Oubre & Bellin Character Concepts -  Continued
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    Spider-Goblins of the Far East (Variant): Among the Oubre of the Far East exists a primitive society based around the worship and reverence of huge jungle spiders.  These goblins conduct complex rituals designed to draw the power of the "Spider-God", and use the fear of the Spider-God's wrath to keep the people of the tribe in line.  The barbarians of the Spider-Goblins are seen as mystical warriors of the Spider-God, flying into a rage to battle the followers of the dreaded Bird-God, the ancient enemy of the Spider-God. 
    
Suggested Skills: Balance, Climb, Hide, Listen, Spot
    
Suggested Feats: Skill Focus (Climb); Tree Topper (Quintessential Barbarian); Spider Climb, Superior Stability, Poison Resistant
    
Suggested PrCs: Master of Spiders (Custom)

Bard
Bards are quite common among the Oubre, who have made an art of out of oral storytelling and history.  Writing skills are almost unknown amongst the goblins, as they have a prejudice against the written word stretching so far back in their history that the reason for this intolerance has been forgotten.  The Oubre bard tends to be more of a storyteller and collector of ancient lore than a musician or entertainer.
    
Oubre Lorekeeper (Variant): These historians of the Oubre collector ancient lore regarding the history of the Oubre and Bellin, as well as general history of the world.  Like all Oubre, they never write down the stories that they collect, instead committing them to memory and weaving them into intricate stories which they pass down to younger generations.  For decades, conservative scholars of the West have disregarded oral Oubre history as inaccurate, but of late, many of the more open-minded sages have begun to interview Oubre Lorekeepers about ancient events, and are piecing together accounts of ages long forgotten.  Many academics now consider the oral history of the Oubre to be the most complete of any race or culture on Samoth. 
    
Suggested Skills: Knowledge (Ancient History, Oubre History), Perform (Storytelling)
    
Suggested Feats: Storyteller, Librarian, Diva
    
Suggested PrCs: Oubre Master Historian (Custom); Lyric Poet (Ink & Quill)

Cleric
The priestly caste holds a great deal of sway over the lives of the common people among the Bellin of the Lugalate of Nur.  The Lugal himself is a priest-king, meldling political and religious rule into a powerful combination.  Outside of the hierarchy of the Priests of Nur, there are few other clerics among the Bellin.  Among the Oubre in the West, most divine spell-casters are druids.  Those few Oubre who are clerics are usually AEtonist priests.      
    
Priest of Nur (Variant): These clerics among the Bellin make up a ruling class in the Lugalate of Nur.  They are community leaders as well as spiritual counselors, but tend to rule through intimidation and scare tactics rather than through good leadership abilities.  Their faith centers around worship of of the Lugal, or priest-king, whom they consider to have the power of life-and-death over his subjects.  Their faith appears to be a strong one, for they are able to draw upon it to cast powerful magicks.  The role of the Lugal is a hereditary one, but it is not unknown for an ambitious Nur-Priest to start a new dynasty by staging a coup with the support of other priests and members of the army to overthrow a weak or unfit Lugal.
    
Suggested Skills: Diplomacy, Intimidate, Knowledge (Bellin State Religion)
    
Suggested Feats: Iron Will, Leadership
    
Suggested PrCs: Nur-Priest (Custom)

Druid
All goblins have an affinity toward nature, but among the Oubre the concept of nature-magick is taken to a whole new extreme.  The Oubre find the divine in nature of all types, including all flora and fauna.  They honestly believe that every living thing (including the planet itself) has a spirit guardian, and they have been blessed with the power to speak with these spirits.  The idea that some people are not attuned to these spirits is something that the Oubre have trouble comprehending.  Oubre druids are often faulted by their brethren for caring more about the nature spirits than they do about their fellow citizens. 
    
Animist (Variant): Certain druids among the Oubre have such a strong connection with the spirit world that they can call upon certain spirits to answer questions, perform tasks, or even have the spirit defend them in combat.  These Oubre druids are known as animists, and they are revered among their people.  Most animists carry a fetish or totem which they use as a divine focus for casting spells, and many have elaborate tattoos and wear masks that represent their chosen spirit during rituals and spell-casting.  Few animists ever leave the area with which they have a strong spiritual connection, be that at the top of the tallest mountain or in a secluded glade near an ancient tree.  Some do develop connections with migrating animals, whom the animists believe to be "lords" among their kind.  These animists also take up a migratory existence, following their animal lord wherever he or she goes. 
    
Suggested Skills: Knowledge (Spirit World, Nature), Perform (chanting, dancing, flute, drums, storytelling)
    
Suggested Feats: Animal Friend, Spirit Familiar, Totem
    
Suggested PrCs: Skin-Changer, Spirit Master (Shaman's Handbook)
    
Special: The Shaman class from the Shaman's Handbook is a strong alternative to druid for this type of Oubre character.  With GM approval, the player may use the Shaman class; the OGC can be found here
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