Name:       Dalamar Silverthorn
Race :      Elven
Level :     6th
Class(es):  Wizard (Enchanter) / Cleric
Level(s):   5th / 1st
Experience: 


Strength           14  +2    Align : CG
Intelligence       18  +4    Languages: Common, Elven, 
Wisdom             13  +1    Draconic, Sylvan, Goblin
Dexterity*         20  +5    Faith : Corellian
Constitution*      14  +2    
Charisma           10  --    

Armor Class     23 / 30 Breakdown : Mage Armor 4 + Dex 5 
Hit Points      35      + Medium Shield 4 (+ Shield Spell 7 )
    
                      
Class Feats: Summon Familiar, Scribe
Feats for Level:  1/ Spell Focus - Enchantment
                  3/ Improved Initiative
                  6/ Craft Wand
                  6/ 5th level wizard : Craft Wondrous Item

*    Elven Feats/Abilities : Longsword Proficiency, Bow Proficiency, 
     Immune to Sleep, +2 saves on enchantments, low light vision, 
     +2 to listen/spot/search, Attributes adjustments (+2 dex, -2 con)

Base Attack Bonus : +1       Strength Bonus  +2   Dex Bonus  +4

Saves:  Wiz  Cl                       Misc
Fort    +1 + 0 + Con Bonus +2 = +3
Reflex  +1 + 0 + Dex Bonus +4 = +5
Will    +3 + 2 + Wis Bonus +0 = +5    +2 vs Enchantments Immune to Sleep
___________________________________________________________________________

Skills: (24 wizard + 24 wizard = 48 wizard)+ (6 cleric)
                   Wizard    Total   Tools etc  Attr. Mod  Total
Concentration      8         8                  +2        = 10 + 1 Clerical = 11
Spellcraft         8         8                  +4        = 12 + 1 Clerical = 13
Knowledge-arcana   8         8                  +4        = 12
Alchemy            8         8                  +4        = 12
Craft-Bowyer       1         1       +2         +4        = 7
Craft-woodcarving  1         1       +2         +4        = 7
Knowledge-religion 1         1                  +4        = 5
Knowledge-nature   1         1                  +4        = 5
Knowledge-archit.  1         1                  +4        = 5    

Tumble             2/2=1     1                  +5        = 6
Open Lock          2/2=1     1       +2         +5        = 8
Disable Device     2/2=1     1       +2         +5        = 8
Ride               2/2=1     1                  +4        = 5
                  _____
                   45

Clerical Skills:
                   Cleric    Total   Tools etc  Attr. Mod  Total
Concentrate        1         *** see above ***
Spellcraft         1         *** see above ***
Handle Animal	   2          4			+0        = 6       Domain Skill
Wilderness Lore    2          2                 +1        = 3       Domain Skill

Spells (Wizard - Specialty : Enchantment   Prohibited : Illusion )
 0 lvl * All (except Illusion)    

 1 lvl * Sleep(ench), Charm Person(ench), Identify, Mage Armor, Spiderclimb, 
         Tenser's floating Disk, Shield, Burning Hands, True Strike

 2 lvl * Tasha's Hideous Laughter(ench), Web, Scare, Rope Trick

 3 lvl * Hold Person(ench), Stinking Cloud, Fly
  _________________________________________________________________________

  Normally Memorized : 
  0   level ( 4 + 1 ench )     : Det Magic, Mage Hand, Mage Hand, Ray of Frost,
                                 Daze(ench)

  1st level ( 3 + 1 + 1 ench ) : Sleep(ench), Mage Armor x2, Burning Hands x2 

  2nd level ( 2 + 1 + 1 ench ) : Indoors/Tasha's Hideous Laughter(ench), Web x2
                                 Outdoors/Tashas(ench), Scare(necro), Rope Trick

  3rd level ( 1 + 1 + 1 ench ) : Hold Person(ench), Stinking Cloud x2
  _________________________________________________________________________

  Clerical Spells [ Domains : Animal and Travel ] 
  Normally Memorized : 
  0   level (3)           : Purify F&W, Guidance, Resistance or Create Water
  1st level (2 + 1 domain): Exp Retreat (domain), Shield of Faith, Command
  _________________________________________________________________________

  SETH (Mastiff Guarddog)   

