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| There are three types of items. Weapon, Skill and Standard. Weapon items require weapon points to use properly. Skill require skill, Standard require neither. | ||||||||||||||
| Home Story Rules Races Professions Weapons Skills Items Battling Miscellaneous The Hitchhiker's Guide to the Mushroom Kingdom Character Creation |
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| Bob-omb Type: Weapon A miniature model of an actual bob-omb, one can either be thrown as a grenade or allowed to walk off on its own. At levels one and two, throw range is 2 squares, at three and four, 3 squares. If left to walk, roll a scatter die for any distances greater than the user's skill level. 7x explosive attack to random body part on one square. |
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| Fire and Ice Bombs Type: Weapon A more direct approach, the Fire Bomb is basically a grenade with pitch (or Greek Fire). At levels one and two, range is 2 squares, at three and four 3 squares. Area of effect is one square. The pitch itself scatters, but the original impact of the bomb does not.. Follows standard pitch rules. Ice bombs are similar to Fire Bombs, but with snow, ice and general coldness instead of pitch. |
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| Status Effect Bombs Type: Weapon All status effect bombs are lobbed with range two squares at levels one and two and three squares at levels three and four. Area of effect is four squares (a cross-section, not square, is targetted) with scatter only at level 1. Fright: 75% chance of causing Fear. 5% less for each unit in the area. Sleep: 50% chance of sleep. Noise: 50% chance of confusion. |
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| Star Egg Type: Weapon The star egg functions as a Bob-omb that can be used over and over again but can't walk, and it is thus much prized. Unfortunately, before every RPG the secret is systematically lost to the ages and must be rediscovered painstakingly. A star egg can only be used once every three rounds. |
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| Thunder Bolt and Thunder Rage Type: Weapon A thunder bolt is a long-range weapon guaranteed to hit. Its range is the full length of the board, and it hits one target once as a blunt weapon to a random two body parts, but which ignore all armor. A bolt cannot miss or scatter as long as the user is Level 3+. Levels 1 and 2 have a 80% and 40% chance of missing, respectively. 50% chance of stun for two rounds. Thunder Rage simply hits all units on any four adjacent squares with a 25% chance of stun. |
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| Dizzy Dial Type: Weapon A Dizzy Dial causes all units on any four adjacent squares to be dizzy 50% of the time for two turns. Range of four squares regardless of level, but requires at least level 2 to use properly. |
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| Pure Water Type: Weapon Pure water is roughly equivalent to a bob-omb but which only affects boos and undead summons, except that it has an area of effect of four squares instead of one. |
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| Snowman Doll Type: Weapon Over three rounds, hits all units on each of three adjacent squares as though a blunt wound to the head or chest (50% chance of either). Rules for ice damage apply. Does not scatter, but requires level 3 to be used properly. |
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