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| Gunsmith/Bowyer A gunsmith/fletcher can create all kinds of projectile weapons. They also create the ammunition for those weapons. Weapons: Longbow: Race: All :: Construction Time: 20 Hours :: Resources Needed: Wood :: Minimum Level: 2 :: Build Cost: 20 coins Arquebus: Race: Bob-ombs :: Construction Time: 36 Hours :: Resources Needed: Metal :: Minimum Level: 3 :: Build Cost: 70 coins Testudinal Tommygun: Race: Koopas :: Construction Time: 24 Hours :: Resources Needed: Metal :: Minimum Level: 2 :: Build Cost: 60 coins Gentleman's Crossboo: Race: Boos :: Construction Time: 18 Hours :: Resources Needed: None :: Minimum Level: 2 :: Build Cost: 20 coins Booling Pistol: Race: Boos :: Construction Time: 36 Hours :: Resources Needed: Metal :: Minimum Level: 3 :: Build Cost: 40 coins Chu-ko-dune: Race: Dryites :: Construction Time: 18 Hours :: Resources Needed: None :: Minimum Level: 2 :: Build Cost: 20 coins Bitter Blaster: Race: Penguins :: Construction Time: 24 Hours :: Resources Needed: None :: Minimum Level: 2 :: Build Cost: 30 coins Rimy Revolver: Race: Penguins :: Construction Time: 30 Hours :: Resources Needed: None :: Minimum Level: 3 :: Build Cost: 40 coins Specialized Weapons: Specialized Weapons are made by a level 5 Gunsmith\Bowyer, occasionally in conjunction with a level four or higher wizard\witch. It is possible, but mind-boggingly expensive, to enchant a specialized weapon such that it is similar to a unique item, but not necessary. Specialized Weapons take an extra 18 hours to make as compared to the base weapon, and get 1.5x the stats. Magical Specialized Weapons take an additional 36 hours and a variety of adornments (gems, crystals, etc.) to hold the enchantment. One needs to invest half the weapon points they had in a specialize weapon to reach the level they were at with the normal weapon. Ammo: Arrows (10): Race: All :: Construction Time: 8 Hours :: Resources Needed: None :: Minimum Level: 1 :: Build Cost: 5 coins Small Metal Ball: Race: Bob-ombs :: Construction Time: 10 minutes :: Resources Needed: Gunpowder :: Minimum Level: 1 :: Build Cost: 0 coins Bullets(60): Race: Koopas :: Construction Time: 6 Hours :: Resources Needed: Metal :: Minimum Level: 1 :: Build Cost: 20 coins Bolt: Race: Boos :: Construction Time: 1 Hour :: Resources Needed: None :: Minimum Level: 1 :: Build Cost: 2 coins Bullet: Race: Boos :: Construction Time: 1 Hour :: Resources Needed: None :: Minimum Level: 1 :: Build Cost: 2 coins Bolts (5): Race: Dryites :: Construction Time: 1 Hour :: Resources Needed: None :: Minimum Level: 1 :: Build Cost: 1 coin Glass Darts (5): Race: Dryites :: Construction Time: 6 Hours :: Resources Needed: Sand :: Minimum Level: 3 :: Build Cost: 30 coins Glass Throwing Star (5): Race: Dryites :: Construction Time: 6 Hours :: Resources Needed: Sand :: Minimum Level: 3 :: Build Cost: 20 coins Crystal Ammo (10): Race: Penguins :: Construction Time: 6 Hours :: Resources Needed: Crystal :: Minimum Level: 1 :: Build Cost: 10 coins Being a Gunsmith: A Gunsmith requires a shop to work in. Projectile weapons are built in a normal construction room, but it needs a forge. Just let the carpenter know beforehand. For every level above the minimum required to make a weapon, 5 less hours are needed to make it, minimum of 5 hours. |
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| Home Story Rules Races Professions Weapons Skills Items Battling Miscellaneous The Hitchhiker's Guide to the Mushroom Kingdom Character Creation |
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| Explosive Engineer The Explosive Engineer is the one you can thank for all those lovely things you use to blow things up. Everyone loves the explosive engineer. Explosive Items: Bob-omb: Race: All :: Construction Time: 6 Hours :: Resources Needed: None :: Minimum Level: 2 :: Build Cost: 12 coins Fire\Ice Bomb: Race: All but Penguins\All but Dryites\Yoshis :: Construction Time: 8 Hours :: Resources Needed: 1 Portion Fire Ore\Crystal :: Minimum Level: 3 :: Build Cost: 20 coins Fright\Sleep\Noise Bombs: Race: All :: Construction Time: 12 Hours :: Resources Needed: Mystical Energy\Koopa Leaf\None :: Minimum Level: 3 :: Build Cost: 30 coins Star Egg: Race: All :: Construction Time: Unknown :: Resources Needed: Unkown :: Minimum Level: 4 :: Build Cost: Unknown Treboomchet: Race: Bob-ombs :: Construction Time: 48 Hours :: Resources Needed: Wood :: Mimimum Level: 2 :: Build Cost: 160 coins ---Ammunition: 20 coins \ Six Hours \ No Raw Treboochet: Race: Boos :: Construction Time: 48 Hours :: Resources Needed: Wood/Ethereal Energy :: Mimimum Level: 3 :: Build Cost: 170 coins ---Ammunition: 30 coins \ Eight Hours \ No Raw Mystifier: Race: Boos :: Construction Time: 36 Hours :: Resources Needed: Wood :: Mimimum Level: 3 :: Build Cost: 150 coins ---Ammunition: 20 coins \ Two Hours \ Ethereal Energy Items: 1 Portion Gunpowder\Pitch: Race: All :: Contruction Time: 4 Hours :: Resources Needed: 1/4 Portion Fire Ore :: Minimum Level: 1 :: Build Cost: 20 coins Chaff: Race: All :: Construction Time: 12 Hours :: Resources Needed: Anything :: Minimum Level: 1 :: Build Cost: 20 coins Being an Explosive Engineer: An Explosive Engineer requires a shop to work in. For every level over the minimum required to make a war, subtract 1 hours from the time, minimum 3 hours. |
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| Toad House Keeper A Toad House Keeper runs the "inns" of the many cities in the Mushroom Kingdom. Traditionally Toad Houses have consisted of one room with a bed, but lately they have expanded. Keepers are responsible for all that goes on inside a Toad House Hotel.They can work on the hotel to upgrade it. Often Chefs work in Toad Houses to feed those staying. Toad House Upgrades: Room: Toad Houses start with 2 rooms to stay in. Another room can be added on by either the keeper or a carpenter in 2 days and for 20 coins. Minimum Level: 1 Buffet: Feeding customers will not only make them happier, it will earn you more money. Eating at a buffet is equivalent to eating a Delicious Feast. A buffet can be built in 4 days and for 35 coins. A chef is needed to cook in it. An NPC chef can be hired for 20 coins a week. Minimum Level: 2 Pool: Pools can be very relaxing. Those who swim in pools recover from all status effects and wounds. Of course, swimming skill is required. A pool can be added in 4 days and for 40 coins. Minimum Level: 4 Suana: Even more efficient than a pool, since swimming skills are not required, the suana also temporarily (1 day) raises speed by 1/2. A suana can be added in 7 days and for 60 coins. Minimum Level: 4 Restaurant: Cheaper than a buffet, a chef is required in order to feed the customers. Eating at a restaurant is equivalent to eating a Tasty Meal. An NPC Chef can be hired for 20 coins a week. A restaurant can be added in 3 days and for 25 coins. Minimum Level: 2 Room Service: Room service isn't added like a room, but is still an addition. NPCs must be hired in order to deliver what is needed to the customer, for 5 coins a week. Room service is usually added to the bill of a customer... Minimum Level: 3 Bar: A bar is required to serve drinks or have drinking contests. Requires an NPC bartender. Minimum Level: 3 Being a Toad House Keeper: Being a Toad House Keeper has a lot of responsibility. He needs to take care of many things, but can often make a bit of money from it. |
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| Whale Trainer Since there are no boats in the Mushroom Kingdom, the only way to cross large bodies of water is via whale. They are also fishermen, and can make harpoon guns for their own use. Whales and Wares: Baby Whale: Race: All :: Training Time: 3 days :: Carries: 1 :: Minimum Level: 1 :: Training Cost: 5 coins per 12 hours (for feeding) Child Whale: Race: All :: Training Time: 4 days :: Carries: 2 :: Minimum Level: 2 :: Training Cost: 5 coins per 12 hours (for feeding) Teen Whale: Race: All :: Training Time: 4.5 days :: Carries: 4 :: Minimum Level: 2 :: Training Cost: 7 coins per 12 hours (for feeding) Adult Whale: Race: All :: Training Time: 5 days :: Carries: 6 :: Minimum Level: 3 :: Training Cost: 8 coins per 12 hours (for feeding) Fish: Race: All :: Gathering Time: 1 per day :: Resources Needed: None : Minimum Level: 1 :: Fishing Cost: 2 coins Harpoon Gun: Race: All :: Construction Time: 10 hours :: Resources Needed: Metal :: Minimum Level: 3 :: Build Cost: 30 coins Being a Whale Trainer: Whale Trainers do not require a shop to work in. They often sell the fish they catch to chefs, and the whales are quite popular with sea travellers, especially those wanting to vacation at Lavalava Island. For every level above the minimum, training time decreases by 12 hours. Also, 1 additional fish can be gathered. |
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