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As a kingdom with such a large diversity, Liamelia has a large number of religions in which to pay respects to.  There is of course the Seldarine which includes the Elven, Dwarven, Gnome and Halfling pantheons, and then there are other individual deities like Bahamut, Eilistraee, Mielikki, and Silvanus.  All of these deities either have to do with the natural order and ways of the world, or are a deity of a pure blood race.

Temple of The Seldarine
Much like its sister land, Evermeet, Liamelia contains the Temple of the Seldarine within itself, and as a part of it. The massive Silver Oak of Liamelia houses the several shrines to the deities of the Seldarine, thus becoming the Temple of The Seldarine.  Each shrine is created in respective designs, materials and symbols in dedication to that god. An example would be Moradin’s section, which is made of stone with intricate designs of legendary weapons, anvils and hammers, while Eilistraee's section is made of Darkwood with silvery designs of her holy symbol.  All the gods worshipped within Liamelia
have their own section and are fashioned in their own manor. But even thou the Silver Oak is indeed the temple of worship, the kingdom itself is a place for personal prayer; like Evermeet, it in itself is also a temple to The Seldarine.  Many simply pray while sitting in the beautiful balconies about their homes, or in the magnificent gardens and gathering areas surrounding the Silver Oak.  Of course each race has their own method of prayer; some dwarves sit in prayer in a tavern before downing tankards or before beginning their work at mining or crafting like the gnomes.

Corellon Larethian (Greater God)
God of Elves, Leader of the Elven Pantheon

Symbol:  Crescent Moon

Alignment: CG

Portfolio:  Magic, Music, Arts, Crafts, War, Elves, Poetry, Bards, Warriors

Domains:  Chaos, Elf, Good, Magic, Protection, War

Favored Weapon: 
Sahandrian
: +5 keen speed chaotic long sword
Kalwynrian: +5 mighty chaotic distance speed composite longbow (+10 Str Bonus)

Dogma:  Corellon concerns himself with all aspects of elven welfare.  He remains alert to any taint of evil among the elves and seeks to stamp them out at first moment appearance.  He was in the leading role in the decision to banish the drow to the Underdark.  Work towards self-reliance, vigilance against danger and evil, and appreciation of the world's beauty.  Study magic and swordplay so that you may serve as guardians and caretakers to the forests you so dearly love.  His archenemies are Gruumsh One-Eye and the Drow Pantheon.

 

Moradin (Greater God)
God of Dwarves, Leader of the Dwarven Pantheon

Symbol:  Hammer and Anvil

Alignment:  LG

Portfolio:  Dwarves, Creation, Smiting, Protection, Metalcraft, Stonework

Domains:  Craft, Dwarf, Earth, Good, Law, Protection

Favored Weapon:
Soulhammer
: +5 holy lawful returning throwing war hammer

Dogma:  Moradin is an adamant defender of the Dwarven people.  Spread the word of principle on law and good.  Pass on the values of making goods that last, of loyalty to clan, leader and people, and of meeting adversity with stoicism and tenacity.  Continue the excellence of craftwork and staunch in defense of what is yours.  Tolerate no evil, especially among dwarves.  His archenemies are Gruumsh One-Eye, goblinoid deities and evil subterranean deities.

 

Garl Glittergold (Greater God)
God of Gnomes, Leader of the Gnome Pantheon

Symbol:  Gold Nugget

Alignment:  LG

Portfolio:  Protection, Humour, Trickery, Gemcutting, Gnomes

Domains:  Craft, Gnomes, Good, Law, Protection, Trickery

Favored Weapon:
Arumdina
: +5 ghost touch speed dancing battleaxe

Dogma:  Promote a doctrine of practicality tempered with humor.  Ignorance and complacency are dangerous.  Explore the world around you and find new ways of doing things.  Brains are much more useful then brawn, embarrassing a foe can be just as complete a victory as slaying or capturing that foe.  His archenemies are Kurtulmak and goblinoid deities.

