Items
Volt Shroom
Type: Skill :: Profession: Item Smith :: Max Level: 2 :: Races: All
A special type of mushroom that creates a shock shield around the user for 2 turns. If the opponent uses a melee attack and connects, the attacker loses X stamina.
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The Hitchhiker's Guide to the Mushroom Kingdom

Character Creation

Stone Cap
Type: Skill :: Profession: Item Smith :: Max Level: 2 :: Races: All
A special cap that, when worn, encases the user in stone. The user cannot be attacked while using it, but also cannot attack. Lasts 3x turns, and while worn the user does not lose stamina. Can be used out-of-combat to disguise oneself as a statue.
Repel Gel
Type: Skill :: Profession: Item Smith :: Max Level: 2 :: Races: All
The repel gel allows the user to be immune to attack but still allows the user to attack. Is very expensive and difficult to come by. Lasts 2x turns.
Sleepy Sheep
Type: Skill :: Profession: Item Smith :: Max Level: 1 :: Races: All
Sleepy Sheep puts groups of people to sleep. Cannot be used inside of battle/combat.
Stop Watch
Type: Skill :: Profession: Item Smith :: Max Level: 1 :: Races: All
The Stop Watch stops time for all people in the area except for the user. Cannot be used in battle/combat.
Stop Watch +
Type: Skill :: Profession: Item Smith :: Max Level: 2 :: Races: All
The Stop Watch stops time for all people in the area except for the user for x turns.
Antidote Pin
Type: Skill :: Profession: Jeweler :: Max Level: 2 :: Races: All
Prevents poisoning. At Level 2 has a 20% chance of reflecting the status effect on the user.
Fearless Pin
Type: Skill :: Profession: Jeweler :: Max Level: 2 :: Races: All
Prevents fear. At Level 2 has a 20% chance of reflecting the status effect on the user.
Wake-up Pin
Type: Skill :: Profession: Jeweler :: Max Level: 2 :: Races: All
Prevents sleep. At Level 2 has a 20% chance of reflecting the status effect on the user.
Sobriety Pin
Type: Skill :: Profession: Jeweler :: Max Level: 2 :: Races: All
Prevents dizzyness. At Level 2 has a 20% chance of reflecting the status effect on the user. Also, out of combat, adds 15x% to max tolerance of alcohol.
Clear Thought Pin
Type: Skill :: Profession: Jeweler :: Max Level: 2 :: Races: All
Prevents confusion in and out of battle, and persuasion at Level 2.
Warm Heart Pin
Type: Skill :: Profession: Jeweler :: Max Level: 2 :: Races: All
Prevents freeze. At Level 2 has a 20% chance of reflecting the status effect on the user.
Troopa Pin
Type: Skill :: Profession: Jeweler :: Max Level: 4 :: Races: All
Grants Troopa Confidence. Increases total Attack and Defense by (50+40(X-1))%.
Quartz Charm
Type: Skill :: Profession: Jeweler :: Max Level: 4 :: Races: All
A mystic charm. Increases Attack and Defense (per action) by X and speed by X/2.
EXP Ring
Type: Skill :: Profession: Jeweler :: Max Level: 1 :: Races: All
Doubles combat experience.
Earlier Times
Type: Skill :: Profession: Genius Inventor :: Max Level: 1 :: Races: All
Restarts combat by turning back time. Helpful is you mess up your strategy, or the dice aren't in your favor.
Jump Shoes
Type: Skill :: Profession: Shoemaker :: Max Level: 3 :: Races:
Increases the attack per action of boots by X.
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