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| Volt Shroom Type: Skill :: Profession: Item Smith :: Max Level: 2 :: Races: All A special type of mushroom that creates a shock shield around the user for 2 turns. If the opponent uses a melee attack and connects, the attacker loses X stamina. |
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| Home Story Rules Races Professions Weapons Skills Items Battling Miscellaneous The Hitchhiker's Guide to the Mushroom Kingdom Character Creation |
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| Stone Cap Type: Skill :: Profession: Item Smith :: Max Level: 2 :: Races: All A special cap that, when worn, encases the user in stone. The user cannot be attacked while using it, but also cannot attack. Lasts 3x turns, and while worn the user does not lose stamina. Can be used out-of-combat to disguise oneself as a statue. |
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| Repel Gel Type: Skill :: Profession: Item Smith :: Max Level: 2 :: Races: All The repel gel allows the user to be immune to attack but still allows the user to attack. Is very expensive and difficult to come by. Lasts 2x turns. |
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| Sleepy Sheep Type: Skill :: Profession: Item Smith :: Max Level: 1 :: Races: All Sleepy Sheep puts groups of people to sleep. Cannot be used inside of battle/combat. |
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| Stop Watch Type: Skill :: Profession: Item Smith :: Max Level: 1 :: Races: All The Stop Watch stops time for all people in the area except for the user. Cannot be used in battle/combat. |
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| Stop Watch + Type: Skill :: Profession: Item Smith :: Max Level: 2 :: Races: All The Stop Watch stops time for all people in the area except for the user for x turns. |
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| Antidote Pin Type: Skill :: Profession: Jeweler :: Max Level: 2 :: Races: All Prevents poisoning. At Level 2 has a 20% chance of reflecting the status effect on the user. |
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| Fearless Pin Type: Skill :: Profession: Jeweler :: Max Level: 2 :: Races: All Prevents fear. At Level 2 has a 20% chance of reflecting the status effect on the user. |
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| Wake-up Pin Type: Skill :: Profession: Jeweler :: Max Level: 2 :: Races: All Prevents sleep. At Level 2 has a 20% chance of reflecting the status effect on the user. |
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| Sobriety Pin Type: Skill :: Profession: Jeweler :: Max Level: 2 :: Races: All Prevents dizzyness. At Level 2 has a 20% chance of reflecting the status effect on the user. Also, out of combat, adds 15x% to max tolerance of alcohol. |
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| Clear Thought Pin Type: Skill :: Profession: Jeweler :: Max Level: 2 :: Races: All Prevents confusion in and out of battle, and persuasion at Level 2. |
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| Warm Heart Pin Type: Skill :: Profession: Jeweler :: Max Level: 2 :: Races: All Prevents freeze. At Level 2 has a 20% chance of reflecting the status effect on the user. |
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| Troopa Pin Type: Skill :: Profession: Jeweler :: Max Level: 4 :: Races: All Grants Troopa Confidence. Increases total Attack and Defense by (50+40(X-1))%. |
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| Quartz Charm Type: Skill :: Profession: Jeweler :: Max Level: 4 :: Races: All A mystic charm. Increases Attack and Defense (per action) by X and speed by X/2. |
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| EXP Ring Type: Skill :: Profession: Jeweler :: Max Level: 1 :: Races: All Doubles combat experience. |
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| Earlier Times Type: Skill :: Profession: Genius Inventor :: Max Level: 1 :: Races: All Restarts combat by turning back time. Helpful is you mess up your strategy, or the dice aren't in your favor. |
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| Jump Shoes Type: Skill :: Profession: Shoemaker :: Max Level: 3 :: Races: Increases the attack per action of boots by X. |
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