Name: Alric Darkshadow Race: Human Class: Wizard (Enchanter / prohibited Illusion) Level: 23 Experience: Score Modifier Base + Inherent + Magic Adj. Strength: 15 +2 15 none none Intelligence: 34 +12 21 +5 +8 Wisdom: 11 none 11 none none Dexterity: 20 +7 14 +4 +6 Constitution: 28 +9 14 +5 +8 Charisma: 12 +1 12 none none Base Attack Bonus : + 11 / + 6 / + 1 (& +1 to hit from Amulet) Initiative : + 11 / +15 Hit Points : 288 Armor Rating : 46 Breakdown: Base 10 + Bracers 8 + Robes 5 + An. Shield 7 + Dexterity 7 + Haste 4 + Polymorph NA 5 = 46 (+ Rod of Flail 4 + Shield Spell 7 = 57 ) Saves: Total = Base + Attrib + Magic + Other Fortitude +23 +7 +9 +7 or more Will +20 +13 none +7 or more Reflex +19 +7 +5 +7 or more Saving Throw Related Items: Cloak of Res +5 Robes of the Magi +1 Amulet : +1 Girdle of Dwarven Kind (+2 vs magic and poisons) Rod of Flailing +4 Spell : Protection from Spells +8 Shield Spell (+3 reflex saves vs area affect) Languages: Common, Dwarven, Elven, Draconic, Terran, Orc, Goblin, Giant, Celestial, Abyssmal, Infernal, Ignan (fire), Undercommon, Sylvan, Gith, Gnoll, Feats: Free for Class: 1. Scribe Spell, Summon Familiar 5. Craft Wand 10. Silent Spell 15. Forge Ring 20. Craft Intelligent Item 23. Epic / Improved Spell Casting 2 For Level: 1. Spell/Focus - Enchantments Spell/Focus - Transmutation 3. Improved Init 6. Greater Spell Focus - Enchantments 9. Silent Spell 12. Greater Spell Focus - Transmutation 15. Bastard Sword Proficiency 18. Still Spell 21. Improved Critical - Bastard Sword 23. Epic / Improved Spell Casting 24. Epic / Improved Spell Casting Skills: 390 / 312 :: Note all skill checks at +1 due to amulet (luck) Concentrate 35 Spellcraft 38 Scry 38 Knowledges 38 Arcana, Planes, Nature, Religion Spot 20 Base 26/2=13 + 'Eyes' 5 + Alertness 2 Tumbling 18 (26/2=13+dex 5) Languages 14 Abysmal, Infernal, Ignan (fire), Undercommon, Sylvan, Gith, Gnoll Used 246 Remaining 142/38 Spells Memorized Normally : Zero 4 + 0 + 1 enchantment : Daze Mage Hand x4 1st 4 + 3 + 1 enchantment: Charm Person x 8 2nd 4 + 3 + 1 enchantment: TH Laughter x 2 - Web x 2 - Rope trick - Arcane Eye x 3 3rd 4 + 3 + 1 enchantment: H Person - Gr M Wpn - Dispel M - Gas Form -Haste x2 - Shrink x 2 4th 4 + 3 + 1 enchantment: Charm Monster x 2 - Poly Self x2 - O Res Sph x 2 - Stoneskin - Poly Other 5th 4 + 2 + 1 enchantment: Hold Monster - Teleport - Wall of Force - Nondetection - Quickened True Strike x 3 6th 4 + 2 + 1 enchantment: Mass Sugg x 2 - Flesh/Stone x2 - Greater Dispelx2 - Disintegrate 7th 4 + 2 + 1 enchantment: Insanity - Limited Wish x3 - Spell Turning - Force Cage - Telep w/o Error 8th 4 + 2 + 1 enchantment: Mass Charm - Polym Any x2 - Prot/Spells - Mord M M(silent) - TK sphere 9th 4 + 1 + 1 enchantment: Dom Monster - Wish - Wail of the B - Gate - Time Stop - Soul Bind Note: 4 pearls of power - level 9 Ring of Spell Storing Underline ones are Spell Mastered Italics are Enchantments 10th 1 + 2 Silent Polymorph Any - Silent Dominate Monster - Silent Polymorph Any 11th 1 + 2 Silent Still Wish - Silent Still Polymorph Any- Still Silent Gate Permanencied Spell Effects: Comprehend Languages 500 Detect Magic 500 See Invisible 1000 Special Effect (Divine Gift) Fast Healing 5 (until die once , contingency true resurrect) . . Magic Items : Ring of Greater Sustenance (works with other ring) Ring of Life Protection (Protects the soul upon death including no level loss - prevents soul trapping Ring of Countering (triple) : Greater Dispel, Harm, Harm Bracers of Armor 8 :: Intelligent : Expertise, Evasion, Uncanny dodge B5, True sight Cloak of Resistance +5 Amulet : 1. Adds +1 to virtual caster level for spells & +1 to base attack, saves & skill checks 2. Add one spell of highest level character can cast Ring of spell storing Headband of Intelligence +8 Gloves of Dexterity +6 Belt of Dwarven Kind / Health +6 Robes of the Archmagi (+5 AC, Spell Res 17, +1 Res, Spell Penetration) Eyes of Minute Seeing/Eagle Vestment of Faith (Stony skin Dam reduction 5/+5) Boots of Haste 4 Pearls of Power / level 9 Heward's Handy Halversack Quiver of Elhonna Boccob's Blessed Book Jar of Visions (scry 1/week) Scepter of the Red Dragon Lord (immune to fire, etc) Rod of Flailing Normally kept under the influence of a 'shrink' spell +5 Dagger Defender Shield + 4 Mithral Animated Heavy Fortification +4 thieves tools Crystal Ball Bracers - negate 1 dim anchor per day +5 Vorpal Bastardsword : Halves Fortification - 20 pts resistance to all energy (relic) Spare Boots of Haste and Rings of countering - Wands of 1st to 3rd level spells