Dungeons & Dragons
3rd ed
I have been playing dungeons & dragons in one form or another since 1981. Basic was good, AD&D was excellent, 2nd edition was so so but not worth upgrading to in my opinion. 3rd edition WAS worth upgrading to, and contains many innovations we have incorporated for years - or wish we'd thought of. We haven't gone to 3.5 ... it's pretty close to the same thing, and not worth the expense. Especially after just going to 3rd edition just a couple years prior. I've been in pretty much constant campaigns throughout that time, though for a time I played perhaps more James Bond Roleplaying Game. That also is an excellent game, see that section also if you like. The biggest flaw of 3rd ed is the experience table. You tend to shoot up in levels. A first level wizard throws a sleep spell and puts two bugbears to sleep. He has moved up to second level, receiving 1200 experience points. Eventually, I will re-add on some of my ad&d information but for now, we'll stick to 3rd edition. Character Sheet for levels 1-10
Characters :
The Paztic Empire campaign setting
Notes : House rules : Advice for new players : If you're a small class person, be a thief or a spell caster. Period.
Wizards are much more adaptable than sorcerors. If specialized they get nearly as many spells and they can write scrolls for spells they seldom use. They also get free magical feats every five levels and get 2nd level spells at 3rd level instead of 4th. For feats take Improved Initiative, and spell focus if you're an enchanter. Make a good supply of scrolls, of wands if you're able. Paladins / Rangers / etc : don't move up much past 4th level. Take fighter levels instead for the feats. Paladins are nice for getting the charisma bonus on saves. Thieves : take one level of ranger to go with it. And perhaps point blank / rapid shot for feats. Clerics : make or buy cure scrolls or wands. Take improved initiative of course. Most our clerics use domains but are not part of a particular church (I myself don't like to even Pretend to worship a god besides the one true one). Clerics without dieties are a good solution - they are simply uses of a different kind of magic, not bestowed by any outside power.
Fighter types : If strong, take power attack, cleave, then improved iniative. See the LAIRS section for maps, etc Links : I am hesitant to put any links on my webpages after getting my last page cancelled. I still haven't found out why. Maybe somebody on a page linked to my favorites had a nude picture or something. But if you check online search engines for "dungeon generator", "npc generator" or "character generator" there are lots of good ones out there. Some map and stock entire dungeons for you. If you want my links, email me. :-) One great page is http://www.aarg.net/~minam/npc.cgi
A BLANK 3RD EDITION CHARACTER SHEET |