ABSORB Grass 20 100% 20 Your Pok*mon absorbs HP from the opponent equal to 1/2 the attack damage Level
ACID Poison 40 100% 30 May decrease opponent's defense by 1 level temporarily - 10% chance Level
ACID ARMOR Poison - - 40 Increases your Pok*mon's defense by 2 levels temporarily Level
AEROBLAST Flying 100 95% 5 Has a good chance for a critical hit [Lugia only] Level
AGILITY Psychic - - 30 Increases your Pok*mon's speed by 2 levels temporarily Level
AMNESIA Psychic - - 20 Increases your Pok*mon's special defense* power by 2 levels temporarily Level
ANCIENTPOWER Rock 60 100% 5 Deals damage and may raise all your Pok*mon's stats by 1 level temporarily - 10% chance Level
ATTRACT Normal - 100% 15 If opponent's Pok*mon is of the opposite sex there is a 50% chance it will be unable to attack TM 45
AURORA BEAM Ice 65 100% 20 Deals damage and may decrease opponent's attack power by 1 level temporarily (does not freeze)* Level
BACK STAB Normal 80 75% 10 Good chance for a critical hit Level
BARRAGE Normal 15 85% 20 Your Pok*mon attacks 2 to 5 times in a row Level
BARRIER Psychic - - 30 Increases your Pok*mon's defense by 2 levels temporarily Level
BATON PASS Normal - - 40 Allows you to switch Pok*mon during a battle, new Pok*mon retains any bonuses the previous Pok*mon had Level
BEAT UP Dark 10 100% 10 Your Pok*mon attacks as many times as the number of Pok*mon you are currently carrying, afflicted (poison, sleep, etc.) Pok*mon don't count [Sneasel] Level
BELLY DRUM Normal - - 10 Raises your attack to the max in exchange for 1/2 your HPs [Snorlax] Level
BIDE Normal - 100% 10 Your Pok*mon waits 2 to 3 turns then hits opponent for twice the damage received Level
BIND Normal 15 75% 20 Prevents opponent from fleeing, damage continues for 2-5 turns in addition to other attacks* Level
BITE Dark 60 100% 25 Deals damage and may flinch opponent - 30% chance Level
BLIZZARD Ice 120 70% 5 Deals damage and may freeze opponent - 10% chance TM 14
BODY SLAM Normal 85 100% 15 Deals damage and may paralyze opponent - 30% chance Level
BONE CLUB Ground 65 85% 20 Deals damage and may scare opponent - 10% chance [Cubone / Marowak] Level
COUNTER Fighting - 100% 20 Hits opponent for twice the damage received (works against physical attacks only), always attacks last regardless of speed Level
CRABHAMMER Water 90 85% 10 Has a good chance for a critical hit [Krabby / Kingler] Level
CROSS CHOP Fighting 100 80% 5 Has a good chance for a critical hit Level
CRUNCH Dark 80 100% 15 May decrease opponent's special defense by 1 level temporarily - 20% chance Level
CURSE ???? - - 10 If used by ghost type Pok*mon, it halves its HPs and damages opponent for that amount of damage every turn. If used by any other type of Pok*mon, it lowers its speed by 1 level and raises its attack and defense by 1 level TM 03
CUT Normal 50 95% 30 Regular attack, allows you to chop down certain trees in the field HM 01
DEFENSE CURL Normal - - 40 Increases your Pok*mon's defense by 1 level temporarily TM 40
DESTINY BOND Ghost - - 5 If your Pok*mon uses this and faints, your opponent faints too (cheese move) Level
DETECT Fighting - - 5 Blocks opponent's attack. Chance of success decreases if used consecutively. TM 43
DIG Ground 60 100% 10 Your Pok*mon digs underground on the 1st turn, then attacks on the 2nd; allows you to escape from caves and dungeons* TM 28
DISABLE Normal - 55% 20 Disables your opponent's ability that was last used for several rounds* Level
DIZZY PUNCH Normal 70 100% 10 Deals damage and may confuse opponent - 20% chance Level
MEGA KICK Normal 120 75% 5 Deals damage [Hitmonlee] Level
MEGA PUNCH Normal 80 85% 20 Deals damage Level
METAL CLAW Steel 50 95% 35 Deals damage and may raise your attack power by 1 level temporarily - 10% chance [Scizor] Level
METRONOME Normal - - 10 Uses a random attack (all attacks, not just TMs)* Level
MILK DRINK Normal - - 10 Restores half of your Pok*mon's HPs, or gives one fifth of your HPs to one of your other Pok*mon [Miltank] Level
MIMIC Normal - 100% 10 Your Pok*mon mimics opponent's last attack and can use it for the duration of the battle [Sudowoodo] Level
MIND READER Normal - 100% 40 Allows your Pok*mon to hit opponent's that have become difficult to hit, allows Normal and Fighting type moves to damage Ghost type Pok*mon Level
