Professions
Carpenter
Carpenters build buildings. They use wood. Wood can be found most anywhere outside of towns. Carpenters make many types of building, and thus take different amounts of time for each type. A carpenter can go up to Level 5, and builds faster the higher the level he is at.

Types of Buildings:
Normal Building
Build Time: 7 - X days :: Build Cost: 30 coins :: Minimum Level: 1
The normal building is a simple building to live in. It has 3 rooms, and shops can't be made inside it. Most people require a home to live in, so normal buildings are often built.

Shop
Build Time: 11 - X days :: Build Cost: 45 coins :: Minimun Level: 1
A shop consists of three room, a main selling room, a construction room and a storeroom. Most professions require a shop to work in, even carpenters who need to take orders. Adding a forge to a shop adds 20 coins to the price.

All-in-one Building
Build Time: 16 - X days :: Build Cost: 55 coins :: Minimum Level: 3
The all-in-one Building acts as a Shop in the downstair and a normal building in the upstairs, thus saving room and making things easier for the owner.

Mansion
Build Time: 20 - X days :: Build Cost: 100 coins :: Minimum Level: 4
Mansions are usually built for leaders' homes, and accomodate more people. Up to three shops can be set up in a mansion's lower floor, and three other residents besides the owner can live on the second floor. Boo's Mansion is a perfect example.

Yoshipult
Build Time: 52 - 4X Hours :: Build Cost: 130 coins :: Minimum Level: 1 :: Resources Needed: 2 Portions Wood

Catapult
Build Time: 56 - 4X Hours :: Build Cost: 130 coins :: Minimum Level: 2 :: Resources Needed: 2 Portions Wood

Carapacial Catapult
Build Time: 56 - 4X Hours :: Build Cost: 140 Coins :: Minimum Level: 3 :: Resources Needed: 2 Portions Wood

Crystal Catapult
Build Time: 52 - 4X Hours :: Build Cost: 150 Coins :: Minimum Level: 3 :: Resources Needed: 2 Portions Wood
---Glass Ball: Build Time: 1 Hours :: Build Cost: 50 coins :: Resources Needed: Sand

Penguin Catapults
Build Time: 48 - 4X hours :: Build Cost: 150 Coins :: Minimum Level: 3 :: Resources Needed: 2 Portions Wood

Being a Carpen
ter:
A carpenter
requires a shop in order to make contracts, unless he works for a leader. Leaders are required to pay salaries to their workers, but carpenters can usually make more money by making their own prices. If more than one carpenter is working on one project, it takes X less days, X being the level of the other carpenter(Minimum 1 day). If a carpenter is skiled with a hammer, buildings also take 1 less day.
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The Hitchhiker's Guide to the Mushroom Kingdom

Character Creation

Carpenter's Assistant
A carpenter's assistant, for the most part, makes a carpenter's tool, the hammer. Of course, in the Mushroom Kingdom, hammers are more often used as weapons than tools. Also, a carpenter's assistant can aid a carpenter in building, decreasing the time needed by X-1, minimum 1.

Hammers:
Battlehammer: Race: All :: Construction Time: 7 hours :: Minimum Level: 1 :: Resources Needed: None :: Cost: 10 coins

Warhammer: Race: All :: Construction Time: 11 hours :: Minimum Level: 2 :: Resources Needed: None :: Cost: 20 coins

Pettydomesticdisputehammer: Race: All :: Construction Time: 24 hours :: Minimum Level: 3 :: Resources Needed: Wood :: Cost: 30 coins


Arenose Trowel: Race: Dryites :: Construction Time: 10 hours :: Minimum Level: 1 :: Resources Needed: None :: Cost: 25 coins

Palm Hammers: Race: Yoshis :: Construction Time: 24 Hours :: Minimum Level: 2 :: Resources Needed: None :: Cost: 30

Chilly Cudgel: Race: Penguins :: Construction Time: 10 hours :: Minimum Level: 1 :: Resources Needed: None :: Cost: 20 coins

Brumal Bludgeon: Race: Penguins :: Construction Time: 18 hours :: Minimum Level: 2 :: Resources Needed: None :: Cost: 35 coins

Polar Persuador: Race: Penguins :: Construction Time: 26 hours :: Minimum Level: 3 :: Resources Needed: Wood :: Cost: 45 coins

Specialized Hammers: Specialized Hammers are made by a level 5 Carpenter's Assistant occasionally in conjunction with a level four or higher wizard\witch. It is possible, but mind-boggingly expensive, to enchant a specialized weapon such that it is similar to a unique item, but not necessary.  Specialized Weapons take an extra 18 hours to make as compared to the base weapon, and have 1.5x the stats.  Magical Specialized Weapons take an additional 36 hours and a variety of adornments (gems, crystals, etc.) to hold the enchantment. One needs to invest half the weapon points they had in a specialize weapon to reach the level they were at with the normal weapon.

