Name: Alric Darkshadow
Race: Human
Class: Wizard (Enchanter / prohibited Illusion)
Level: 23
Experience:
Score Modifier Base + Inherent + Magic Adj.
Strength: 15 +2 15 none none
Intelligence: 34 +12 21 +5 +8
Wisdom: 11 none 11 none none
Dexterity: 20 +7 14 +4 +6
Constitution: 28 +9 14 +5 +8
Charisma: 12 +1 12 none none
Base Attack Bonus : + 11 / + 6 / + 1 (& +1 to hit from Amulet)
Initiative : + 11 / +15
Hit Points : 288
Armor Rating : 46 Breakdown: Base 10
+ Bracers 8 + Robes 5 + An. Shield 7
+ Dexterity 7 + Haste 4 + Polymorph NA 5
= 46
(+ Rod of Flail 4 + Shield Spell 7 = 57 )
Saves: Total = Base + Attrib + Magic + Other
Fortitude +23 +7 +9 +7 or more
Will +20 +13 none +7 or more
Reflex +19 +7 +5 +7 or more
Saving Throw Related Items:
Cloak of Res +5 Robes of the Magi +1 Amulet : +1
Girdle of Dwarven Kind (+2 vs magic and poisons)
Rod of Flailing +4 Spell : Protection from Spells +8
Shield Spell (+3 reflex saves vs area affect)
Languages: Common, Dwarven, Elven, Draconic, Terran, Orc, Goblin, Giant,
Celestial, Abyssmal, Infernal, Ignan (fire), Undercommon, Sylvan,
Gith, Gnoll,
Feats:
Free for Class:
1. Scribe Spell, Summon Familiar
5. Craft Wand
10. Silent Spell
15. Forge Ring
20. Craft Intelligent Item
23. Epic / Improved Spell Casting 2
For Level:
1. Spell/Focus - Enchantments
Spell/Focus - Transmutation
3. Improved Init
6. Greater Spell Focus - Enchantments
9. Silent Spell
12. Greater Spell Focus - Transmutation
15. Bastard Sword Proficiency
18. Still Spell
21. Improved Critical - Bastard Sword
23. Epic / Improved Spell Casting
24. Epic / Improved Spell Casting
Skills: 390 / 312 :: Note all skill checks at +1 due to amulet (luck)
Concentrate 35 Spellcraft 38 Scry 38
Knowledges 38 Arcana, Planes, Nature, Religion
Spot 20 Base 26/2=13 + 'Eyes' 5 + Alertness 2
Tumbling 18 (26/2=13+dex 5)
Languages 14 Abysmal, Infernal, Ignan (fire), Undercommon,
Sylvan, Gith, Gnoll
Used 246 Remaining 142/38
Spells Memorized Normally :
Zero 4 + 0 + 1 enchantment : Daze Mage Hand x4
1st 4 + 3 + 1 enchantment: Charm Person x 8
2nd 4 + 3 + 1 enchantment: TH Laughter x 2 - Web x 2 - Rope trick - Arcane Eye x 3
3rd 4 + 3 + 1 enchantment: H Person - Gr M Wpn - Dispel M - Gas Form -Haste x2 - Shrink x 2
4th 4 + 3 + 1 enchantment: Charm Monster x 2 - Poly Self x2 - O Res Sph x 2 - Stoneskin - Poly Other
5th 4 + 2 + 1 enchantment: Hold Monster - Teleport - Wall of Force - Nondetection - Quickened True Strike x 3
6th 4 + 2 + 1 enchantment: Mass Sugg x 2 - Flesh/Stone x2 - Greater Dispelx2 - Disintegrate
7th 4 + 2 + 1 enchantment: Insanity - Limited Wish x3 - Spell Turning - Force Cage - Telep w/o Error
8th 4 + 2 + 1 enchantment: Mass Charm - Polym Any x2 - Prot/Spells - Mord M M(silent) - TK sphere
9th 4 + 1 + 1 enchantment: Dom Monster - Wish - Wail of the B - Gate - Time Stop - Soul Bind
Note: 4 pearls of power - level 9 Ring of Spell Storing
Underline ones are Spell Mastered Italics are Enchantments
10th 1 + 2 Silent Polymorph Any - Silent Dominate Monster - Silent Polymorph Any
11th 1 + 2 Silent Still Wish - Silent Still Polymorph Any- Still Silent Gate
Permanencied Spell Effects:
Comprehend Languages 500 Detect Magic 500 See Invisible 1000
Special Effect (Divine Gift) Fast Healing 5 (until die once , contingency true resurrect)
. .
Magic Items :
Ring of Greater Sustenance (works with other ring)
Ring of Life Protection (Protects the soul upon death including no level loss
- prevents soul trapping
Ring of Countering (triple) : Greater Dispel, Harm, Harm
Bracers of Armor 8
:: Intelligent : Expertise, Evasion, Uncanny dodge B5, True sight
Cloak of Resistance +5
Amulet :
1. Adds +1 to virtual caster level for spells & +1 to base attack, saves & skill checks
2. Add one spell of highest level character can cast
Ring of spell storing
Headband of Intelligence +8
Gloves of Dexterity +6
Belt of Dwarven Kind / Health +6
Robes of the Archmagi (+5 AC, Spell Res 17, +1 Res, Spell Penetration)
Eyes of Minute Seeing/Eagle
Vestment of Faith (Stony skin Dam reduction 5/+5)
Boots of Haste
4 Pearls of Power / level 9
Heward's Handy Halversack
Quiver of Elhonna
Boccob's Blessed Book
Jar of Visions (scry 1/week)
Scepter of the Red Dragon Lord (immune to fire, etc)
Rod of Flailing Normally kept under the influence of a 'shrink' spell
+5 Dagger Defender
Shield + 4 Mithral Animated Heavy Fortification
+4 thieves tools Crystal Ball Bracers - negate 1 dim anchor per day
+5 Vorpal Bastardsword : Halves Fortification - 20 pts resistance to all energy (relic)
Spare Boots of Haste and Rings of countering - Wands of 1st to 3rd level spells