All names of feats, and all of the game mechanics of the feats below in the blue boxes are Open Game Content.  Please see the Legal & OGL page for the Section 15 when re-distributing these feats. 
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Lay of the Land [General]
The ways of the wild are second-nature to you..
Prerequisites:
Track
Benefits: You never get lost while in the wilderness of your homeland, and are almost near-impossible to track.  Anyone attempting to track you while you are on your native soil does so at a -10 penalty to their Search or Survival skill checks.
World Primer
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Religions
Patronage [General]
Magick
You have friends in high places.  You are a member of a powerful organization or have an influential patron who looks ou for your interests.
Prerequisites:
None
Benefits: You may invoke this feat to gain a +10 influence bonus to one Diplomacy, Intimidation, or Gather Information check.  Once you have used this feat, yo may not invoke it again until you have gained a character level.
You must designate a powerful person or organization to serve as your patron.  If you betray or neglect the interests of your patron, you lose the use of this feat until you make amends.    
The Chronicles
Contacts
Resources
Message Boards
Security Clearance [General]
Legal & OGL
You have routine access to sensitive information.  Exactly what that information is depends on the organization supplying it - it could be military secrets, trade secrets, or police files, for example.  Many organizations have wide interests, however, and an organization may have information that goes far beyond its official mission.
Prerequisites:
Information Network
Benefits: Once per session, you may automatically succeed at a Gather Information check that involves information available to the organization that has given you the security clearance.  This information arrives in half the usual time required for the check.  The GM decides if the information is available.
Current Location:
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Feats 7
Pole Arm Close Combat [General, Fighter]
You are highly trained in the use of pole arms. 
Prerequisites:
Weapon focus with any reach weapon that does not normally allow attacks against adjacent foes. 
Benefits: When using a reach weapon other than the spiked chain, you may choose to attack adjacent enemies with the staff of the weapon as a normal attack.  This attack does 1d6 + Strength bonus of bludgeoning damage for medium size characters and 1d4 + Strength bonus of bludgeoning damage for small size characters. Only the regular Strength bonus is added to damage rather than 1.5 times the Strength bonus normally applied to a two-handed weapon. 
Additionally, the bonuses from Power Attack do not double as they normally would for a two-handed weapon attack.  If using the full-attack action with iterative attacks, you can mix normal reach attacks with close range bludgeoning attacks as desired.  For example, a human character with attacks at +6/+1 BAB using a glaive could attack an enemy at 10 feet away using the blade of the glaive (1d10 slashing) at +6 BAB and then an adjacent enemy with the staff (1d6 bludgeoning) at +1 BAB in the same full attack action. 
This feat cannot be combined with the Cleave feat.  Thus, if the same character in the example above dropped an enemy with the glaive blade with his first +6 attack, he could not then gain a staff attack against an adjacent foe with a +6 bonus using Cleave. 
Any magical enhancements on the weapon do not count for the staff attacks unless the staff has been enhanced separately as per a double weapon.
Special: A fighter may select Pole Arm Close Combat as one of his bonus feats.
Pole Arm Mastery [General, Fighter]
You have mastered the use of pole arms in combat.
Prerequisites:
Pole Arm Close Combat, Weapon Specialization with any reach weapon that does not normally allow attacks against adjacent foes, Two Weapon Fighting, Dex 13
Benefits: You may treat any reach weapon other than a spiked chain as a double weapon.  One end is the weapon's normal attack, at reach, and the other end of a staff that does 1d6  (1d4 for small size characters) bludgeoning damage that can attack adjacent foes.  Normal two-weapon fighting penalties to attack apply.  When used in this manner, the character adds his Strength bonus to damage to hits with one end of the weapon and half his Strength bonus to damage to hits from the other end. 
For example, a 6th level fighter with Strength 16 and Weapon Focus: glaive using this feat could use his glaive to attack at +8/+3 with 1d10+1 slashing damage at reach and get an additional attack at +8 with 1d6 bludgeoning damage against an adjacent foe.  These attacks can be used with Cleave, using appropriate weapon damage based on distance to the foe. 
Also note that the player can still use the weapon as a normal two-handed weapon gaining 1.5 times his Strength bonus to damage but losing the extra attack. 
The feats Two-Weapon Fighting and Improved Two-Weapon Fighting give extra attacks as they normally would with any double weapon when using a reach weapon in this manner.
Special: A fighter may select Pole Arm Mastery as one of his bonus feats.   
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Feats 6
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Feats 8
Information in the blue shaded box above (with the exception of proper names) is Open Game Content.  Refer to the Open Game License for further details on Open Game Content and Product Identify.
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