OutCast Enemies:
World War2
Vietnam
Outer London
Russia
Paderborn Catacombs
Sahara Desert
Columbia
Far Future
Gene-Labs
World War 2
Nazi Soldiers:
Not incredibly well armed or armored, but also
fairly stupid. Their inaccuracy is only balanced out by their use of
sub-machine guns. Nazi soldiers aren't exactly in short supply so you'll see
plenty of them around.
Favourite weapons: Luger pistols, Mp40's and Mauser
rifles.
Nazi Paratroopers:
Smarter than your average Nazi, these
soldiers will Para drop into battle to take you by surprise. Listen for
flyovers and look to the skies to prevent them taking you completely off
guard. Shooting their parachutes will force them to plummet to the ground for
easy kills.
Favourite weapons: Fg42s, Flamethrowers and grenades.
Nazi Weapons Troops:
More oafs, but this time with heavier
weaponry. Nazi weapons troops wear a lot of body armor as they tend to attract
their fair share of fire. Their aim isn't so good but it's still a good idea
to keep out of their way as they'll gun you down with ease.
Favourite
weapons: Mg42s, Mg2ks, Panzer Shrek and grenades.
Allied Storm troopers:
Working their way into Germany are
the elite Allied soldiers. These troops aren't as foolhardy as the basic Nazi
troop - they've got experience and training to boot. Storm troopers may give
you a rough time and can parachute into combat just like Nazi Paratroopers.
Favourite
weapons: Colt 45's, Thompsons, Stens, Garands, Flamethrowers and grenades.
Battle tanks:
Several different types of tank are roaming
the German countryside just looking for trouble. Its easier to stay out of
their way than attack them, they're fast tough and mean. From light Allied
tanks with machine guns to fully equipped Panzers with cannons, all tanks are
a nightmare. Avoid them if possible, but to destroy them its good to get close
and put a grenade or a rocket into its hull - death or glory right?
Aircraft:
Yes, aircraft will give you a bit
of bother every now and then too. Aircraft are just too fast a target when
they're about so it's best to find cover than attempt a pot shot - you'll
never hit them. Both small fighters like spitfires and big heavy bombers like
the B-52 sail the skies so listen for them as its a big indicator that they're
nearby.
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Vietnam
Soldiers:
There's a war going on out here, even
though its hard to see it you'll hear it constantly. Soldiers roam the forests
in small teams so watch out, they generally carry a heavy weapon with them so
its better to pick them out first - before you're spotted and they call for
backup.
Favourite weapons: Braun Parabellums, P-38s, Ingrams, Thompsons,
Flamethrowers, M-79s and pineapples.
Elites:
Far more tricky than the regular
soldiers, commandos and Navy seals roam the jungles using stealth tactics.
They lay traps and use silent weaponry to really give you hassle. Watch out
for Navy seals as they can parachute, then dive into water so just shooting
them out of the sky won't work!
Favourite weapons: Knives, Braun Parabellums,
Garands, Flamethrowers, grenades, Bluegaz and Colt Mp5s.
Heavy weapons teams:
Out in the open is a
dangerous place to be - There are concealed weapons teams that will fire on
anything that strays out of the jungle. They're not too hot with accuracy but
have big guns to make up for it.
Favourite weapons: M-79s, Mortar,
Thompsons and grenades.
Humm-Vees:
Tanks don't prove too effective
in the jungle, but these armored jeeps can still hunt you down and fill you
with lead if you're spotted. Its best to sneak up on them and blow them up
from behind rather than get in the way of that heavy machine gun.
Helicopters:
Helicopters stalk the skies
and gun down people in the open. Watch out, some of them drop off troops
whilst some drop paratroopers. Heavy guns are often brought down in a
helicopter to give fire support in a clearing. Engage helicopters only when
necessary as they are fast and tricky to hit. Stationary helicopters make easy
targets so long as you're not spotted before firing on them.
Boats:
Seas are ruled by battleships. You
won't be seeing many of these as Billie prefers to stick on dry land but the
fire they can give can be pretty dangerous if you get caught up in it. Its
best to ignore them and let them stick it out with the coastal fortifications.
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Outer London
Civilians:
People don't take too nicely to an armed
stranger running down their road or through their garden. Although they're
rarely armed they will still sometimes try to attack with basic weapons
instead of cowering in cover.
Favourite weapons: Knives and air rifles.
Mi5 Personnel:
These specially trained
dukes of hazard will gun you down if they see you. Its best to get the drop on
them because they're tough and have a damn good aim. Well equipped personnel
won't hesitate in blowing you away so stick round corners and check the coast
is clear before barging down corridors.
Favourite weapons: Petri .38s,
Hampton SMGs and Hampton Carbines.
Mi5 Agents:
Even better than the personnel,
Mi5 agents are tough nuts to crack. Using nasty weapons and techniques these
killers will try to get stuck in before you've realised what's going on.
Recognisable by the constant use of black suits.
Favourite weapons: P-38s,
Gordon SMGs, Stens, M-79s and Tasers.
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Russia
KGB:
These people don't take no for an answer!
