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Joining Information

Contractor R

 

Pilot Base Ship Classes

These ships are for Pilots. The pilot controls their own ship and mobile suits during battle. Parenthetical numbers are the organization purchased ship powers.

Cerebus Strike Cruiser - This is the basic cruiser. Current mercenaries can get one of these for 800 credits. Comes with 1 Flak and 1 Subach HL-7 Turret. Has Slots for 2(4) additional turrets and 1(2) heavy turret(s) (1 Cannon). Can house 2(6) mobile suits, 1(2) gundam(s) and 1(2) repair crew(s). Can deploy 1 mobile suit a turn.

  • Strength - 150(240)
  • Defense - 85(100)
  • Max Strength - 250(300)
  • Cost - 4,800(25,000)

Deus Military Transport - This is a civilian transport rigged for military uses. Current Mercenaries can get this for 700 credits. Comes with 1 Laser Pod and space for 1(2) additional turret(s) and 1(2) heavy turret(s). Can House 4(7) mobile suits, 2 gundams and 2(4) repair crews. Can deploy 2(4) mobile suits a turn.

  • Strength - 175(260)
  • Defense - 80(95)
  • Max Strength - 300(350)
  • Cost - 4,700(23,000)

Gemini Assault Frigate - This is a heavy cruiser. Mercenaries can get one of these for 1500 credits. Comes with 1 Laser pod and 1 Micro Missile Pod. Has space for 2(4) additional turrets and 2(3) heavy turrets. (1 Cannon.)Can house 4(6) mobile suits, 1(2) gundam(s) and 2(3) repair crews. Can deploy 2(3) mobile suits a turn.

  • Strength - 200(300)
  • Defense - 85(110)
  • Max Strength - 275(350)
  • Cost - 5,500(32,000)

Mobile Suits and Artillery/Support

Your an idiot if you dont know what this section is.

Leo - This is the basic mobile suit. Comes in Marine(M), Space Marine(SM), Melee(ME).

  • Strength - 15 (ME = 20)
  • Defense - 5 (ME = 6)
  • Speed - 5 (SM = 7)
  • LR - 4(ME = 2)
  • SR - 2 (ME = 4)
  • Cost - 500(M), 650 (SM), 600(ME)

Aires - This is an air attack suit that only operates in the air.

  • Strength - 17
  • Defense - 5
  • Speed - 6
  • LR - 7
  • SR - 2
  • Cost - 700

Taurus - This is a variable mobile suit able to change into a fighter. (MD capable)

  • Strength - 20
  • Defense - 6
  • Speed - 5
  • LR - 9
  • SR - 3
  • Cost - 1200

Virgo - This suit has defensor's which make it very difficult to hit. Can be upgraded to Virgo II for 500 extra credits per suit. (Parenthesis = upgraded) (MD Capable)

  • Strength - 35(50)
  • Defense - 5(7)
  • Speed - 4(5)
  • LR - 12(16)
  • SR - 3(4)
  • Cost - 1500(500 added)

Serpent - This is a major threat. Comes equiped with Dual Gatling Guns and are heavily armored. (MD Capable)

  • Strength - 60
  • Defense - 9
  • Speed - 9
  • LR - 30
  • SR - 5
  • Cost - 5000

Tragos - This is a artillery tank that moves very slowly but packs a punch.

  • Strength - 30
  • Defense - 7
  • Speed - 3
  • LR - 15
  • SR - 1
  • Cost - 2000

Terra BattleTank - This is a rugged, fast moving strike tank that is very reliable. Can pay 500 to upgrade to Terra Assault Tank. (MD Compliant)

  • Strength - 20(35)
  • Defense - 5(6)
  • LR - 13(17)
  • SR - 1(5)
  • Cost - 1500(500 added)

Missile Platform - This is the basic missile platform capable of attacking multiple targets at once. Can hit 4 targets. Can Pay 500 to upgrade to Gforce MicroMissile Platform. (MD Compliant)

  • Strength - 20(35)
  • Defense - 3(5)
  • LR - 2 unconditional (6 unconditional)
  • SR - 4 unconditial with 2 recoil damage(8 unconditional 4 recoil)
  • Recharge - 2
  • Cost - 1500 (500 added)

Drop Carrier - Can Transport 8 Mobile Suits and equipped with 1 Flak Turret and 1 Subach HL-7. Can Deploy 3 Suits a turn.

  • Strength - 75
  • Defense - 16
  • Cost - 6,000

Saturn Transport - This is a heavier version of the Drop Carrier. Can carry 12 mobile suits and is equipped with 1 Flak Turret, 1 Laser Pod and 1 Subach HL-7. Can Deploy 4 Suits at once.

  • Strength - 100
  • Defense - 20
  • Cost - 15,000

 

Repair Values

Your an idiot if you dont know what this section is.

Repair Crew - These pay for themselves by repairing your base defenses and save a lot of resources by repairing rather then rebuilding.

  • Cost - 5,000

This chart shows the days in hours required to repair a given item.

  • Destroyed - Base is fully destroyed
  • Full Rep - Restored base strength and all turret strength
1 Repair Crew
2 Repair Crews
3 Repair Crews
4 Repair Crews
Stationary Base(building)
24
12
6
3
Underground Complex(Dest)
144
96
72
60
Underground Complex(FullRep)
72
48
36
24
Mobile Fortress(Dest)
96
72
60
48
Mobile Fortress(Full Rep)
72
48
36
24
Mobile Quick Strike(Dest)
72
60
48
36
Mobile Quick Strike(Full Rep)
60
36
24
18
Gun Emplacement
6
3
2
1
Mobile Suits
6
3
2
1
Gundam Repair
48
48
24
24
Gundam Rebuild
2 week
2 week
1 week
1 week
Normal Turrets
6
4
2
1
Heavy Turrets
12
6
3
2
Cannons
24
18
9
5
Colony Specials
72
48
24
12
Colony Ships (Pilot)
24
18
12
6
Colony Ships (Org)
48
24
18
12

 

 

 

Secondary Colony Pages

Base Types

Turrets

Pilot Ships and Mobile Suits

Various Upgrades

Static Defenses

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