Gaming staff:
Project Head
The
Ambershee
Modeling
The
Ambershee
Combat rat
Paposo
Scripting
The
Ambershee
Mocha Junkie
Mapping
None
Texturing
The
Ambershee
Sound Importing
The
Ambershee
Music
Meladori Magpie
PlayScripters
The
Ambershee
Website
The
Ambershee
Serpent
Other Staff & Positions
PR Guy
Serpent
OutCast is currently recruiting able workers
who are willing to help out at this deliciously juicy new title! If you
believe you are suitable to fill the positions of modeler, scripter, mapper or
be part of the web team please get in contact with the project head. Spaces
are available and it is quite important that they be filled!
People of all skills and experiences are
welcome to embark on this project! All willing hands are able hands!
Here is an outline of some of the required
abilities:
MODELING
We require some people to scratch build our 3d models, based upon drawing,
description or otherwise.
We also require people to apply textures to finished models, if the author
cannot.
Final tweaking guys would be nice, so that last important details can be
applied easily.
SCRIPTING
A semi-large team with some previous Q3TA experience is a must for OutCast,
people who have worked with Q3 engine games such as Wolfenstein, Quake 3,
Elite Force or Half life are greatly appreciated for their talents and their
ability to reduce my workload.
MAPPING
Mappers are welcome at any ability level, whether its just geometry or
plotting ai scripts and logarithms. Teams of two or three mappers will be
given the opportunity to build their own 5-15 mission campaigns with their
individual flavor and styles.
TEXTURING
Mappers need resources, and to build up their 3D havens, texturer supporters
are needed who can create that certain graphic (or locate and convert in some
cases). Whether its stone walls or glowing lights there needs to be a fairly
accomplished graphic artist that can do as the Mapping teams require.
SOUND IMPORTING
Another important job, sounds are critical in a modern game. Opening doors,
talking and loosing off lead all require their appropriate effects in 22k Wav
format. People who can find or create sounds are always welcome at OutCast,
even if its only a short job. Sound Imports include SFX for buttons, creaks
and voices.
MUSIC
The biggest problem for OutCast is that it must create its own dynamic music
to really give the levels what they need. People who can create ambient music
for backing or music to be played in necessary circumstances are just as
appreciated as those who perform any other task. Perhaps more so.
PLAYSCRIPTERS
Last but not least, the story needs its plot as much as anything else.
Playscripters are responsible for planning the movie sequences mostly, but
also how the game develops.
WEBSITE
Not absolutely necessary but nice to have around, is a couple of able hands to
keep this website fully functioning and updated when its needed. People with
html knowledge and especially people with graphics abilities such as those who
can create Flash effects are wanted to really jazz up this webpage.