MINIMIZE Normal - - 20 Increases your Pok*mon's chances for evading attacks by 1 level temporarily Level
MIRROR COAT Psychic - 100% 20 Hits opponent for twice the damage received (works against special attacks only), always attacks last Level
MIRROR MOVE Flying - - 20 Your Pok*mon mimics opponent's last attack Level
MIST Ice - - 30 Defends against special attacks designed to decrease your Pok*mon's abilities Level
MOONLIGHT Normal - - 5 Restores HPs, amount restored depends on time, most effective at night Level
MORNING SUN Normal - - 5 Restores lost HPs, amount restored depends on time of day Level
MUD-SLAP Ground 20 100% 10 Deals damage and lowers opponent's accuracy by 1 level temporarily (stronger version of Sand Attack) TM 31
NIGHTMARE Ghost - 100% 15 Puts nightmare effect on opponent causing 1/4 loss of HPs per turn, only works while opponent is asleep TM 50
NIGHT SHADE Ghost - 100% 15 Damage dealt is equal to your Pok*mon's experience level Level
OCTAZOOKA Water 65 85% 10 Deals damage and may lower opponent's accuracy by 1 level temporarily - 50% chance [Remoraid/Octillery] Level
OUTRAGE Dragon 90 100% 15 Deals damage for 2 to 3 turns, after that your Pok*mon gets confused Level
PAY DAY Normal 40 100% 20 You get extra money after the battle equal to... (your level X number of attacks X 2) Level
PECK Flying 35 100% 35 Deals damage Level
PERISH SONG Normal - - 5 Faints both Pok*mon in 3 turns, effect is canceled if Pok*mon are switched Level
PETAL DANCE Grass 70 100% 20 Deals damage for 2 to 3 turns, but confuses your Pok*mon after that. Level
PIN MISSLE Bug 14 85% 20 Your Pok*mon attacks 2 to 5* times in a row Level
PAIN SPLIT Normal - 100% 20 You and your opponent's HPs are raised or lowered so as to be equal to 1/2 the sum of both Pok*mons' current HPs [Misdreavus only] Level
POISON GAS Poison - 55% 40 Poisons opponent Level
POISON STING Poison 15 100% 35 Deals damage and may poison opponent - 30% chance Level
PRESENT Normal - 90% 15 Random effect; either does 40, 80, or 120 damage or restores your opponent's HPs by 80 [Delibird] Level
PROTECT Normal - - 10 Opponent's attack has no effect that turn, chance of success decreases if used consecutively TM 17 br>
PSYBEAM Psychic 65 100% 20 Deals damage and may confuse opponent - 10% chance Level
PSYCH UP Normal - - 10 Your Pok*mon receives the same temporary special bonuses that your opponent received from one of his moves (such as from Amnesia) TM 09
PSYCHIC Psychic 90 100% 10 Deals damage and may decrease opponent's special defense* power by 1 level temporarily TM 29
PSYWAVE Psychic - 80% 15 Changes your special attack power at random so damage dealt is equal to between 1 point and 1.5 times your Pok*mon's experience level Level
PURSUIT Dark 40 100% 20 Opponent receives double damage to his current Pok*mon if he tries to switch Pok*mon the turn this attack is used Level
QUICK ATTACK Normal 40 100% 30 Your Pok*mon attacks 1st, if both Pok*mon use this the faster one attacks first Level
RAGE Normal 20 100% 20 As your Pok*mon takes damage, its attack power increases temporarily when used consecutively Level
RAIN DANCE Water - - 5 Increases the power of water moves for 5 turns TM 18
RAPID SPIN Normal 20 100% 40 Deals damage and frees Pok*mon from multi-round attacks such as Wrap and Leech Seed Level
RAZOR LEAF Grass 55 95% 25 Has a good chance for a critical hit Level
RAZOR WIND Normal æ æ 10 Your Pok*mon glows on 1st turn, then attacks on the 2nd Level
RECOVER Normal - - 20 Restores life equal to 1/2 the number of Pok*mon's max HP Level
REFLECT Psychic - - 20 Cuts the damage received from physical attacks by 50% for 5 turns, effect remains even if you switch Pok*mon Level
REST Psychic - - 10 Your Pok*mon recovers all HP, then sleeps 2 turns TM 44
RETURN Normal - 100% 20 Deals more damage the more your Pok*mon likes you TM 27
REVERSAL Fighting - 100% 15 Deals greater damage the lower your HPs are. Level
ROAR Normal - 100% 20 Ends battle when fighting wild Pok*mon, against trainers it switches your opponent's current Pok*mon with one of his other Pok*mon* TM 05
ROCK SMASH Fighting 20 100% 15 Deals damage and may lower opponent's defense by 1 level temporarily, allows you to smash boulders TM 08
ROCK SLIDE Rock 75 90% 10 Deals damage and may scare opponent - 30% chance Level
