Jafar Al Jihad
Strength	22/30	+6/+10	( Inherent 2 )	
Intelligence	14	+2			
Wisdom		12	+1		   		
Dexterity	14/20	+2/+5					
Constitution	14/20	+2/+5		
Charisma	22/28	+6/+9   ( Inherent 3 )	

Level :	   20
Classes :  Wizard / Anti Paladin / Fighter 
Levels :   7  / 5 /  8
  Experience :
Align : LE
Hit Points :  185 / 245      

Init : + 9	[ Hasted : + 13 ]
Attack Bonus :	
  Base [ + 3 / +5 / +8 ] = + 16 	Melee : + 26  Missile : + 18   
                                        ( not including weapon etc )
       Standard Attack : +5 Falchion : +31 / +26 / +21 / +16  Damage :  2d4+20
       ( Juiced - Bless +1  Divine Favor  +1 Enlarge +1  = + 3  to hit & damage  
         Polymorphed : Strength +8 = +4 to hit / +6 damage )

AC : 		36  
  [ Base 10 + dex 5 + breastplate 10 + Ring of Protection 5 + buckler 6 = 33 ]
    Juiced - Shield Spell : 43 Haste : 47 (-6 vs touch)  
    Polymophed : +60   E & T :  68 / full 71    
    Polymorphed - Black Annis / Black Dragon   Size -1  Nat Armor 14  Str +8     
                  Steely Skin : hardness 1
    Alternate Polymorphed Form - Unicorn / Black Dragon  Size -1  Nat Armor 10 
                  Str +8)   Speed - 60

Saves:		Wiz + Pal + Fight + Attrib + Magic = Total    
Will		5   + 10  +  2    +   1    + 6	   = + 24   
Fort		2   + 13  +  6    +   5    + 6	   = + 32     
Reflex		2   + 10  +  2    +   5    + 6     = + 25 *   

Notations : Divine Grace (Paladin), Luck Stone +1, Cloak of Resistance +3, 
            Circlet of Charisma
            * Not including Shield Spell (+3 more)
_______________________________________________________________________________

Feats / Class Abilities  :
Wizard 	(1st) :	Summon Familiar, Scribe Spell		
        (5th) : Craft Wand
Paladin 	(1st)       :	Detect Good, Divine Grace (char bonus to saving throws), 
                 Divine Health, Paladin Touch (25 points )
           	(2nd)       :	Aura of Fear (Immune to Fear, Enemies -4 saves vs fear), 
                Smite Good (add char bonus to attack & level to damage)
           	(3rd)       :  Remove/Cause Disease, Turn undead 
                (as 2 levels lower = 3rd level of turning : 3 times + char
                 bonus per day)
            	(4th)       : Spell Use / First Level Spells (0 + Wisdom   
                bonus = 1  Caster Level = 2 )		
                (5th)       :  Special Mount
Feats :		1st         :	Improved Initiative		
                1st (human) : 	Power Attack		
                3rd         :	Spirited Charge	
		6th         :  	Cleave			
                9th         :  	Improved Critical 
                12th        :	Great Cleave
		15th        :	Improved Disarm		
                18th        : 	Blind Fighting 
Fighter Feats :	1st :	Mounted Combat		
                2nd : 	Ride By Attack		
                4th :  	Weapon Specialized
		6th :	Expertise			
                8th :			
Languages:	Common, Goblin, Orcish, Abysmal (LE),  

____________________________________________________________________________

Skills:		class 1[  Wizard  level 7 ] : 50  pts		
                class 2[ Anti-Paladin  level 5 ]  : 25 pts	       
                class  3[ Fighter  level 8 ] : 40  pts 
Stone of Luck +1 to all Skill checks