Sneaky soviet agents cause a lot of trouble, especially when in groups. KGB
agents are tough, stealthy and fairly well equipped. They're also brave but
unfortunately stupid - they'll blunder into the open in an attempt to get you.
Favourite
weapons: Uzis, Bacalovs, Geldmachers, AK-47s, Dart guns and throwing knives.
Divers:
Aquatic party crashers. Divers are
fairly easy to kill but tend to be difficult to spot at a distance in the
murky deep. Using lights attracts their fire but makes it easier to spot them.
Watch out, their spears are quite deadly.
Favourite weapons: Knives, Morris
14s and Personal torpedoes.
Aqua jets:
Fast and tough, aqua jets can
hunt you down in the open. Aqua jets are easily spotted at distance as they
have powerful headlamps and make a distinct humming noise when they're nearby.
Favourite
weapons: Morris 14s and Personal torpedoes.
Sharks:
Attracted by the underwater combat,
these hungry creatures will settle for any man sized morsel. Quiet and
stealthy sharks are potentially very dangerous as they can kill with a single
bite. Sharks tend to hunt alone but after combat its possible that a feeding
frenzy could start - and its not a pleasant site, especially when you're in
the middle of it. Sharks aren't particularly tough so they're vulnerable to
spears as well as well placed explosives.
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Paderborn Catacombs
Zombies:
These pesky creatures just won't die!
Blowing limbs off won't stop them, they'll just keep coming. Careful when you
knock a zombie to the floor, they could just get back up again. Zombies must
be blown apart or chopped to bits to prevent them lunching down on your still
beating heart.
Favourite weapons: Knives and swords.
Haints:
These ghostly apparitions will disappear if you shoot them, but
beware - some of them can breathe fire and others can hurt you just by you
looking at them for too long. Haints will come through walls quite
unexpectedly. Haints won't come into the light so by using a torch they can be
easily ridden of.
Witch hunters:
Seems the Catacombs are
ridden with vermin, and these guys are there to sort it out. Well equipped
with crucifix and shotgun, these deranged men will stand in the path of the
ravening hordes and takes as many of them with them as possible, before being
overwhelmed themselves. Witch hunters are fairly tough and have an average
aim. Seeing as there aren't too many of them it won't be much of a problem.
Favourite
weapons: Chainsaws, Colt 45's, Shotguns, Flamethrowers and Holy hand grenades.
Civilians:
Tired of being eaten alive by
the undead, these civilians have teamed up with the local army to stop the
horde before its too late. Poorly armored and with a terrible aim, civilians
pose little threat on their own, but tend to hang around in large groups.
Favourite weapons: Colt 45's and shotguns.
Soldiers:
More soldiers, this time their
busy with another war - the war to stop the terror spreading further. Pockets
of soldiers are located in places down in the crypts, but above in the streets
whole platoons are set up in market squares to fight off the tide of undead.
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Sahara Desert
Special Forces:
Well trained marines stalk the
desert in search for the guerrilla fighters of the African Liberation front.
They're well armed and always have backup nearby, so its best to kill them
before they get a chance to use their radio equipment.
Favourite weapons: Desert Eagles, Hellguns and Ravens.
Guerrillas:
Stealthy and deadly, these
fighters will ambush both you and the US forces. Lethal even with basic
weapons such as knives, these veterans will assault completely unannounced and
its better to keep an eye out for them than to fall prey to one of their
traps.
Favourite weapons: Knives, Desert Eagles, AK-68s, Geldmachers, Shot placers,
Throwing knives and proximity explosives.
Global Liberation Heavies:
Guerrillas with
guns, these troops are the most deadly thing in your path. Although they tend
to be less stealthy and have a poorer aim, these killers are better armored
and have big guns to fry you with.
Favourite weapons: Night Spinners, Mice and Vibrocannons.
Recon Buggies:
Quick and light these
vehicles will mow you down in a torrent of heavy firepower. Usually equipped
with a heavy machine gun these vehicles are lightly armored and loud so they
can be heard before they approach. Blasting them with vibrocannons is advised
but it it sometime advantages to ignore them and stay out of their way.
Tanks:
Armed and armored these tracked
hunters won't stop at running you down if you're in the open, they'll want to
mince you by blasting you with their heavy cannons. Avoid them at all costs.
If you do come face to face with one its advisable to shoot the rear under
plating with an explosive device before it can flatten you.
Aircraft:
Generally aircraft will ignore
you, they have important objectives to carry out and cannot be bothered to
blast a lone straggler in the desert. He'll probably die anyway. However some
attack choppers might decide to take their chances and shoot at you. Choppers
are hard to hit and require some moderate firepower in the right places to
bring them crashing down.
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Columbia
Gangers:
Hired mercenaries tend to range in skills
and equipment, but when working for the Columbian drug barons they're
generally well equipped whether they can hit a barn door or not. The
Columbians must have an entire army of such lackeys working for them and they
don't enjoy you're company. Gangers aren't known for their intelligence so its
often easy to outsmart them.
Favourite weapons: Railguns, AK-68s, Shruikers, Flechettes, Nailguns,
Scorpions, Assault cannons, Acid and grenades.
