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   OutCast Characters

 

OutCast Enemies:

World War2
Vietnam
Outer London
Russia
Paderborn Catacombs
Sahara Desert
Columbia
Far Future
Gene-Labs

World War 2
Nazi Soldiers:
Not incredibly well armed or armored, but also fairly stupid. Their inaccuracy is only balanced out by their use of sub-machine guns. Nazi soldiers aren't exactly in short supply so you'll see plenty of them around.
Favourite weapons: Luger pistols, Mp40's and Mauser rifles.

Nazi Paratroopers:
Smarter than your average Nazi, these soldiers will Para drop into battle to take you by surprise. Listen for flyovers and look to the skies to prevent them taking you completely off guard. Shooting their parachutes will force them to plummet to the ground for easy kills.
Favourite weapons: Fg42s, Flamethrowers and grenades.

Nazi Weapons Troops:
More oafs, but this time with heavier weaponry. Nazi weapons troops wear a lot of body armor as they tend to attract their fair share of fire. Their aim isn't so good but it's still a good idea to keep out of their way as they'll gun you down with ease.
Favourite weapons: Mg42s, Mg2ks, Panzer Shrek and grenades.

Allied Storm troopers:
Working their way into Germany are the elite Allied soldiers. These troops aren't as foolhardy as the basic Nazi troop - they've got experience and training to boot. Storm troopers may give you a rough time and can parachute into combat just like Nazi Paratroopers.
Favourite weapons: Colt 45's, Thompsons, Stens, Garands, Flamethrowers and grenades.

Battle tanks:
Several different types of tank are roaming the German countryside just looking for trouble. Its easier to stay out of their way than attack them, they're fast tough and mean. From light Allied tanks with machine guns to fully equipped Panzers with cannons, all tanks are a nightmare. Avoid them if possible, but to destroy them its good to get close and put a grenade or a rocket into its hull - death or glory right?

Aircraft:
Yes, aircraft will give you a bit of bother every now and then too. Aircraft are just too fast a target when they're about so it's best to find cover than attempt a pot shot - you'll never hit them. Both small fighters like spitfires and big heavy bombers like the B-52 sail the skies so listen for them as its a big indicator that they're nearby.
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Vietnam
Soldiers:
There's a war going on out here, even though its hard to see it you'll hear it constantly. Soldiers roam the forests in small teams so watch out, they generally carry a heavy weapon with them so its better to pick them out first - before you're spotted and they call for backup.
Favourite weapons: Braun Parabellums, P-38s, Ingrams, Thompsons, Flamethrowers, M-79s and pineapples.

Elites:
Far more tricky than the regular soldiers, commandos and Navy seals roam the jungles using stealth tactics. They lay traps and use silent weaponry to really give you hassle. Watch out for Navy seals as they can parachute, then dive into water so just shooting them out of the sky won't work!
Favourite weapons: Knives, Braun Parabellums, Garands, Flamethrowers, grenades, Bluegaz and Colt Mp5s.

Heavy weapons teams:
Out in the open is a dangerous place to be - There are concealed weapons teams that will fire on anything that strays out of the jungle. They're not too hot with accuracy but have big guns to make up for it.
Favourite weapons: M-79s, Mortar, Thompsons and grenades.

Humm-Vees:
Tanks don't prove too effective in the jungle, but these armored jeeps can still hunt you down and fill you with lead if you're spotted. Its best to sneak up on them and blow them up from behind rather than get in the way of that heavy machine gun.

Helicopters:
Helicopters stalk the skies and gun down people in the open. Watch out, some of them drop off troops whilst some drop paratroopers. Heavy guns are often brought down in a helicopter to give fire support in a clearing. Engage helicopters only when necessary as they are fast and tricky to hit. Stationary helicopters make easy targets so long as you're not spotted before firing on them.

Boats:
Seas are ruled by battleships. You won't be seeing many of these as Billie prefers to stick on dry land but the fire they can give can be pretty dangerous if you get caught up in it. Its best to ignore them and let them stick it out with the coastal fortifications.
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Outer London
Civilians:
People don't take too nicely to an armed stranger running down their road or through their garden. Although they're rarely armed they will still sometimes try to attack with basic weapons instead of cowering in cover.
Favourite weapons: Knives and air rifles.

Mi5 Personnel:
These specially trained dukes of hazard will gun you down if they see you. Its best to get the drop on them because they're tough and have a damn good aim. Well equipped personnel won't hesitate in blowing you away so stick round corners and check the coast is clear before barging down corridors.
Favourite weapons: Petri .38s, Hampton SMGs and Hampton Carbines.

Mi5 Agents:
Even better than the personnel, Mi5 agents are tough nuts to crack. Using nasty weapons and techniques these killers will try to get stuck in before you've realised what's going on. Recognisable by the constant use of black suits.
Favourite weapons: P-38s, Gordon SMGs, Stens, M-79s and Tasers.
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Russia
KGB:
These people don't take no for an answer! Sneaky soviet agents cause a lot of trouble, especially when in groups. KGB agents are tough, stealthy and fairly well equipped. They're also brave but unfortunately stupid - they'll blunder into the open in an attempt to get you.
Favourite weapons: Uzis, Bacalovs, Geldmachers, AK-47s, Dart guns and throwing knives.

