Bone Hill : is the Lair of Lord Jafar, and Chronic Splendor The Mistress of the Keep is a 12th level Vampire Sorceress - Also in residence are 2 Ettins, numerous bugbears and orcs, and a tribe of kobolds (the servant class of the Keep) Keep : 12 male bugbears, 12 female bugbears - 1 with a 17 charisma 6 orcish barbarians of low level - 1 half orcish cleric (follower of Chronic) 2 Ettins - male and female 30 kobolds The Keep K1 : 2 Bugbear guards on constant watch - 12 hour shifts K2 : 1 Bugbear guard on watch and 5 kobold messengers 2 kobolds keep constant watch east and 2 north, via peep holes K4 : Common Room - this is where the Bugbear women and children sleep The west 10 feet is roped off, and children are beaten if they enter K5 : Stairs down, privy and bedding Storage K7 : The two female bugbears who work the kitchen sleep here K8 : Bunkroom - Bugbears are required to sleep 8 hours before beginning their Guard Shift - they serve 4 days on and 4 days off They may make patrols/raids during their off days They are forbidden to raid anywhere within 1/2 mile of the trade roads or within 3 miles of neighboring towns K11 : Guest Room K12 : Adventuring Party Room K13 : Jafar's Room K14-15 : Bugbear women's Quarters K16 : Guest Room K17 : Couples Room The Basement : Chronic's area (the orcs) The Tower T-B1 / A : Ettin Couple - they move stuff : T2 : NO entry to B, except via arrow slots T3 : The Sorceress' Lab and (mundane) library (C) Dungeon Level D2 : There is NO door here ... but a hole big enough for a rat etc (Or gaseous vampire) to fit through D5 : Kobold Lair - 30 adults plus young, Egress via Gazebo crawlspace D7 : A permanent Anti magic aura in the room Does not affect constructs D10 : 2 Spectators - as per beholder but they only have 4 small eyes each eye is usable 10 times per day : 1. create food and water (at 5th level) 2. Cause Serious Wounds 3d8+5 (Range touch) 3. Hold Monster (at 5th level) 4. Magic Missile (at 5th level) Center Eye does Clairvoyance and Mage Hand at a distance of 200 feet They periodically do Clairvoyant patrols throughout the castle Lower Dungeon Level D11 : The Sorceress - she sleeps here, but conducts business in the tower DD1 etc : The cold rooms do 2 points of cold damage per round they are used for food storage - there is a MASSIVE amount of food stored here, almost completely filling DD2 Some polished skeletons keep the place tidy DD5 : An wizard under an ancient curse chained in skeleton form He cannot be destroyed, as he merely reforms - only a limited wish etc can free his tortured soul (Jafar did not do so, as he was a good spirit he keeps him here for humor factor) This room is not cold, and contains a chair and reading lamp, etc - if one can ignore the moaning skeleton DD6 : A sealed off room with only air slots - a permanent charming effect makes people NOT want to leave the room ... inside are a beautiful Djinni woman and other beautiful captives - The Spectators provide food daily DD7 : Entry is merely again a rat sized hole DD9 : These secret chambers include a glass-steel viewing window into DD6 |