 

Yondalla (Greater God)
God of Halflings, Leader of the Halfling Pantheon

Symbol:  Cornucopia on a Shield

Alignment:  LG

Portfolio:  Protection, Bounty, Halflings, Children, Security, Leadership, Wisdom, Creation, Family, Tradition

Domains:  Family, Good, Halfling, Law, Protection

Favored Weapon:
Hornblade
: +5 lawful defending speed short sword

Dogma:  Violence should never be welcomed but the protector's aegis extends to those willing to fiercely defend their homes and community.  Lead through example, knowing the activities those you lead can do so you can help shoulder the burden.  Treasure your family, your parents who gave birth to you and your children, who are the future.  Care for the aged and weak for you never know when you will be one of the strong laid low.  Her archenemies are Bane, Cyric, Talona and Talos.

 

Eilistraee (Lesser Goddess)
The Dark Maiden, Lady of the Dance

Symbol:  Nude long-haired female drow dancing with a silver bastard sword in front of a full moon

Alignment:  CG

Portfolio:  Song, Beauty, Dance, Swordwork, Hunting, Moonlight

Domains:  Chaos, Charm, Drow, Elf, Good, Moon, Portal

Favored Weapon:
Moonsword
: +5 dancing keen bastard sword

Dogma:  Always be kind, save in battle against evil.  Spread happiness everywhere.  Learn and teach new songs, dances and the art of sword work.  Promote harmony between races.  Befriend strangers, shelter the homeless and feed the hungry.  Aid Dark Elves in distress and pass on the Lady's message: "A rightful place awaits you in the Realm Above, in the Land of the Great Light.  Come in peace and live beneath the sun again where the trees and flowers grow."  Her archenemies are the rest of the Drow Pantheon.

 

Mielikki (Intermediate Goddess)
Our Lady of the Forest, the Forest Queen

Symbol:  Golden-horned, blue-eyed unicorn's head facing left

Alignment:  NG

Portfolio:  Forests, Forest Creatures, Rangers, Dryads, Autumn

Domains:  Animal, Good, Plant, Travel

Favored Weapon:
Hornblade
s: +5 defending holy keen mighty cleaving scimitars
Hartsong: +5 speed mighty composite longbow (+8 Str Bonus)

Dogma:  Intelligent beings can live in harmony with the wild without requiring the destruction of each other.  Embrace the wild and fear it not, the wild ways are the good ways.  Keep the balance of nature and learn the hidden way of life.  Live in the forest and protect it against fire and forces that would fell trees, do not battle against it.  Defend the trees, plant anew where death falls nature and restore harmony that fire-users and woodcutters often disrupt.  Her archenemies are Malar, Talos, and Talona.

 

Silvanus (Greater God)
Oak Father, the Forest Father, Treefather

Symbol:  Green living Oak Leaf

Alignment:  N

Portfolio:  Wild Nature, Druids

Domains:  Animal, Plant, Protection, Renewal, Water

Favored Weapon:
Great Mallet of Silvanus
: +5 energy aura impact mighty cleaving maul

Dogma:  Silvanus sees and balances all, meting out wild water and drought, fire and ice, life and death.  Hold your distance and take in the total situation, rather then latching on to the popular idea of what is best.  All is a cycle, beautifully balanced.  It is the duty of the devoted to see this balance and defend it.  Watch, anticipate and quietly manipulate.  Resort to confrontation only when pressed for time or hostile action.  Kill only when needful and destroy fire and it's creator.  His archenemies are Malar, Talos and Talona.

 

Bahamut (Lesser God)
The Platinum Dragon, King of the Good Dragons

Symbol:  Star above a Milky Nebula

Alignment:  LG

Portfolio:  Good Dragons, Wind

Domains:  Air, Good, Luck, Protection

Favored Weapon:  Claw

Dogma:  Bahamut is stern and very disapproving of evil.  He accepts no excuses for evil acts.  He has limitless empathy for the helpless and urges the promotion of good.  He offers information, healing or temporary safe refuge to those in need.  His archenemy is Tiamat.

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