All names of feats, and all of the game mechanics of the feats below in the blue boxes are Open Game Content.  Please see the Legal & OGL page for the Section 15 when re-distributing these feats. 
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Student of the Arts [General]
The very essence of creation flows throughout your entire body. 
Prerequisites:
Charisma 15+, Dexterity 15+
Benefits: You gain a +2 bonus to all Perform checks and +2 to one particular Craft or Profession.
World Primer
Campaign Tools
PC Builder
Versatile [General]
Religions
You are skilled in a variety of areas normally outside your profession's area of expertise. 
Prerequisites:
None
Benefits: Select two cross-class skills.  These are always considered class skills for you.
Special: This feat may be selected multiple times.  Each time, it applies to two different skills.
Magick
The Chronicles
Contacts
Commanding Voice [General]
Resources
You have a strong voice that sounds authoritative when you address a crowd. 
Prerequisites:
Chat 15+
Benefits: You receive a +2 reaction bonus to Bluff, Diplomacy, Intimidate, and Perform checks when speaking to five or more people.  If you have the Leadership feat, you gain a +2 modifier to your Leadership score for recruiting cohorts and followers.
Message Boards
Legal & OGL
Master Tracker [General]
You have mastered the ways of the hunter, allowing you to follow enemies through even the most difficult terrain.
Prerequisites:
Track, Wis 15+
Benefits: You gain a +4 bonus to all Search checks and Wilderness Lore checks while tracking.
Current Location:
PC Builder
Feats 4
Presence [General]
Your presence is tangible.
Prerequisites:
Improved Unarmed Strike, Stunning Fist or stunning attack ability, Diplomacy (2 ranks), Intimidate skill (2 ranks), Wis 13+
Benefits: Diplomacy and Intimidate are always class skills for you.  By giving up one of your stunning attacks for the day, you gain a +4 bonus on Diplomacy and Intimidate checks for one round.  You may use this ability as a free action on your turn.
Information Network [General]
You have a network of contacts and informants that keeps you up to date.  When you need information, they can provide it to you.  An information network can be expensive, but no knowing the latest can be far more costly. 
Prerequisites:
Int 13+, Cha 13+
Benefits: Choose a city to be the center of your network.  You receive a +2 competence bonus to Gather Information checks within your network's reach.  You may use your Gather Information skill without spending your own time and effort (a lackey does the legwork for you). 
     This feat may be taken multiple times to expand your network's reach and speed up its response time.  Successive levels do not increase the Gather Information bonus. 
     The response time of a network may vary by up to 25% (either shorter or longer) as determined by the GM.  Gathering information is an art, not an exact science.
     This table shows how far the network reaches, based on the number of times the feaet has been taken.  How quickly information can be gathered is measure in hours (h), days (d), or weeks (w).    
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Special: An information network costs money to maintain.  The more powerful you are, the larger and more expensive a network must be to be useful to you.  For every level of this feat that you have, your information network costs you 50 gp per month.  If you fail to pay this expense, you lose the use of this feat until you catch up on the missed payment.
     If you are part of an organization, that organization will usually pay this cost for you.  Whether it does or not - and whether it sends you into a dungeon to get the money it needs to pay your information network - is up to the GM. 
Feats 3
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Feats 5
Information in the blue shaded box above (with the exception of proper names) is Open Game Content.  Refer to the Open Game License for further details on Open Game Content and Product Identify.
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