ROCK THROW Rock 50 90% 15 Deals damage Level
ROLLING KICK Fighting 60 85% 15 Deals damage and may scare opponent - 30% chance Level
ROLLOUT Rock 30 90% 20 Attacks for up to 5 turns with damage doubling each turn (that's 480 damage on 5th roll!), damage returns to normal if you miss, since effect continues even if opponent switches Pok*mon you can basically knock down enemy Pok*mon like bowling pins TM 04
SACRED FIRE Fire 100 95% 5 Deals damage and may burn opponent - 50% chance [Ho-oh only] Level
SAFEGUARD Normal - - 25 Protects your Pok*mon from special effects (such as paralysis and sleep), shield is used up when you're hit with an effect causing move Level
SUBMISSION Fighting 80 80% 25 Pok*mon takes 1/4 the damage dealt to opponent Level
SUBSTITUTE Normal - - 10 Pok*mon uses 1/4 HPs to make a clone that fights automatically; original Pok*mon is not effected by damage taken by the clone Level
SUNNY DAY Fire - - 5 Increases the power of fire moves for 5 turns, allows Solar Beam to fire without charging, increases the effectiveness of regeneration moves such as Synthesis TM 11
SUPER FANG Normal - 90% 10 Cuts opponent's HP in half [Rattata / Raticate only] Level
SUPERSONIC Normal - 55% 20 Confuses opponent Level
SURF Water 95 100% 15 Deals damage, allows you to travel over water HM 03
SWAGGER Normal - 90% 15 Confuses opponent but lowers your regular attack power by 2 levels temporarily TM 34
SWEET KISS Normal - 75% 10 Confuses opponent Level
SWEET SCENT Normal - 100% 20 Lowers opponents chance of evading attack by 1 level, makes Pok*mon appear when used in the field TM 12
SWIFT Normal 60 - 20 Attack will always hit* TM 39
SWORDS DANCE Normal - - 30 Increases your Pok*mon's attack power by 2 levels temporarily Level
SYNTHESIS Grass - - 5 Restores HPs, amount restored depends on time of day Level
TACKLE Normal 35 95% 35 Deals damage Level
TAIL WHIP Normal - 100% 30 Decreases opponent's defense by 1 level temporarily Level
TAKE DOWN Normal 90 85% 20 Your Pok*mon takes 1/4 the damage dealt Level
TELEPORT Psychic - - 20 Ends battle automatically (doesn't work while fighting trainers) and takes you to the last Pok*mon Center you visited [Abra] Level
THIEF Dark 40 100% 10 Steals items carried by wild Pok*mon, deals damage if Pok*mon isn't carrying anything TM 46
THRASH Normal 90 100% 20 Deals damage for 2 to 3 turns but confuses your Pok*mon after that Level
THUNDER Electric 120 70% 10 Deals damage and may paralyze opponent - 30% chance TM 25
THUNDERBOLT Electric 95 100% 15 Deals damage and may paralyze opponent - 10% chance Level
THUNDERPUNCH Electric 75 100% 15 Deals damage and may paralyze opponent - 10% chance TM 41
THUNDERSHOCK Electric 40 100% 30 Deals damage and may paralyze opponent - 10% chance Level
THUNDER WAVE Electric - 100% 20 Paralyzes opponent Level
TRANSFORM Normal - - 10 Transforms Pok*mon into a copy of its opponent; however, all moves have only 5 PP [Ditto] Level
TRI ATTACK Normal 80 100% 10 Deals damage and may paralyze, burn, or freeze opponent - 20% chance Level
TRIPLE KICK Fighting 10 90% 10 Your Pok*mon attacks 3 times in a row, each turn the attack hits base damage increases by 10, damage returns to normal if you miss [Hitmontop] Level
TWINEEDLE Bug 25 100% 20 Pok*mon attacks twice and may poison opponent - 20% chance [Beedrill] Level
TWISTER Dragon 40 100% 20 Deals damage and may scare opponent - 20% chance Level
VICEGRIP Normal 55 100% 30 Deals damage Level
VINE WHIP Grass 35 100% 10 Deals damage Level
VITAL THROW Fighting 70 100% 10 Always attacks last, but your next attack has 100% chance to hit [Machop/choke/champ] Level
WATER GUN Water 40 100% 25 Deals damage Level
WATERFALL Water 80 100% 15 Deals damage, allows you to climb waterfalls HM 07
WHIRLPOOL Water 15 70% 15 Deals damage for 2 to 5 turns, prevents opponent from fleeing, allows you to pass over whirlpools HM 06
WHIRLWIND Normal - 100% 20 Against wild Pok*mon - ends battle automatically; against trainers - makes opponent switch Pok*mon* Level
WING ATTACK Flying 60 100% 35 Deals damage Level ,br>
WITHDRAW Water - - 40 Increases your Pok*mon's defense by 1 level temporarily Level
WRAP Normal 15 85% 20 Your Pok*mon attacks for 2 to 5 turns* in a row, prevents opponent from fleeing Level
ZAP CANNON Electric 100 50% 5 Deals damage AND paralyzes opponent TM 07