Being a Carpenter's Assistant
:
A Carpenter's assistant requires a shop to work in. Hammers are built in a normal construction room. For every level above the minimum required to make a weapon, 5 less hours are needed to make it, minimum 4 hours..
Jeweler
Jewelers find and enhance the look of the precious stones found in the Mushroom Kingdom.  Many items and professions require jewels to work.  Due to the high rarity of the gems worked with, very great prices are asked for - and received - for the jeweler's crafts.

Crafts:
Antidote Pin: Race: All :: Construction Time: 1 days :: Recources Needed: Emerald :: Minimum Level: 1 :: Cost: 16 coins

Fearless Pin: Race: All :: Construction Time: 1.5 days :: Resources Needed: Diamond :: Minimum Level: 2 :: Cost: 16 coins

Sobriety Pin: Race: All :: Construction Time: 2 days :: Resources Needed: Topaz :: Minimum Level: 2 :: Cost: 18 coins

Wake Up Pin: Race: All :: Construction Time: 2 days :: Resources Needed: Moonstone :: Minimum Level: 3 :: Cost: 18 coins

Clear Thought Pin: Race: All :: Construction Time: 2.5 days :: Resources Needed: Jade :: Minimum Level: 2 :: Cost: 20 coins

Warm Heart Pin: Race: All :: Construction Time: 2.5 days :: Resources Needed: Sunstone :: Minimum Level: 3 :: 20 coins

Quartz Charm: Race: All :: Construction Time: 4 days :: Resources Needed: Flawless Quartz :: Minimum Level: 4 :: Cost: 22 coins

Troopa Pin: Race: All :: Construction Time: 4 Days :: Resources Needed: Ruby :: Minimum Level: 4 :: Cost: 22 coins

EXP Ring: Race: All :: Construction Time: 3 days :: Resources Needed: None :: Minimum Level: 4 :: Cost: 20 coins

Being a Jeweler:
The Jeweler does not need a shop to work in but needs complete concentration to work his craft - called by some magical.  If not in a shop, add 6 hours to construction time. If interrupted, add 6 hours. Of course, breaks can be taken. For each level above that required to make the craft, the constuction time is reduced by 12 hours.  The time cannot go below 12 hours.
Item Smith
An Item Smith specializes in creating a multitude of useful items.

Item Smith's Wares:
Volt Shroom: Races: All :: Construction Time: 1 day :: Resources Needed: Mushroom :: Minimum Level: 1 :: Build Cost: 6 coins

Stone Cap: Races: All :: Construction Time: 2 days :: Resources Needed: Stone :: Minimum Level: 2 :: Build Cost: 12 coins

Repel Gel: Races: All :: Construction Time: 3 days :: Resources Needed: Crystal :: Minimum Level: 3 :: Build Cost: 30 coins

Sleepy Sheep: Races: All :: Construction Time: 36 hours :: Resources Needed: None :: Minimum Level: 1 :: Build Cost: 5 coins

Stop Watch: Races: All :: Construction Time: 72 hours :: Resources Needed: Timepiece :: Minimum Level: 3 :: Build Cost: 15 coins

Stop Watch+: Races: All :: Construction Time: 60 hours :: Resources Needed: Timepiece :: Minimum Level: 3 :: Build Cost: 13 coins

Being an Item Smith:
Although the size of the items created is small, they are all very valuable. An item smith requires a shop to work in. For every level over the minimum required, subtract 3 hours from the construction time.
Wizard/Witch
A wizard or a witch is a respectable person in the community. He or she oftens solves the problems of the hoi-polloi. Only one person per community can be a wizard/witch. Most wizards at every others' enemy, but often witches create covens and work together, although wizards have been known to band together as well. A witch or wizard never asks for payment for their services, but a customer who does not give some sort of gift is quite the foolish one. Even more foolish than the one who denies a wizard/witch what they need, but less than one who disrespects him/her.
A Level 1 Witch/Wizard can use his/her Level 1 Sorcery skill for his/her job.
Level 2 - Level 2 and 3.
Level 3 - Level 4(and 5).
Level 4 - A Level 4 Wizard/Witch can use magic to cut down the construction time of another profession, if they so desire. Using 4 FP cuts down the construction time by 1/10, for a maximum of half the construction time.
Level 5 - A Level 5 Wizard/Witch can prevent someone from dying if the dying is brought to them on time (within 30 minutes of the mortal wounding/culmination of deadly disease) usually by exchanging life or challenging Death to a game.
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