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CWOL VII Milestones
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The following actions need to be accomplished prior to
T1 on Friday, 10 Oct.
- Please have the Speakers of the respective Congress
notify Bob Bohanan concerning the RAB action
items.
- SecWars - have your SuperUsers have their ASSIGN
orders in by 6PM Weds for a run that night. I also
need your seniority lists & OOBs down to division
level at the same time.
- T1 is Friday, 10 Oct. Orders are due at 9PM.
- Any riverine or sealift petitions need to be in to
me 24 hours before the T1 orders are due.
- EUs for newspapers will be cut off as of 12:00 noon,
Monday, 6 Oct. Bob Bohanan will notify you of what
your account balances are Monday night. Acquisition
requests are due Weds at 6PM (same as ASSIGN orders).
Any late acquisitions will not be processed.
- The ver 2.00 BIN will be posted after the ASSIGNs
are run on Weds.
- Contact me at [email protected] if you have any
questions.
JJ Sanders
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EXCLUSIVE INTERVIEW WITH
GENERAL JAMES CHAFIELD
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Washington,
November 30, 1861
Today your correspondent was granted an exclusive
interview with General James Chafield, the highly
decorated brother of the Governor of Oregon, known
within the Army as the Scourge of Knoxville and
reputed to be in line for command of the Army of the
Potomac.
General Chafield, is it true that your appointment to
command the Army of the Potomac will be announced
shortly?
You'll have to ask the Secretary of War.
Well wouldn't the command of this, the Union's largest
field army, be the capstone for your career?
Maybe. Capstone or millstone. One of the two.
If you were the commander of the Army of the Potomac
would your initial plan be to advance on Frederickburg?
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Yes. Or Leesburg. Or Winchester. Or Norfolk. Or maybe all of them.You
mentioned Winchester. How important is the Shenandoah Valley to your plans?
I've been to Winchester. It's nice there.
Would it be necessary to first clear Western Virginia of rebels?
It sure would. I've got a farm there and those people have eaten most of my
corn crop and trampled the rest.
To what extent would the Army make use of the Navy to attack the rebel coast.
Well, if I have my way, we'll all go down to Florida for Spring training.
What if the rebels stay in the north?
We'll invite them down too. Would you stay up here this time of year if you
didn't have to?
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On a more personal note, I hear that your family has
joined you in Washington. How are they adjusting to
the change?
Mrs. Chafield and the 12 children are a bit
crowded. But we're building a barracks for them. In
the meantime we've got the 5th floor at Willards.
Isn't that expensive on your salary?
Not really. I just made a killing when I sold our
place in Richmond to some guy named Gallatin. He'll be
real pissed when I take it back.
So you expect the Army to take Richmond?
No I won't need the army. Just a lawyer. I took a
mortgage on the place and it specifies payment in U.S.
currency. Where's he gonna get U.S. currency?
Oliver J. Penrice
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Notes From the Battlefield:
Advancing in Order
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Submitted by
W. W.
Winfield
Getting your guys where you want them and on
time is a major key to success. The largest
obstacle is often your own regiments if you have
one of them walk right into another. They lose a
turn plus get an extra 20 fatigue for their
trouble. Here are a few basic rules I use to
magically get my men from here to there with no
mishaps.
1. Column movers move first (ie. artillery
units) All of these will complete as much of
their move as possible before any of your grunts
even get started. This may be the biggest cause
of collisions. Avoid their target square and as
much of their pathway as you can.
2. Avoid crossing paths if possible. If your
regiments all use unique paths then no collision
with each other is possible.
3. If you must break rule #2 then you need to
know the initiative values of all of your units.
Low number goes first. If the best initiative is
the "leader of the pack" then no problem as he
goes his merry way. But "good" initiative units
behind the leaders will have to use the HOLD
command until the contested square is clear.
4. Watch out for retreating regiments. Since all
of the retreats will happen before any of the
movement you could walk right into one of these.
Whenever possible avoid marching through a
square when a unit might retreat into it.
5. When making lateral moves you often have to
break rule #2. Still try to use multiple rows to
minimize the occurrence of crossed paths. Try
not to have a "train" of many units all using
the same row. Something unforeseen could happen
to the "locomotive" which will cause a major
wreck.
(see also example below map)
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#1. Arty unit A column moves to hill at 4-8. Inf
unit moves around 4-8 entirely to avoid trouble.
#2. units b,c,d,&e smartly move around pond to
objective without getting in each others way.
#3. units F,G,H advancing to same objective. F
and G get clear OK. If H has a better init
rating then G then H will have to hold for one
pulse before moving to 1-22
#4. Unit K might retreat in front of unit J. J
will have to plot around potential trouble
spots.
#5. Q,R,S,T were ordered to move east ASAP. They
each took a unique path instead of risking a
train wreck by literally
moving due east. They still all went east as far
as they could possibly go.
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