Divers:
Aquatic party crashers. Divers are fairly easy to kill but tend to be difficult to spot at a distance in the murky deep. Using lights attracts their fire but makes it easier to spot them. Watch out, their spears are quite deadly.
Favourite weapons: Knives, Morris 14s and Personal torpedoes.

Aqua jets:
Fast and tough, aqua jets can hunt you down in the open. Aqua jets are easily spotted at distance as they have powerful headlamps and make a distinct humming noise when they're nearby.
Favourite weapons: Morris 14s and Personal torpedoes.

Sharks:
Attracted by the underwater combat, these hungry creatures will settle for any man sized morsel. Quiet and stealthy sharks are potentially very dangerous as they can kill with a single bite. Sharks tend to hunt alone but after combat its possible that a feeding frenzy could start - and its not a pleasant site, especially when you're in the middle of it. Sharks aren't particularly tough so they're vulnerable to spears as well as well placed explosives.
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Paderborn Catacombs
Zombies:
These pesky creatures just won't die! Blowing limbs off won't stop them, they'll just keep coming. Careful when you knock a zombie to the floor, they could just get back up again. Zombies must be blown apart or chopped to bits to prevent them lunching down on your still beating heart.
Favourite weapons: Knives and swords.

Haints:
These ghostly apparitions will disappear if you shoot them, but beware - some of them can breathe fire and others can hurt you just by you looking at them for too long. Haints will come through walls quite unexpectedly. Haints won't come into the light so by using a torch they can be easily ridden of.

Witch hunters:
Seems the Catacombs are ridden with vermin, and these guys are there to sort it out. Well equipped with crucifix and shotgun, these deranged men will stand in the path of the ravening hordes and takes as many of them with them as possible, before being overwhelmed themselves. Witch hunters are fairly tough and have an average aim. Seeing as there aren't too many of them it won't be much of a problem.
Favourite weapons: Chainsaws, Colt 45's, Shotguns, Flamethrowers and Holy hand grenades.

Civilians:
Tired of being eaten alive by the undead, these civilians have teamed up with the local army to stop the horde before its too late. Poorly armored and with a terrible aim, civilians pose little threat on their own, but tend to hang around in large groups.
Favourite weapons: Colt 45's and shotguns.

Soldiers:
More soldiers, this time their busy with another war - the war to stop the terror spreading further. Pockets of soldiers are located in places down in the crypts, but above in the streets whole platoons are set up in market squares to fight off the tide of undead.
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Sahara Desert
Special Forces:
Well trained marines stalk the desert in search for the guerrilla fighters of the African Liberation front. They're well armed and always have backup nearby, so its best to kill them before they get a chance to use their radio equipment.
Favourite weapons: Desert Eagles, Hellguns and Ravens.

Guerrillas:
Stealthy and deadly, these fighters will ambush both you and the US forces. Lethal even with basic weapons such as knives, these veterans will assault completely unannounced and its better to keep an eye out for them than to fall prey to one of their traps.
Favourite weapons: Knives, Desert Eagles, AK-68s, Geldmachers, Shot placers, Throwing knives and proximity explosives.

Global Liberation Heavies:
Guerrillas with guns, these troops are the most deadly thing in your path. Although they tend to be less stealthy and have a poorer aim, these killers are better armored and have big guns to fry you with.
Favourite weapons: Night Spinners, Mice and Vibrocannons.

Recon Buggies:
Quick and light these vehicles will mow you down in a torrent of heavy firepower. Usually equipped with a heavy machine gun these vehicles are lightly armored and loud so they can be heard before they approach. Blasting them with vibrocannons is advised but it it sometime advantages to ignore them and stay out of their way.

Tanks:
Armed and armored these tracked hunters won't stop at running you down if you're in the open, they'll want to mince you by blasting you with their heavy cannons. Avoid them at all costs. If you do come face to face with one its advisable to shoot the rear under plating with an explosive device before it can flatten you.

Aircraft:
Generally aircraft will ignore you, they have important objectives to carry out and cannot be bothered to blast a lone straggler in the desert. He'll probably die anyway. However some attack choppers might decide to take their chances and shoot at you. Choppers are hard to hit and require some moderate firepower in the right places to bring them crashing down.
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Columbia
Gangers:
Hired mercenaries tend to range in skills and equipment, but when working for the Columbian drug barons they're generally well equipped whether they can hit a barn door or not. The Columbians must have an entire army of such lackeys working for them and they don't enjoy you're company. Gangers aren't known for their intelligence so its often easy to outsmart them.
Favourite weapons: Railguns, AK-68s, Shruikers, Flechettes, Nailguns, Scorpions, Assault cannons, Acid and grenades.
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Far Future, 2245
Light Infantry:
Light armored foot soldiers, fast to deploy and disciplined.
Favourite weapons: Laser pistols and ph-aser rifles.

