Professions
Plumber/Archeologist
Plumbers and Archeologists had hard time making profits in the past, so now most plumbers double as archeologists, and vice versa. Plumbers are the only ones allowed to enter the Toad Town Tunnels. Many things are in the tunnels that plumbers can sell for profit. As well, plumbers can build Warp Pipes for easy travelling. Warp Pipes take 5 minutes to move one person from one place to another. Archeologists can enter certain areas and ruins found throughout the kingdom.

Plumber's Wares:
Scrap Metal: Found in the TTT, only Plumbers can gather them.
Blueprints: It is said the blueprints for the Ultra Boots still lie in the lower levels of the TTT.
Plunger: Race: All :: Build Cost: 12 coins :: Construction Time: 2 days :: Minimum Level: 2 :: Resources Needed: None
Warp Pipe: Warp pipes take 6 days to build and cost 50 coins to make. Usually a leader will pay for the construction. Minimum Level: 2

Archeologist's Findings
Crystal: Found in the Crystal Palace, where only Archeologists can enter. It is often needed for many items, and thus is a valuable find.
Blueprints: Blueprints for the Super Hammer and the Ultra Hammer can be found in the Dry Dry Ruins and Mt. Lavalava respectively.
Fire Ore: Explosive rock found in Mt. Lavalava.
Expensive Tent: All players have a tent of their own, but an expensive tent acts more like a building, thus allowing players the room they need. Of course, a tent is more likely to be destroyed than a building. Minimum Level: 2 :: Build Cost: 10 coins :: Materials Needed: Cloth :: Construction Time: 2.5 days


Being a Plumber/Archeologist:
A level 1 archeologist has access to the Crystal Palace. Level 2 can enter Dry Dry Ruins, while a level 3 Archeologist is allowed access to Mt. Lavalava. For every level over the minimum for building something, subtract 12 hours from the construction time. Plumbers can enter the Toad Town Tunnels freely. A level 1 Plumber can enter the first floor, a Lvl 2 the second floor, etc. The bluefrints are on the 3rd floor. A Level 4 Plumber/Archeologist can bring one person with him on an excavation, and a Level 5 can bring 3.
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The Hitchhiker's Guide to the Mushroom Kingdom

Character Creation

Soldier
Soldiers are the people who do the major fighting, and the most fighting. Being in an army often disrupts a soldier's "normal" life, and thus they won't work as normal; however, they get compensation, such as being on the government payroll, and getting fighting bonuses.

A Level 1 or Level 2 Soldier is in the reserves. He or she can have another profession, but twice a week (season) they must report for service. They don't get paid as much as normal soldiers.

Level 3 Soldiers are in the army full-time, often doing the leader's bidding.

Level 4 Soldiers are Sergeants. They command lesser soldiers, and earn more.

Level 5 Soldiers are Lieutenants. They have a higher command than seargeants, and earn more.

The leader is the Commander-in-chief of the army.

Reserve Soldiers get +1 for every two actions commited to attack or defense.

Soldiers get the same boost, as well as +1 endurance.

Officers get +2 for every two actions commited to attack or defense.


Being a Soldier:
The Soldier profession also counts as the mercenary profession. After working for races allied to his\her own, there is no effect on him\her.  After working for races neutral to his\her own, merchants charge 125% of the normal value of their wares.  After working for races hostile to his\her own, he\she may no longer enter his\her own race's territory. The leader determines a soldier's salary.
Politician/Advisor
The Politician, also known as an advisor, let's the people know of the wishes of the leader, and lets the leader know of the wishes of the people. He uses his skill to better the community. He is also known to be ambassador to other races.

Level 1 Politicians get +1 Persuasion and Deception when used on people of their own race, excepting the leader.

Level 2 Politicians get +1 Confusion on their own race, excepting the leader, and +1 Persuasion and Deception when used on the leader.

Level 3 Politicians get +1 Persuasion, Deception, and Confusion on everyone except higher-ups of other races.

Level 4 Politicians get +1 Persuasion, +1 Deception, and +1 Confusion on everyone, and +2 Persuasion, Deception, and Confusion on their own race.

Level 5 Politicians get +2 Persuasion, Deception, and Confusion on everyone, except higher-ups of other races.

All Politicians get +1 Evasiveness.


Being a Politician:
Politicians do not require a building, as they often live in the residence of the leader. However, if they have their own office elsewhere, they get +10 coins to their salary. The people decide a politician's salary, with the leader's opinion weighing more.
Storm Shaman
The Storm Shaman has some control over the weather, and uses his magic for the good of the people.

Storm Shamans of different races can do different things inherently.

Dryites - cause a heat wave; cause a sandstorm
Penguins - cause a cold snap; cause a blizzard
Yoshis - increase humidity sharply; cause a tropical storm
Boos - create a cloud cover; create a thick, eerie fog
Bob-ombs - strengthen sunlight (end a storm); cause an earthquake
Koopas - cause rain; cause a thunderstorm

A Level 1 Storm Shaman can use the first skill mentioned, A Level 2 can perform the second. A Level 3 Shaman can borrow the skills of another race, to be determined upon his ascension to level 3. Level 4 can borrow the skills of yet another race, and a Level 5 can borrow the skills of up to 3 races.

Being a Storm Shaman:
A Storm Shaman uses all of his MP to change the weather. If he has no MP, he cannot change the weather. His MP is renewed at the start of the next day. If a shaman has a hut or a cauldron, changing the weather only costs half his MP; if he has both, it only costs 1/3. A hut in this case is a shop.
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