| Religion | ||
| Introduction | As a kingdom with such a large diversity, Liamelia has a large number of religions in which to pay respects to. There is of course the Seldarine which includes the Elven, Dwarven, Gnome and Halfling pantheons, and then there are other individual deities like Bahamut, Eilistraee, Mielikki, and Silvanus. All of these deities either have to do with the natural order and ways of the world, or are a deity of a pure blood race.
Temple of The Seldarine
Corellon Larethian
(Greater
God) Symbol: Crescent Moon Alignment: CG Portfolio: Magic, Music, Arts, Crafts, War, Elves, Poetry, Bards, Warriors Domains: Chaos, Elf, Good, Magic, Protection, War
Favored Weapon: Dogma: Corellon concerns himself with all aspects of elven welfare. He remains alert to any taint of evil among the elves and seeks to stamp them out at first moment appearance. He was in the leading role in the decision to banish the drow to the Underdark. Work towards self-reliance, vigilance against danger and evil, and appreciation of the world's beauty. Study magic and swordplay so that you may serve as guardians and caretakers to the forests you so dearly love. His archenemies are Gruumsh One-Eye and the Drow Pantheon.
Moradin
(Greater God) Symbol: Hammer and Anvil Alignment: LG Portfolio: Dwarves, Creation, Smiting, Protection, Metalcraft, Stonework Domains: Craft, Dwarf, Earth, Good, Law, Protection
Favored Weapon: Dogma: Moradin is an adamant defender of the Dwarven people. Spread the word of principle on law and good. Pass on the values of making goods that last, of loyalty to clan, leader and people, and of meeting adversity with stoicism and tenacity. Continue the excellence of craftwork and staunch in defense of what is yours. Tolerate no evil, especially among dwarves. His archenemies are Gruumsh One-Eye, goblinoid deities and evil subterranean deities.
Garl Glittergold (Greater
God) Symbol: Gold Nugget Alignment: LG Portfolio: Protection, Humour, Trickery, Gemcutting, Gnomes Domains: Craft, Gnomes, Good, Law, Protection, Trickery
Favored Weapon: Dogma: Promote a doctrine of practicality tempered with humor. Ignorance and complacency are dangerous. Explore the world around you and find new ways of doing things. Brains are much more useful then brawn, embarrassing a foe can be just as complete a victory as slaying or capturing that foe. His archenemies are Kurtulmak and goblinoid deities.
Yondalla (Greater God) Symbol: Cornucopia on a Shield Alignment: LG Portfolio: Protection, Bounty, Halflings, Children, Security, Leadership, Wisdom, Creation, Family, Tradition Domains: Family, Good, Halfling, Law, Protection
Favored Weapon: Dogma: Violence should never be welcomed but the protector's aegis extends to those willing to fiercely defend their homes and community. Lead through example, knowing the activities those you lead can do so you can help shoulder the burden. Treasure your family, your parents who gave birth to you and your children, who are the future. Care for the aged and weak for you never know when you will be one of the strong laid low. Her archenemies are Bane, Cyric, Talona and Talos.
Eilistraee (Lesser
Goddess) Symbol: Nude long-haired female drow dancing with a silver bastard sword in front of a full moon Alignment: CG Portfolio: Song, Beauty, Dance, Swordwork, Hunting, Moonlight Domains: Chaos, Charm, Drow, Elf, Good, Moon, Portal
Favored Weapon: Dogma: Always be kind, save in battle against evil. Spread happiness everywhere. Learn and teach new songs, dances and the art of sword work. Promote harmony between races. Befriend strangers, shelter the homeless and feed the hungry. Aid Dark Elves in distress and pass on the Lady's message: "A rightful place awaits you in the Realm Above, in the Land of the Great Light. Come in peace and live beneath the sun again where the trees and flowers grow." Her archenemies are the rest of the Drow Pantheon.
Mielikki (Intermediate
Goddess) Symbol: Golden-horned, blue-eyed unicorn's head facing left Alignment: NG Portfolio: Forests, Forest Creatures, Rangers, Dryads, Autumn Domains: Animal, Good, Plant, Travel
Favored Weapon: Dogma: Intelligent beings can live in harmony with the wild without requiring the destruction of each other. Embrace the wild and fear it not, the wild ways are the good ways. Keep the balance of nature and learn the hidden way of life. Live in the forest and protect it against fire and forces that would fell trees, do not battle against it. Defend the trees, plant anew where death falls nature and restore harmony that fire-users and woodcutters often disrupt. Her archenemies are Malar, Talos, and Talona.
Silvanus (Greater
God) Symbol: Green living Oak Leaf Alignment: N Portfolio: Wild Nature, Druids Domains: Animal, Plant, Protection, Renewal, Water
Favored Weapon: Dogma: Silvanus sees and balances all, meting out wild water and drought, fire and ice, life and death. Hold your distance and take in the total situation, rather then latching on to the popular idea of what is best. All is a cycle, beautifully balanced. It is the duty of the devoted to see this balance and defend it. Watch, anticipate and quietly manipulate. Resort to confrontation only when pressed for time or hostile action. Kill only when needful and destroy fire and it's creator. His archenemies are Malar, Talos and Talona.
Bahamut (Lesser God) Symbol: Star above a Milky Nebula Alignment: LG Portfolio: Good Dragons, Wind Domains: Air, Good, Luck, Protection Favored Weapon: Claw Dogma: Bahamut is stern and very disapproving of evil. He accepts no excuses for evil acts. He has limitless empathy for the helpless and urges the promotion of good. He offers information, healing or temporary safe refuge to those in need. His archenemy is Tiamat. |