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The main hall of the building has a tasteful decor. You go in and sit down, and a senior assassin (identifiable by his purple sash) approaches you. "You're a likely looking person, young and eager. Tell you what, we've got quite a few people that need, er, doing in, shall we say. Here's what I want you to do...." |
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1. A man by the name of Robert Shew has been prying around our building and taking notes. He could just be taking architectural details but we want him murdered anyway. 5 - 15 dollars.
2. A member of the City Watch is on our backs after one of us failed to properly finish off our victim. Make sure you get on his back. 5 - 20 dollars.
3. Not an assassination this one, but important anyway. We've received a tip-off that a huge stash of daggers is lying somewhere in God Street. Find it and bring it back to the guild. 5 - 10 dollars.
4. Someone in the Klatchian Curry Gardens keeps giving our members funny looks - see to it that he won't ever be in the Curry Gardens again. 5 - 15 dollars.
5. Rumour has it that there is an assassin in the Shades who is not a member if the guild but has a fake guild membership card. Either bring him here to become a member or dispose of him. 10 - 25 dollars.
6. The head of the Guild of Plumbers has been publicly slandering our guild. You know what to do. 5 - 15 dollars.
7. Someone's nicked all our poisoned darts. Get them back and get rid of the offendee. 5 - 15 dollars.
8. We recently assassinated someone for a Mr. Jonathan Freeg and haven't yet been paid. See that we get the money or that he leaves the living. 5 - 20 dollars.
9. That pesky fool from the, er, Fools' Guild (Pete Sleet) has so far avoided all our attempts to get rid of him. Make sure that he doesn't do it again. 5 - 15 dollars.
10. Someone is selling off our special rapiers on the cheap. Find out who it is and dispose of them. 10 - 25 dollars. |
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