Eyes of the Eagle (+5 to spot)
		 Wiz + Pal + Fight + attrib + magic + misc + other  = total	
Diplomacy	 5   +  9                   +  1		    = 14	
Spellcraft	 10                +  2     +  1		    = 13
Knowledge Arcana 10                +  2     +  1		    = 13
Concentration	 10                +  5     +  1		    = 16	
Riding		 5   + 	11         +  5	    +  1   + 2 synergy	    = 24	
Handle Animal    5   + 	11         +  9	    +  1		    = 26
Spot		10=5 +	4=2  + 4=2 +  2	    +  6		    = 17
Tumbling	4=2  +  6=3	   +  5	    +  1   + 2 synergy	    = 13	
Jump		 5                 +  9     +  1		    = 15	
Swim		 3                 +  9	    +  1		    = 14
Languages		2=1	      Abysmal(LE),  
		46	25	34						
Magic : 
+ 5 Falchion : Sunblade, Keen, Ghostblade			
+5 Mithral Breastplate : [ Spell Fail 15% : Max Dex 5 ]  
   [ Note : When used suffers -1 to attacks, skills, saves ]		        
   [  100 % Fortification ] 
+5 Falchion : Flaming, Blooddrinker 
       [ on crit, drains con 1d4 : heals 1d6 hit points or restore 1d4 con
+5 Animated Buckler :  [  Flying, Ghost Touch ] 	
Bags of Holding / Small	: 3	
Helm of Telepathy		
Eyes of Darkvision & Eagle  (Spot + 5)
Stone of Luck +1			
Boots of Speed  	           		
Cloak of Resistance  +5			
Ring - Evasion			
Ring - Double/ Countering x 2 	
Hand of Glory / Ring - Protection +5 	
Circlet of Charisma +6		
Girdle of Strength/Health +6	
Gloves of Ogre Power +2  / Storing
Bracers of Dex  +6 		
Scarab - Golem-bane / Not worn	
Amulet of Planes / Not worn 			
Ring Gates [ to backpack ]	
Quiver of Elhonna - wands etc	
+5 Spear [ Bane : Constructs - extra 2d6 damage ] 


Memorized :		
Arcane  	
-Level 0 (4) :  Detect Magic, Resistance, Mending
		-Level 1 (5) :  Mage Armor, Feather Fall, True Strike x 2	
				-- Note : 2 pearls of power (1st)
		-Level 2 (4) :  Mirror Image, Spectral Hand, Blur, Rope Trick
		-Level 3 (2) :  Fly, Haste
		-Level 4 (1) :	Polymorph Self
		 
Paladin 	
                -Level 1 (2) :  Detect Chaos (original spell he researched),
                                Bless Weapon

Spells : Arcane / Wizard - Unspecialized  :   
Spell Fail while wearing Breast Plate : 15%

Spells known:		
1st :  	Shield, Unseen Servant, Prot from Good, Prot from Chaos, True Strike,
Mage Armor, Mount, Exp Retreat, Charm Person, Spider Climb, Identify, 
Silent Image, Feather Fall, Detect Undead, Enlarge, Comprehend Languages

2nd : 	See Invisible, Blur, Spectral Hand, Invisibility,  Glitterdust, 
Stinking Cloud, Mirror Image, Misdirection, Rope Trick, Blindness/Deafness, 
Spectral Hand, Alter Self, Bull Strength, Endurance, Cat's Grace, 

3rd :	Fly, Gaseous Form, Blink, Phantom Steed, Greater Magic Weapon,  
Keen Weapon, Haste, Shrink Item,  

4th : 	Polymorph Self, Stoneskin, Minor Globe of Invulnerability, 
Locate Creature, O. Resilient Sphere, Improved Invisibility, Bestow Curse,
Dimension Door, Polymorph other, Emotion, Remove Curse, Dim Anchor, Fire Shield

Paladin 1st level Spells :	
Bless (+1 hit), Bless Weapon (crits are successful), Divine Favor (+1 hit/dam), 
Cure Light Wounds (6 wands), Detect Chaos
_______________________________________________

Scrolls          :	All  - 4 copies  Italics - 10 copies  	
Rings            : 	Cold Resistance 15 pts -  
Wands            :	Spells in Bold notation
Staffs           :  	Size Alteration : 11  Electricity   :  9	       
Alchemy Potions  :      Antitoxin 10   Tangle bags 20    acid 20  fiery burn 20
Misc Potions     :   	Sneaking x 10 , Charisma, Heal 2d8+3 ( x 3 ), 
                        Heal 1d8+1 ( x 4 ), Vision, Speak w/Animals,

Misc             :  	Platter of Create Food 2/day for 3
                        Mug of creating water / tea / beer - 6/day	
                        Elven Cloak 	
                        +4 greatsword - throwing			 
                        +2 padded armor of shadows			
                        Pearls of Power - 1st ( 2 )
                        Merlynd's Spoon				
                        Vial of Enchanting Experience 3200	
	                Boots of Speed (spare pair)		 
                        Quilt of Comfort ( rest in 4 hours )	
	                Indestructible Chest - worn as a backpack
Open Slots :   	Shirt / Vest

Familiar : 	Raven	
		Items :	Circlet of Blasting - minor	
                Ring - Feather Falling	
                Stone of Earth Elemental Control
		Ring - protection +3
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