Character Name:   	Kudgel

		rating	modifier (rating modifiers)		
Strength:	20/24	+5/+7	  Strength Spell 	  	
Intelligence:	12	+1	  
Wisdom:	        20/26	+8	  Amulet of Wisdom	
Dexterity:	16	+3	  
Constitution:	14/18	+2/+4	  Endurance Spell 
Charisma:	12	+1	  

Initiative  :   + 7 
Hit Points:	77  /  93

Armor Class :	22 
  Breakdown :  Base 10 +  Dex 3  + Wis 4  + Shield (+2) 4  + Ring of Prot 1  
  JUICED    :  AC  27 / 30  with Barkskin & Vestment /and shield of Faith

Base Attack Bonus:	+ 5   	
                        Strength Bonus : +7     Melee  : +12   
                        Flurry w/ +1 Nunchuks  : +11	Dam 1d6+8

	                Dexterity Bonus : +3   Missile : +8    
                        Sling +1 w/in 30' * : +10	Dam 1d4+11
			MW Longbow w/in 30' * : +12	Dam 1d8+8

Saving Throws:	 class1 + class 2 + attrib + magic + other =  total		
Fortitude	  2     +  5   	  + 2 / 4                  =  + 9/11    Endurance Spell
Reflex 		  2     +  2  	  + 3                      =  + 7	
Will 		  2     +  5      + 8                      =  + 13


Feats:	
For Level : 1.  Improved Initiative		3.   Point Blank Shot 
	    6.  Rapid Shot

Free for Class:	Monk : 	 Improved Unarmed Strike, Flurry of Blows, 
                         Stunning Attack, Evasion		
		Cleric : Turn ( 3x per day + char bonus of +1 = 4 x daily )
			 Domains - Travel, Plant
Languages:	Orcish, Common, Goblin, Draconic		

Skills:		class 1[Monk 1 level]: 20 pts  class 2[Cleric 5 levels]: 15 pts	
		class1 + class 2 + attrib + magic + other  =  total  notations	
Hide		4                +  3             +	   =  7
Move Silently	4      +  6=3 	 +  3             +	   =  10
Tumbling	4      +  2=1 	 +  3             +	   =  8	
Spot		4      +  6=3 	 +  4             +	   =  11
Listen		4                +  4             +        =  8	

Languages :		4=2 	languages :  Goblin, Draconic

Spells : Level 0  (   6     ) 	:  Detect Magic, Guidance x4, Resistance
	 Level 1  ( 6 + 1 ) 	:  Cure Light x 3, Shield of Faith x3  
                	           Domain : Exp Travel  or Entangle   
	 Level 2  ( 5 + 1 ) 	:  Bull Strength x2 , Endurance x2, Delay Poison
                            	   Domain : Barkskin or Locate Object
   	 Level 3  ( 4 + 1 ) 	:  Disp. Magic, Command, Hold P, Magic Vestment
                             	   Domain : Fly or Plant Growth
	 Level 4  ( 3 + 1 )     :  Greater Magic Weapon x 2, Cure Crit Wounds
                            	   Domain : Dim Door or Control Plants

Magic/Special Gear:	Encumbrance:  Self  - light 133 med 266  hvy 400 : 

+2 Shield (6#)          		+1 Sling			
+1 Nunchuks - SS x2  (2#)               Bracers of Archery
Pouch of Holding (20#/1# )  		Boots of L & S		
Ring of Prot +1		                Amulet of Wisdom +6
Clipboard of Scrolls (1#)				                       = 10#

Pack (2#) :  Bedroll 5#   Waterskin   4#   Canvas 2#   Silk Rope 50'/5#  
             Sack/Empty 1/4 #   Flint/Steel 1/4 #   
             12-MW Silver Bullets 6#          
	     MW Composite Longbow STR +4 (3#)  Quiver (24 arrows MW Silver)(3#)
	     				                                       = 28#

1
Hosted by www.Geocities.ws