Troopers:
Light armored foot soldiers, slower but with disturbing firepower for basic troops.
Favourite weapons: Shruikers and Ph-aser rifles.

Grenadier:
Light armored foot soldiers equipped with grenades. Grenadiers often explode when killed and can injure team mates and armored vehicles. Use this to your advantage when engaging them.
Favourite weapons: Laser pistols and grenades.

Shadow Infantry:
Light armored troops equipped with a special suit allowing them to be invisible to the naked eye. Subtle vibrations can be seen when a Shadow infantryman is fairly nearby as his stealth suit disturbs the air around him. Watch out for ambushes and traps, as Shadow Infantry often back up regular patrols in secret.
Favourite weapons: Multiple Laser Systems.

Saboteur:
Highly adept soldiers used as elite storm troops or to give a solid backbone to formations in combat. These troops are well armed and armored but come in relatively small numbers if at all. Saboteurs are stubborn and tend to stick in the open in a combat situation, often forming a defensive formation among themselves to provide a firebase. Its best to take Saboteurs by surprise and pick off the best armed ones first so they can't get enough fire back before you eliminate them.
Favourite weapons: Shruikers, Flechettes, Toxic sprays and Dias of Destruction.

Thumpers:
More heavily armored foes, Thumpers are specialist forces that are only used in assault. Their incredible resilience to firepower and powerful weaponry make them tough combatants, especially when they form teams of five or six, then they can be devastating.
Favourite weapons: Laser Destroyers, Toxic sprays and Dias of Destruction.

Trikes, Raiders and Quads:
Light vehicles with very little armor can provide an irritation. These small vehicles can wheel into position and deploy their weapon with ease. Trikes are simple vehicles with Multiple Laser Systems designed to support infantry groups, and are simple to defeat, so long as there is sufficient weaponry to penetrate the armor. Raiders are similar to Trikes, with the exception that they are also able to cloak, making them a very tricky target. Quads have the ability to drop infantry into combat and are armed with armor penetrating rocket systems that can have a deadly effect, but have difficulty targeting.

Combat Tanks and Sonic Tanks:
More heavily armored vehicles are a problem and ideally as always are to be avoided. Combat tanks are tough and have a Laser Destroyer mounted in the turret alongside several flechette launchers. Sonic Tanks, although faster have less armor. Sonic Tanks have a lethal blast wave weapon that won't miss you so its better to take them from behind and blow them up before they spot you.

Thopters:
Flying vehicles with immense speed, Thopters can hunt down any aggressive forces that put themselves in the open with ease. Thopters are very lightly armed and armored so can be taken down by well placed shots with most available weapons.
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Gene-Labs - HITLER2's creations
Far Future:
All the infantry and vehicles featured in the High Council chambers on Earth are present in HITLER2's Gene-Labs. However, vehicles are in less abundance in the massive chambers of this space born station. The common Far Future units are backed up by an even more threatening presence.

Seeker Drones:
Small robotic soldiers, often in the form of a human. These warriors are armed with dual Shot placers and are very nasty in large numbers. Seeker drones can withstand both heavy and light fire equally so its better to hit them with rapid firing light weapons.

Combat Drones:
Larger biogenetically modified androids that really aren't friendly. Combat drones can withstand both heavy and light fire equally and so its better to hit them with rapid firing light weapons. Some combat drones are heavy and well armed, whereas some spidery forms are light and fast. Expect to find combat drones where you least expect them, they can climb walls and grip the ceiling and move faster than you'd like.

Titan Drones:
The largest of HITLER2's creations, the Titan Drones are monstrous fighting machines in excess of 8 meters tall. These machines vary wildly and some are armed to the teeth, whilst others are only armed with two laser pistols. Either way Titan Drones will not let you past them and will do whatever it takes to crush you utterly. Use as much firepower as you can to eliminate these gargantuan beasts. Its often wise to shoot the weapons of some Titan Drones as these are vulnerable and can explode causing more damage to the Drones without it being able to fire back so easily.

Bio-Hunters:
HITLER2 created many soldiers in his own image, giving them bio-genetic and mechanical enhancements. These soldiers are faster, stronger and smarter than the standard infantry. These hunters often stalk alone but squads do often crop up. Bio-Hunters do not work with normally infantry formations, instead utilise their own power instead of that of a team. Bio-Hunters are mostly short ranged combatants and so can be taken out at your leisure whilst at range.
Favourite Weapons: Prisms, Power mauls and Storm claws.

The Shell & HITLER2:
These two soldiers use genetic information from World War 2 Nazi experiments, and are incredibly tough and well armed. Though not necessarily as fast as their minions the Shell and HITLER2 are still capable of outrunning anything on (natural) legs. No other information is available about the Shell or HITLER2 at this time. It is however believed that the two have control over the Council of Lords, and plan to use it to their advantage in future.
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