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| All names of feats, and all of the game mechanics of the feats below in the blue boxes are Open Game Content. Please see the Legal & OGL page for the Section 15 when re-distributing these feats. | ||||||||||||||||||||||||||||||
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| Astrology Student [General] | ||||||||||||||||||||||||||||||
| You are a student of one of the astrological calendars from your particular race or culture. In a general sense, you are able to divine the best times to complete tasks or start journeys. This knowledge has given you faith that you are luckier than most. | ||||||||||||||||||||||||||||||
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| Prerequisites: Knowledge : Astrology (2 ranks), birth sign from one of the six monthly astrological calendars (The Planets, Nature, Dwarven, Kobold, Orc, or Goblin) Benefits: The character receives a +1 luck bonus to all saves and to specific skills (see individual astrological calendars for descriptions) when their sign is in ascendance or when the moon is in house of the astrological sign that presided over their birth. Special: Does not apply to the astrology of the Elves, Gnolls, or Dasidia. |
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| Zodiac Spellcasting [Metamagic] | ||||||||||||||||||||||||||||||
| The Chronicles | ||||||||||||||||||||||||||||||
| Going beyond the learnings of the casual student, you have learned how to augment your spellcasting by tying your magical abilities to the stars and constellations. | ||||||||||||||||||||||||||||||
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| Prerequisites: Knowledge: Astrology (4 ranks), ability to cast arcane spells, Intelligence 13+, birth sign from one of the six monthly astrological calendars (The Planets, Nature, Dwarven, Kobold, Orc, or Goblin) Beneifts: The character may make a Knowledge: Astrology check versus DC 20. If the check is successful, all spells cast from the school ruled by the sign in ascendance are at +2 caster level during that month. Special: Does not apply to the astrology of the Elves, Gnolls, or Dasidia. |
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| Storyteller [General] | ||||||||||||||||||||||||||||||
| You are a master storyteller, creating stories of such interest that your crowd is nearly mesmorized by your tales. | ||||||||||||||||||||||||||||||
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| Prerequisites: Perform: Storytelling (5 ranks), bardic music ability Beneifts: Storytelling is your favorite form for casting bardic spells. Bardic spells cast that are weaved into your stories have a +2 on the save DC against them. Your voice is such an integral part of your life that if you ever fail a save versus a Silence spell, you suffer a -1 morale penalty to attack, damage, skill checks, and saving throws for one week. |
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| Librarian [General] | ||||||||||||||||||||||||||||||
| You are knowledgeable in a variety of subjects. | ||||||||||||||||||||||||||||||
| Prerequisites: Intelligence 15+ Beneifts: You may add +2 to two different knowledge skills (such as Knowledge: Oubre History and Knowledge: Military Tactics) Special: You can gain this feat multiple times, although its effects do not stack. Each time that you acquire the feat, it applies to two different knowledge skills. |
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| Intrepid [General] | ||||||||||||||||||||||||||||||
| You are strong-willed and do not scare easily. | ||||||||||||||||||||||||||||||
| Prerequisites: None Beneifts: +3 bonus on Will saves versus Fear effects |
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| Poison Resistant [General] | ||||||||||||||||||||||||||||||
| You are able to shrug off the effects of most natural poisons. | ||||||||||||||||||||||||||||||
| Prerequisites: None Beneifts: +3 bonus on saves versus non-magical poisons. |
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| Incite Passion [General] | ||||||||||||||||||||||||||||||
| You are so dedicated to a particular cause that your passion gives you strength and the ability to go beyond normal limits. | ||||||||||||||||||||||||||||||
| Prerequisites: None Benefits: Once per day, as a full-round action, you may incite your passion (for example, to protect the one you love). You make a Will save. For the rest of the encounter, you gain a bonus for all actions in pursuit of your passion. The bonus depends on your Will save total: 10 = +1, 15 = +2, 20 = +3, 25 = +4, 30+ = +5. Special: You can gain this feat multiple times, although its effects do not stack. Each time you acquire the feat, it applies to a different passion. |
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| The Stare [General] | ||||||||||||||||||||||||||||||
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| Your force of personality is so strong that you can literally stare-down your opponents. | ||||||||||||||||||||||||||||||
| Prerequisites: Intimidate 9+ ranks, Charisma 15+ Benefits: Once per encounter, you can take a free action to intimidate all opponents you can make eye contact with within 30 feet of you. All opponents with fewer levels than you make a Will save with a DC of 10 + your CHA modifier + 1/2 your level (rounded down). If they fail, they are shaken (-2 to attacks, damage, and saves) with fear for 1d6 + your level in rounds. |
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| Information in the blue shaded box above (with the exception of proper names) is Open Game Content. Refer to the Open Game License for further details on Open Game Content and Product Identify. | ||||||||||||||||||||||||||||||
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