Guard/Attack Dog (mastiff: modified Riding Dog) Hit Dice: 2d8+2 Hit Points : 17 Init: +2 (dex) AC: 20 (+2 dex, +4 natural, +4 pts chain) Bite: +3 Damage: 1d6+3 Speed: 40' Saves: Fort +5 Reflex +5 Will +1 Abilities: Str 15 Int 2 Wis 12 Dex 15 Con 15 Cha 6 Skills: Listen +5 Spot +5 Swim +5 Wilderness Lore +1 (+5/scent) Side Packs Harness/Bags (8 lbs) : Sling *, Dagger 1#, 50 silk rope 5#, Sack 1/2#, Flint & Steel *, Pouch 1/2#, Thieves Tools 3# Chainmail Shirt Barding (4 pts)25# Total : 48#

  GEAR  

  Ring of Sustenance                       * 
  Elven Spider-Climbing Boots              *
  Elven Cloak of Flying                    *
  Bookbag                                  1 #
   Spellbook - in a waterproof tin         3 # 
   Scrollbook                              2 #                 [  5 # ]
    - Scrolls / all useful spells
  Shoulder Slung           
   Bone scroll case (oversized)            2 #                 [  2 # ]
  Longsword +2                                                 [  4 # ] 
  Medium Darkwood Shield +2                                    [  5 # ]

  Belt
   Pouch (holds 2.5#)                            1/2 #
     Flint & Steel                               *
   Component Pouch (holds 1#)                    1/4 # *     
   Potions : Blur                                              
   Carried in Money pouch: 10 gp & 15 sp         1/2 #
                                                               [  2 # ]
                                                               _________
                                                               [ 18 # ]

  Weapon Belts 
   Club                                   3 #
   2 Daggers                              2 #           
   Sling                                  *
   MW Mighty Bow +2 damage                3 #            
    Quiver / 20 arrows                    3 #                  [ 11 # ]
                                                               _________
                                                               [ 29 # ]

                                                               
  Duffle/Mount Pack                        2 #       
   Waterskin - full                        4 #                
   Rope 50' silk                           5 #
   Bedroll                                 5 #
   Canvas 4 sq yards                       4 # 
   Sacks (2)                               1 # 
   Masterwork Thieves Tools                3 #
   Storage Tins                            1 #                 [ 25 # ]
                                                             _____________

Total                                                          [      ]   

Cash:   70  plat (10 gold ea)
        58  gold
        521 silver               

Saddle Bags : 
   +1 Medium Shield    
   Horseshoes of Speed   



   Encumbrance :  Medium  59   Heavy 117   Current: Light

   Trade Goods : 3 wolfskins,             

   Mule : Lumber Axe, Hatchet, Shovel and Pick, Hammer and Nails.  
          300 ft rope                  Chainmail Shirt and Shield
          Storage/Cooking tins         40 arrows         
          Masterwork Bowyer tools                 

   Misc Loot : 
          Ring of Countering            Wand of Det Magic / 43
          Potion of Intelligence        568 pp (10 gp each)
          Medusa Head
   ____________________________________________________

History

History

Dalamar is an elven enchanter. He is a bit of a loner, even among elves, and a bit vain about his growing archery skills. Years ago he fell in love with a human merchant's daughter, and moved to Port Destiny, against all the advice of his friends and family. He worked as a bowyer, and as a guard for the merchant's guild. His wife was an adventurer - a human wizard. He himself dabbled in her art, learning a bit of wizardry. One day she failed to return .... he and her father waited ... months passed. Her father hired agents to try to track her down, and eventually they were successful. They returned with her scant remains. Devastated, Dalamar entered a period of mourning .... a few more years passed (not overly long in elven terms but to the humans it seemed quite long). He became dour and shunned the company of old associates, including her father. He is beginning to recover his spirits, but only barely. His elven charm is nearly gone. He has sold everything, but gave most of it to his father-in-law (who had over extended himself searching for his daughter)and intends on wandering the world a bit.

One possession he retains is a small canvas painting of himself and his wife, rolled into an oversized bone scroll case.

He has a strong hatred of dark races, suspecting one of them took his wife from him.


Wands : 
 True Strike                                    Shield (at level 2)
 

Scrolls :
Arcane

 Det Magic x 4                                   Web x 2 (3rd)
 Mage Hand x 3                                   Scare x 1
 Sleep(ench) x 4                                 Rope Trick x 2 (4th)
 Mage Armor x 2 (1st)
 Burning Hands x 5 (1st) , x 5 (4th) 
 Charm Person(ench) x 3
 Identify x 2
 Spiderclimb x 4
 Tenser's floating Disk x 8 (1st),
 Shield x 10 (1st) 
 True Strike x 10

Divine 

Cure Light Wounds x 10
Divine Favor x 3          Expedient Retreat x 2
Invis to Undead x 1       Command x 3
Obscuring Mist x 2        Sanctuary x 3
Detect Undead x 2         Invis to Undead x 2
Cause Fear x 2            Calm Animals x 2
Shield of Faith x 4

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