| OPEN GAME LICENSE Version 1.0a |
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| The following text is the property of Wizards of the Coast,Inc. and is Copyright 2000 Wizards of the Coast,Inc ("Wizards"). All Rights Reserved. 1. Defintions: (a) "Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b) "Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an exsiting work may be recast, transformed, or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) "Open Game Content" means the game mechanic and includes the methods, procedures, processes, and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity; (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes, and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor; (g) "Use", "Used", or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content; (h) "You" or "Your" means the license in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating the the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying, or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of that work that you are distibuting are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If is it impossible for you to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. d20 System rules and Content Copyright 2000, Wizards of the Coast, Inc.; authors Jonathan Tweet, Monte Cook, and Skip Williams; based on original material by E. Gary Gygax and Dave Arneson. Fading Suns D20, Copyright 2001, Holistic Design, Inc.; Authors Bill Bridges and Andy Harmon. Modern System Reference Document, Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slaviscsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins and JD Wiker. Traps & Treachery, Copyright 2001, Fantasy Flight Inc.; Authors Greg Benage, Kurt Brown, Mark Chance, Brian Ferrenz, lizard, David Lyons, Brian Patterson, Scott Stoecker, Wil Upchurch. Dynasties and Demagogues, Copyright 2003, Trident, Inc. d/b/a Atlas Games; Author Chris Aylott. Deadlands D20, Copyright 2001, Pinnacle Entertainment Group; Authors John Goff, Shane Lacy Hensley, John R. Hopler Ink & Quill, Copyright 2002, Bastion Press, Inc.; Lead Designer Thomas Knauss. Spells & Magic, Copyright 2002, Bastion Press, Inc.; Lead Designer Sam Witt with Joe Crow and Lee Hammock. The Shaman's Handbook, Copyright 2002, Green Ronin Publishing; Author Steve Kenson. Call of Duty, Copyright 2002, Chainmail Bikini Games, Ltd.; Author James Garr. Beyond Monks - the Art of the Fight, Copyright 2002, Chainmail Bikini Games, Ltd.; Author James Garr Creature Collection, Copyright 2000, Clark Peterson. Relics & Rituals, Copyright 2001, Clark Peterson. Creature Collection II: Dark Menagerie, Copyright 2001, White Wolf Publishing, Inc.; Authors the Swords & Sorcery Studio Staff. Mithril: City of the Golem, Copyright 2001, White Wolf Publishing, Inc.; Authors the Swords & Sorcery Studio Staff. Hollowfaust: City of Necromancers, Copyright 2001, White Wolf Publishing, Inc.; Authors the Swords & Sorcery Studio Staff. The Wise and the Wicked, Copyright 2001, White Wolf Publishing, Inc.; Authors the Swords & Sorcery Studio Staff. The Divine and the Defeated, Copyright 2001, White Wolf Publishing, Inc.; Authors the Swords & Sorcery Studio Staff. Burok Torn: City Under Siege, Copyright 2002, White Wolf Publishing, Inc.; Authors the Swords & Sorcery Studio Staff. Vigil Watch: Warrens of the Ratmen, Copyright 2002, White Wolf Publishing, Inc.; Authors the Swords & Sorcery Studio Staff. Secrets and Societies, Copyright 2002, White Wolf Publishing, Inc.; Authors the Swords & Sorcery Studio Staff. Scarred Lands Campaign Setting: Ghelspad, Copyright 2002, White Wolf Publishing, Inc.; Authors the Swords & Sorcery Studio Staff. Relics and Rituals 2: Lost Lore, Copyright 2002, Whilte Wolf Publishing, Inc.; Authors the Swords & Sorcery Studio Staff. If Thoughts Could Kill, Copyright 2002, Author Bruce R. Cordell. All Rights Reserved. Rokugan, Copyright 2001, Alderac Entertainment Group; Authors Rich Wulf, Shawn Carman, and Seth Mason Tournaments, Fairs, and Taverns, Copyright 2002, Natural 20 Press; Authors Peter Ball, Ryan Nock, Russel Morrissey Wild Spellcraft, Copyright 2002, Natural 20 Press; Author Ryan Nock Dragonstar: Starfarer's Handbook, Copyright 2001, Fantasy Flight Publishing, Inc.; Designers Matt Forbeck and Greg Benage Open Game Content from The Tide of Years, Copyright 2001; Author Michelle A. Brown Nephew Seafarer's Handbook, Copyright 1001, Fantasy Flight Publishing, Inc.; Authors Kurt Brown, Mark Chance, Lizard, David Lyons, James Maliszewski, Mike Mearls, Brian Patterson Path of the Sword, Copyright 2002, Fantasy Flight Publishing, Inc.; Lead Developer Wil Upchurch Hammer & Helm: A Guidebook to Dwarves, Copyright 2002, Green Ronin Publishing; author Jesse Decker Cleave Asunder Copyright 2000, Michael J. Kletch Heroes of High Favor: DWARVES Copyright 2002, Benjamin R. Durbin, published by Bad Axe Games, LLC. Heroes of High Favor: Elves Copyright 2002, Benjamin R. Durbin, published by Bad Axe Games, LLC. The Witch's Handbook, Copyright 2002, Green Ronin Publishing; author Steve Kenson Codex Arcanis, Copyright 2001, Paradigm Concepts, Inc. Open Game Content Copyright 2004, Calrossie Man. The World of Samoth Campaign Website, Copyright 2001-2005, Samoth Press; Author Martin R. Thomas |
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| Legal & Designation of Product Identity and OGC | ||||||||||||
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| The World of Samoth Campaign Website is produced under version 1.0a of the Open Game License, the d20 System Trademark Logo Guide, and the System Reference Document by permission of Wizards of the Coast. Designation of Product Identity: The following items are designated as Product Identiy in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Samoth Press logos and identifying marks and trade dress, such as all Samoth Press product and product line names including but not limited to The World of Samoth Campaign Website, any specific characters, monsters, creatures, and places; capitalized names and names of places, artifacts, characters, countries, creatures (including the world-specific names for races, such as "Alfr" but not "Elf"), geographic locations, gods, religions, historic events, magic items, organizations, spells, and abilities; any and all storylines, plots, histories, thematic elements, and dialogue; and all artwork, symbols, calendars, designs, depictions, illustrations, maps, and cartography, likenesses, poses, logos, or graphic designs, except such elements that already appear in final or draft versions of the d20 System Reference Document or as Open Game Content below and are already OGC by virtue of appearing there. The above Product Identity is not Open Game Content. Designation of Open Game Content: Subject to the Product Identity designation above, all Open Game Content on The World of Samoth Campaign Website will appear in a blue shaded box as shown below or will be clearly identified as Open Game Content upon the page which it appears. Content in gray or tan shaded boxes is Product Identity and not Open Game Content. Open Game Content is copyright 2001-2005 Martin R. Thomas. |
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| Example of Open Game Content | ||||||||||||
| 'd20 System' and the 'd20 System' logo are Trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used according to the terms of the d20 System License version 4.0. A copy of this License can be found at www.wizards.com/d20/. "Dungeons & Dragons (R) and Wizards of the Coast (R) are Registered Trademarks of Wizards of the Coast, and are used with Permission." |
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