Visual Textures
(This page is currently undergoing
changes and is not yet complete... use the information as best as you
can for now. Sorry)
Goal:
The
student will explore the idea of a "visual texture" using the techniques
called hatch marks, cross-hatch marks and stipple to create the
representation of three dimensions, 3-D, which has a complete range of
values from 0% black to 100% black.
Materials:
paper ballpoint pen, felt pen, pencil, or ???
Background:
The student must realize that an object's form is derived from our
visual cues. When this object is drawn on a 2-D surface, we, as
artists, need to assist the viewer in perceiving 3-D. We have a number
of ways of doing this; we will use shading as our tool for this
assignment.
When shading remember to take a
mental break from time to time for a few seconds
When shading remember to start
at the darkest area and work towards the lightest
____ When shading remember to
have areas that are TOTALLY COVERED WITH MEDIA
When shading remember to go
over your areas dozens and dozens of times
When shading remember to have
areas of NO APPLIED MEDIA
When shading remember to
shade slowly
Assume that the light source is at the
upper left of the subject at approximately 11 o'clock.
Steps:
For directions on how
to draw and shade, click on the picture
Circle:
Fold your paper in half
Draw a medium sized circle
Draw parallel lines tangent to the
left and right of the circle coming from 11 o'clock
Draw a line from the middle of the
circle and parallel between the other lines
Draw a tangent line at the base of the
circle, parallel to the bottom edge of the paper
Mark in the left and right ends of the
major axis, and place in the minor axis
Draw in the ellipse
Darken in the sphere's edge, and then
the part of the ellipse that will be seen
9-16-05
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