Oubre & Bellin Character Concepts -  Continued
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Ranger
Rangers are common among the Oubre, who tend to exclude themselves from modern-day society more than the other races.  Many become lone wanderers, practicing simple versions of the nature magick common to Oubre druids.  Others interact a little more often with other people, becoming guides, trackers, or scouts.  Oubre do not normally have many ingrained racial enmities, and therefore save their favored enemy ability for unnatural creatures like undead, aberrations, and evil outsiders.  The role of the ranger is normally subsumed by those of fighters and monks among the Bellin, making rangers much less common among their people.
    
Nature Rambler (Variant): These secluded Oubre rangers are solitary environmentalists who desire to have a stronger connection with the divine aspect of nature by living among its creatures and plant-life.  They seldom interact with outsiders, but will work with the other races when doing so helps to preserve the natural state of the environment.  Nature ramblers are walkers and runners, never riding on another animal.  Each picks a particular totem animal with which he has a strong connection, and creates elaborate tattoos or face paint designs to represent his totem.  Unmatched while in a natural setting, a nature rambler is completely out of his element in an urban environment.
    
Suggested Skills: Handle Animal, Knowledge (Nature), Survival
    
Suggested Feats: Lay of the Land, Animal Friend
    
Suggested PrCs: Beast Master (The Dungeon Crawl Website; customized to replace the "Call Mount" ability with "Call Animal Companion")

Rogue
The traditional role of the rogue as thief and conman can be found among both the Oubre and the Bellin, although such are relatively uncommon.  Oubre rogues are more likely to be archaeologist-types, searching for lost artifacts from pre-history, which they may donate to Oubre historians or sell to the highest bidder on the open market.  Bellin rogues are often multi-classed aristocrat/rogues and act as diplomats and messengers for the Lugalate, working to open up new trade agreements and spying on other city-states in Akkatomia.
    
Lugulate Messenger (Variant): These members of Nur's bureacracy are message runners and minor-level diplomats.  Although not given the authority to make decisions, they are privy to many secrets, and as such the Lugalate Messengers are often approached by the unscrupulous who offer to buy their secret knowledge.  All Messengers take a vow of loyalty to the Lugal, and to be caught accepting bribes is to invite instant death.  Nevertheless, the majority of the data gathered on the Lugalate from outsiders has come from information purchased from a Messenger.
    
Suggested Skills: Appraise, Bluff, Diplomacy, Forgery, Sense Motive
    
Suggested Feats: Etiquette; Patronage, Information Network, Security Clearance
    
Suggested PrCs: Diplomat (Dynasties & Demagogues)

Sorcerer
The art of sorcery is very rare among both Oubre and Bellin; divine nature magick is much more their forte.  In the rare instances when a goblin shows potential for for channeling arcane magick, she is quickly secluded and tested for "the taint", an evil aura that the goblins believe infect wielders of arcane magick.  This testing is common to both the the Oubre and the Bellin; among the Bellin, the tests are conducted by the Incarnates.  Most of these unfortunate arcane-wielders are shunned, outcast, or in extreme cases even put to death.  In the Far East, Oubre arcane-casters are slightly more tolerated, although still treated with a great deal of suspicion.  They are expert astrolgers and have created a niche for themselves by becoming advisors to the Supreme Emperor.
    
Oubre Eastern Astrologer (Variant): These rare individuals are arcane mystics, and are some of the last diviners left on Samoth.  All are male eunuchs, mutilated as soon as they begin showing the ability to cast arcane magick.  Given their ability of future-sight, however, they have become advisors to the Supreme Emperor.  These astrologers live in two different worlds, trusted by the human Supreme Emperor but shunned by their own people.
    
Suggested Skills: Knowledge (Oubre Astrology), Craft (Astrological Charts, Inception Horoscopes, and Nativities)
    
Suggested Feats: Spell Focus (Divination); Astrology Student, Zodiac Spellcasting
    
Suggested PrCs: High Astrologer (Relics & Rituals II)

Wizard
The Wizard class is unknown among the goblins; their aversion to the written word makes the study of arcane magick virtually impossible.  Any goblin wizards will certainly have a unique story to tell, for they will have had to overcome centuries of fear and prejudice over the use of written words. 


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