Pick > Object

Picking Objects


Purpose

To pick one or more objects.

To pick components from a group of objects, see Picking Components on page 152

How to Use

1
Select Object from the Pick palette menu, or click the icon shown above.
The system prompts:
Use mouse or enter name of item to pick/ unpick: [Left Toggle][Middle Replace][Right Remove]
2
You can pick text objects, primitives, curves, surfaces, and lights using the keyboard or the mouse.
Objects can be picked by:
    • typing an object's name at the keyboard.
    • clicking the mouse on the object.
    • selecting the objects from the SBD window.
    • clicking and dragging to draw a pick box around a number of objects.

Notes

  • CVs, edit points, templates, curves on surfaces, and hulls cannot be picked using this function.
  • If objects have been grouped, picking any item in the group picks the whole group.
  • To selectively pick objects from within a group, use Pick > Component.

Pick Object Options

Select Pick > Object- to display the Pick Object Options box.

Pick according to layers

If this option is toggled ON (indicated by a check mark), objects belonging to inactive or reference layers are not picked when they are grouped below the selected object(s) in the DAG hierarchy. The system examines the selected dag nodes, and if any of their descendants are on an unpickable layer, it de-selects the original node(s), selects all the pickable nodes on the level below, and continues this process until all descendants of all selected dag nodes are found to be pickable.
By default, Pick according to layers is toggled OFF, and Pick > Object ignores layer state attributes.
>
Note: This option only applies to picking objects in the modeling windows. If objects are picked in the SBD window, components belonging to an inactive layer will always be picked.

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