Important Site Locations

Rules

Story

Pilots

Basic Gundams

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Reconnaisance

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Joining Information

Contractor R

 

Static Defenses

These turrets are a bit more easy to manage. They cannot move...at all meaning they aren't very useful for offensive actions. They are automatically controlled and will fire automatically as long as a target is designated.

Static Defense Control System - This system must be installed on each location where static defenses are going to be located. This will control the system. A max of 3 systems which control 10 turrets each will be allowed on each defense area.

  • Cost - 20000

Reflex Beam Cannon - This cannon is extremely powerful and useful for the reason it fires twice on one charge up. The recoil from the first blast starts a reaction for a second but weaker attack against another target. This cannon's first shot can only be used against bases for 50U and the second against Full Upgrades only for 75U. You can have a max of 2 per defense area.

  • Strength - 80
  • Defense - 20
  • Recharge - 10
  • Power Up - 2
  • Cost - 8000

Maxim Particle Cannon - This cannon is extremely dangerous to use manually...carefully calibrated depleted uranium shells are used in this cannon. This cannon can only be used against bases. Does 30U. You can have a max of 2 per defense area.

  • Strength - 60
  • Defense - 20
  • Recharge - 8
  • Power Up - 3
  • Cost - 7500

Dragon Canister Launcher - This weapon is useful against suits that are clustered together in SR. The weapon will hit a group of maximum 3 suits that are SR to each other but LR to the turret. Does 5U to each additional suit but does 10U to the targetted suit.

  • Strength - 50
  • Defense - 20
  • Recharge - 5
  • Power Up - 5
  • Cost - 7000

 

 

 

Secondary Colony Pages

Base Types

Turrets

Pilot Ships and Mobile Suits

Various Upgrades

Static Defenses

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