October 6th, 2003
CWOL VII Milestones
The following actions need to be accomplished prior to T1 on Friday, 10 Oct. 

- Please have the Speakers of the respective Congress notify Bob Bohanan concerning the RAB action items. 

- SecWars - have your SuperUsers have their ASSIGN orders in by 6PM Weds for a run that night. I also need your seniority lists & OOBs down to division level at the same time. 

- T1 is Friday, 10 Oct. Orders are due at 9PM. 

- Any riverine or sealift petitions need to be in to me 24 hours before the T1 orders are due. 

- EUs for newspapers will be cut off as of 12:00 noon, Monday, 6 Oct. Bob Bohanan will notify you of what your account balances are Monday night. Acquisition requests are due Weds at 6PM (same as ASSIGN orders). Any late acquisitions will not be processed. 

- The ver 2.00 BIN will be posted after the ASSIGNs are run on Weds. 

- Contact me at [email protected] if you have any questions. 

JJ Sanders
EXCLUSIVE INTERVIEW WITH 
GENERAL JAMES CHAFIELD
Washington, 
November 30, 1861

Today your correspondent was granted an exclusive interview with General James Chafield, the highly decorated brother of the Governor of Oregon, known within the Army as the Scourge of Knoxville and reputed to be in line for command of the Army of the Potomac.

General Chafield, is it true that your appointment to command the Army of the Potomac will be announced shortly?

You'll have to ask the Secretary of War.

Well wouldn't the command of this, the Union's largest field army, be the capstone for your career?

Maybe. Capstone or millstone. One of the two.

If you were the commander of the Army of the Potomac would your initial plan be to advance on Frederickburg?
Yes. Or Leesburg. Or Winchester. Or Norfolk. Or maybe all of them.You mentioned Winchester. How important is the Shenandoah Valley to your plans?

I've been to Winchester. It's nice there.

Would it be necessary to first clear Western Virginia of rebels?

It sure would. I've got a farm there and those people have eaten most of my corn crop and trampled the rest.

To what extent would the Army make use of the Navy to attack the rebel coast.

Well, if I have my way, we'll all go down to Florida for Spring training.

What if the rebels stay in the north?

We'll invite them down too. Would you stay up here this time of year if you didn't have to?

On a more personal note, I hear that your family has joined you in Washington. How are they adjusting to the change?

Mrs. Chafield and the 12 children are a bit crowded. But we're building a barracks for them. In the meantime we've got the 5th floor at Willards.

Isn't that expensive on your salary?

Not really. I just made a killing when I sold our place in Richmond to some guy named Gallatin. He'll be real pissed when I take it back.

So you expect the Army to take Richmond?

No I won't need the army. Just a lawyer. I took a mortgage on the place and it specifies payment in U.S. currency. Where's he gonna get U.S. currency?

Oliver J. Penrice

Notes From the Battlefield: 
Advancing in Order


Submitted by W. W. Winfield

Getting your guys where you want them and on time is a major key to success. The largest obstacle is often your own regiments if you have one of them walk right into another. They lose a turn plus get an extra 20 fatigue for their trouble. Here are a few basic rules I use to magically get my men from here to there with no mishaps.

1. Column movers move first (ie. artillery units) All of these will complete as much of their move as possible before any of your grunts even get started. This may be the biggest cause of collisions. Avoid their target square and as much of their pathway as you can.

2. Avoid crossing paths if possible. If your regiments all use unique paths then no collision with each other is possible.

3. If you must break rule #2 then you need to know the initiative values of all of your units. Low number goes first. If the best initiative is the "leader of the pack" then no problem as he goes his merry way. But "good" initiative units behind the leaders will have to use the HOLD command until the contested square is clear.

4. Watch out for retreating regiments. Since all of the retreats will happen before any of the movement you could walk right into one of these. Whenever possible avoid marching through a square when a unit might retreat into it.

5. When making lateral moves you often have to break rule #2. Still try to use multiple rows to minimize the occurrence of crossed paths. Try not to have a "train" of many units all using the same row. Something unforeseen could happen to the "locomotive" which will cause a major wreck.

(see also example below map)
 


#1. Arty unit A column moves to hill at 4-8. Inf unit moves around 4-8 entirely to avoid trouble.

#2. units b,c,d,&e smartly move around pond to objective without getting in each others way.

#3. units F,G,H advancing to same objective. F and G get clear OK. If H has a better init rating then G then H will have to hold for one pulse before moving to 1-22

#4. Unit K might retreat in front of unit J. J will have to plot around potential trouble spots.

#5. Q,R,S,T were ordered to move east ASAP. They each took a unique path instead of risking a train wreck by literally moving due east. They still all went east as far as they could possibly go.
 
 
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