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Far Future, 2245
Light Infantry:
Light armored foot soldiers, fast to
deploy and disciplined.
Favourite weapons: Laser pistols and ph-aser rifles.
Troopers:
Light armored foot soldiers,
slower but with disturbing firepower for basic troops.
Favourite weapons: Shruikers and Ph-aser rifles.
Grenadier:
Light armored foot soldiers
equipped with grenades. Grenadiers often explode when killed and can injure
team mates and armored vehicles. Use this to your advantage when engaging
them.
Favourite weapons: Laser pistols and grenades.
Shadow Infantry:
Light armored troops
equipped with a special suit allowing them to be invisible to the naked eye.
Subtle vibrations can be seen when a Shadow infantryman is fairly nearby as
his stealth suit disturbs the air around him. Watch out for ambushes and
traps, as Shadow Infantry often back up regular patrols in secret.
Favourite weapons: Multiple Laser Systems.
Saboteur:
Highly adept soldiers used as
elite storm troops or to give a solid backbone to formations in combat. These
troops are well armed and armored but come in relatively small numbers if at
all. Saboteurs are stubborn and tend to stick in the open in a combat
situation, often forming a defensive formation among themselves to provide a
firebase. Its best to take Saboteurs by surprise and pick off the best armed
ones first so they can't get enough fire back before you eliminate them.
Favourite weapons: Shruikers, Flechettes, Toxic sprays and Dias of
Destruction.
Thumpers:
More heavily armored foes,
Thumpers are specialist forces that are only used in assault. Their incredible
resilience to firepower and powerful weaponry make them tough combatants,
especially when they form teams of five or six, then they can be devastating.
Favourite weapons: Laser Destroyers, Toxic sprays and Dias of Destruction.
Trikes, Raiders and Quads:
Light vehicles
with very little armor can provide an irritation. These small vehicles can
wheel into position and deploy their weapon with ease. Trikes are simple
vehicles with Multiple Laser Systems designed to support infantry groups, and
are simple to defeat, so long as there is sufficient weaponry to penetrate the
armor. Raiders are similar to Trikes, with the exception that they are also
able to cloak, making them a very tricky target. Quads have the ability to
drop infantry into combat and are armed with armor penetrating rocket systems
that can have a deadly effect, but have difficulty targeting.
Combat Tanks and Sonic Tanks:
More heavily
armored vehicles are a problem and ideally as always are to be avoided. Combat
tanks are tough and have a Laser Destroyer mounted in the turret alongside
several flechette launchers. Sonic Tanks, although faster have less armor.
Sonic Tanks have a lethal blast wave weapon that won't miss you so its better
to take them from behind and blow them up before they spot you.
Thopters:
Flying vehicles with immense
speed, Thopters can hunt down any aggressive forces that put themselves in the
open with ease. Thopters are very lightly armed and armored so can be taken
down by well placed shots with most available weapons.
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Gene-Labs - HITLER2's creations
Far Future:
All the infantry and vehicles featured
in the High Council chambers on Earth are present in HITLER2's Gene-Labs.
However, vehicles are in less abundance in the massive chambers of this space
born station. The common Far Future units are backed up by an even more
threatening presence.
Seeker Drones:
Small robotic soldiers,
often in the form of a human. These warriors are armed with dual Shot placers
and are very nasty in large numbers. Seeker drones can withstand both heavy
and light fire equally so its better to hit them with rapid firing light
weapons.
Combat Drones:
Larger biogenetically
modified androids that really aren't friendly. Combat drones can withstand
both heavy and light fire equally and so its better to hit them with rapid
firing light weapons. Some combat drones are heavy and well armed, whereas
some spidery forms are light and fast. Expect to find combat drones where you
least expect them, they can climb walls and grip the ceiling and move faster
than you'd like.
Titan Drones:
The largest of HITLER2's
creations, the Titan Drones are monstrous fighting machines in excess of 8
meters tall. These machines vary wildly and some are armed to the teeth,
whilst others are only armed with two laser pistols. Either way Titan Drones
will not let you past them and will do whatever it takes to crush you utterly.
Use as much firepower as you can to eliminate these gargantuan beasts. Its
often wise to shoot the weapons of some Titan Drones as these are vulnerable
and can explode causing more damage to the Drones without it being able to
fire back so easily.
Bio-Hunters:
HITLER2 created many soldiers
in his own image, giving them bio-genetic and mechanical enhancements. These
soldiers are faster, stronger and smarter than the standard infantry. These
hunters often stalk alone but squads do often crop up. Bio-Hunters do not work
with normally infantry formations, instead utilise their own power instead of
that of a team. Bio-Hunters are mostly short ranged combatants and so can be
taken out at your leisure whilst at range.
Favourite Weapons: Prisms, Power mauls and Storm claws.
The Shell & HITLER2:
These two soldiers use
genetic information from World War 2 Nazi experiments, and are incredibly
tough and well armed. Though not necessarily as fast as their minions the
Shell and HITLER2 are still capable of outrunning anything on (natural) legs.
No other information is available about the Shell or HITLER2 at this time. It
is however believed that the two have control over the Council of Lords, and
plan to use it to their advantage in future.
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