No Sek Please,
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| A Newbie's Guide to the Holy Life | ||||
On this siteIntroductionThee Booke of the UnbornThee Booke of DedicationThee Booke of LifeThee Booke of RitualsThee Booke of thee DeadThee Booke of ParablesOther useful sitesEgo-Video Liber DeorumAcim's Corner of the DiscAirk's Discworld MUD page
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(1) Calm. Learned at faith.rituals.defensive Level 3 To stop fighting you must first type 'stop'. However, just because thou hast ceased fighting them, that does notte mean they have stopped fighting you. To force them to lay down their arms, you must perform the 'calm' ritual which bring them to rest. The success of thys ritual depends on your skill in defensive and thee mental strength of thy opponent.
(2) Cure Light Wounds. Thys is thee simplest curing ritual and will succeed and cure a varying amount of hit points based up thy skill. Being the easiest cure yt is more likely to succeed than any other cure rituals you may knowe. I have set an alias c as 'perform cure light wounds on $*$' Now to cure me I need only type 'c me'. To cure a friend I type 'c friend'.
(3) Detect Alignment Learned at faith.rituals.misc Level 7 Thys ritual will reveal ae glow about the person who is thee subject of thee ritual. Colours vary from good which is 'So white you almost can't see her' through neutral 'grey' to 'So black you almost can't see him' which is for those of evil heart.
(4) Cure Drunkeness/Knurdness. Learned at faith.rituals.curing Level 10 Cure Drunkeness is obvious in that yt cures inebriation. Cure Knurdness cures thee opposite. That is notte sobriety. Knurd is what happens when you do notte simply sober up, but go through to thee other side of sobriety. Knurdness strips away all the illusions by which we live out lives, and hence is ae extremely unpleasant state to be in.
(5) Light. Learned at faith.rituals.misc Level 10 Thys ritual causes thee target which may be an object, yourself or another to glow with holy light. Examining ae person glowing with holy light will tell you about their alignment. To perform this ritual you shall have to be carrying ae holy symbol.
(6) Parch. Learned at faith.rituals.misc.self/target Level 15 A ritual to dry ae person of excess water. Not harmful.
(7) Holy Insight. Learned at faith.rituals.misc.target Level 20 (?) Ae method of finding out thee target's strengths and weaknesses. As thee saying goes, keep thy friends close and thy enemies in ae small well-padlocked box at thee bottom of thee sea.
(8) Remember Place. Learned at faith.rituals.misc.target Level 25 Thys ritual is a way of using ae consecrated item as an aide to memory for rituals such as Far Sight or Divine Hand. Many things may be consecrated. Leaves has found she may even consecrate the leaves and berries of thee forest in order to serve Pishe.
(9) Minor Shield Learned at faith.rituals.defensive.self/target Level 26 Creates ae layer of fog that absorbs damage that would otherwise be dealt to you in combat. The effectiveness of thee shield shall grow with your skill.
(10) Cure Medium Wounds. Learned at faith.rituals.curing Level 30 Like Cure Light Wounds, only 50% more cure and 35 instead of 20 guild points. Setting an alias c2 to be 'perform cure medium wounds on $*$' will allow you to merely type c2 <name> to cure someone.
(11) Restore. Learned at faith.rituals.curing.target Level 35 Ae ritual to restore thee target's statistics back to their former glory. Used after rasing thee dead, or when they art weakened, perhaps by buying ae life at thee pool.
(12) Raise Dead. Learned before faith.rituals.curing.target Level 3oo (a long way before but I don't know by how much) Ae ritual to return ae ghost to life. Thys ritual will not restore thee experience a soul had before death, and will leave the new body weaker than normal for ae while. To perform thys ritual thou shalt need ae holy symbol and ae holy relic.
(13) Raise Dead Pet Learned before faith.rituals.curing.target Level 3oo (a long way before but I don't know by how much) This restores a pet to yts master or mistress. Yt requires thee prayer 'The Long Walk' and ae block of incense and an amulet. You perform yt on thee owner notte the corpse of thee pet.
(14) Dust Devil. Learned at faith.rituals.misc.area Level 55 Thys ritual will summon an air elemental as a whirlwind of something to obey your orders. These orders may be to protect you, which will have thee dust devil behave as ae shield, or for whirlwind to kill someone while you watch. Thee size of thee whirlwind shall depend on thy skill. Dust Devils will notte attack other priests.
(15) Chant. Learned by faith.rituals.defensive.area Level 80 (narrowing this down would be helpful) A mass version of Calm. Yt requires one block of incense.
(16) Cure Serious Wounds. Learned by faith.rituals.curing Level 80 (narrowing this down would be helpful) Thee next step up thee curing ladder, even harder to perform than Cure Medium Wounds and even more powerful.
(17) See Alignment Learned at faith.rituals.misc.target Level 100? Ae mass detect alignment, which lasts for a couple of minutes. When you 'look' or enter ae room, ye shall see thee alignment of other individuals.
(18) Far Sight. Learned at faith.rituals.misc.target Level 100 Thys ritual enables you to state thee current state of ae location remembered within an object. You need thee prayer 'Sands through the Hourglass' to perform this ritual. To get yt, give thy prayer book unto Dickens and he shall inscribe yt for you.
(19) Relief. Learned by faith.rituals.misc.target Level 120 Ae ritual to ask Pishe to take some of your strength and hitpoints and give them unto thee target as guild points.
(20) Heal. Learned at fait.rituals.curing Level 120 Ae replacement of 'Cure critical wounds'. Will cure all injuries, perhaps upto 100% of thee hitpoints.
(21) Divine Hand. Learned at faith.rituals.misc.target Level 150 Thys allows you to travel across thee disc to anywhere that thou hast remembered with an object. Thee cost is 200 guild points. For each extra passenger you wish to take, by having them 'follow' you, you need another 50 points.
(22) Resurrect. Learned at faith.rituals.curing.target Level 170 Thee most powerful ritual for those who follow Pishe. Thys ritual grants new life to thee dead, with a fine body and a proportion of experience also. Yt is for this ritual that you shall be pestered while you walk thee disc.
(x) Warm. Learned at ae low level. This shall affect your temperature by raising yt a little.
(x) Cool. Learned at ae low level. This shall affect your temperature by lowering yt a little.
(x) Divine Guard. Learned at ae medium level This prepares ae consecrated itym for a ritual you. Thou shalt thence have to 'impress' a ritual on the itym. This ritual activates when the itym is stolen, so dust devil would be a good one to impress. Thou mayst impress any itym you can concsecrate. As the wise Kissaki discovered, ye cannot impress members of the opposite sex with divine guard, but then you're ae priest or priestess of Pishe. They'll already be impressed.
Onward to Thee Booke of thee Dead.
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